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-   -   [REL] Reworked Morale & Abilities (https://www.subsim.com/radioroom/showthread.php?t=195193)

volodya61 02-20-13 04:42 PM

Quote:

Originally Posted by Fifi (Post 2013174)
100% realism and not attaking neutrals and destroyers (as in RL) i'm not sinking boats each 10 mn! lol
Sometime takes long before i spot my prey :yep:

You always may to ask your Great Bosun or your Great Cook to help you with your crew morale :D

Fifi 02-20-13 04:49 PM

Yes, i don't forget about them anymore, now!:yep:

gap 02-20-13 05:04 PM

Quote:

Originally Posted by Rongel (Post 2013205)
Yes, your suggestion is too obvious Gap! This works only with full numbers, so 1 point is about 10 percents of morale. There is no way for example to halve the morale boost, value 0.5 just doesn't work. So it's either 0 or 1...

Okay, I see that we cannot gain half morale ponint for each sunk ship. What about being awarded 1 point every two ships, then? :88) :O:

Mikemike47 02-20-13 06:17 PM

Quote:

Originally Posted by Rongel (Post 2013205)
Yes, your suggestion is too obvious Gap! This works only with full numbers, so 1 point is about 10 percents of morale. There is no way for example to halve the morale boost, value 0.5 just doesn't work. So it's either 0 or 1...

Quote:

Originally Posted by gap (Post 2013239)
Okay, I see that we cannot gain half morale ponint for each sunk ship. What about being awarded 1 point every two ships, then? :88) :O:

I like the idea of 1 point every two ships.:)

takarag13 03-19-13 10:21 AM

please tell me what is the mod for creew bar in the botom of the screen?:hmmm::hmmm:

Targor Avelany 03-19-13 10:26 AM

Quote:

Originally Posted by takarag13 (Post 2027643)
please tell me what is the mod for creew bar in the botom of the screen?:hmmm::hmmm:

UI mod. New UI by TDW, CSP Gui by DrJones...

VacantName 05-09-13 11:59 AM

I don't mean to be overly critical as I really like the changes to the abilities in this mod, they make a lot more sense than in vanilla, yet I'm only 2 weeks into a patrol, I've sunk 7 ships for 41k tons and not received a scratch in return, yet all my officers' morale is at zero, which just doesn't seem remotely realistic.

So if I go to the GAMEPLAY_Shipsunk file and change

Code:

strategy ShipSunkDefault(Event)
{
    precond
    {
        Event:GetLastSankShipType() == ShipSunk_DefaultShip
    }
    action
    {
        Event:RewardMorale( 0.0 );
        Event:ScriptCompleted();
    }
}

to

Code:

strategy ShipSunkDefault(Event)
{
    precond
    {
        Event:GetLastSankShipType() == ShipSunk_DefaultShip
    }
    action
    {
      Event:RewardMorale( 1.0 );
        Event:ScriptCompleted();
    }
}


that would presumably then give me 1 morale for sinking each ship, right? Or wrong? Probably equally unrealistic tbh, but that's UBI's fault, and I'd personally rather have a crew be happy about success than mutiny against it. That's just my personal preference though, so tell me if I'm right (or if I'm not tell me how to do it) and I'll shut up :O:

Otherwise great work on this mod. As I said, the reworked abilities make a lot more sense than UBI's BS :up:

Macardigan 05-09-13 12:05 PM

hiiiiiiiiii!!!!ç


what is Vanilla??


bye.

xD

gap 05-09-13 12:31 PM

Quote:

Originally Posted by Macardigan (Post 2053867)
hiiiiiiiiii!!!!ç


what is Vanilla??


bye.

xD

A tropical climbing plant, an ice-cream flavor, and... an unmodded game :O:

Macardigan 05-09-13 05:16 PM

Quote:

Originally Posted by gap (Post 2053882)
A tropical climbing plant, an ice-cream flavor, and... an unmodded game :O:

:rotfl2:
An unmodded game. ok.

I did not know this. thanks.

"Do not will go to sleep without knowing a more thing"
"No te acostarás sin saber una cosa más"


es que en español no se conoce así. jeje.

Choum 06-04-13 06:36 AM

Don't know if it a problem in my configuration or a mod problem, or a translation problem, but can someone with the english version of the game tell me if the bar progression of the bosco (first ability) work with reworked moral and abilities.

This a vanilla version screenshoot, with the mod the bar stay at 50/100, no matter the number of point put in his first abilities.

http://uppix.net/6/6/4/acb3a8ff6eb2b...47306f62tt.jpg

edit : It's the mod which broke the game menu, I just start with the vanilla game + this mod, So i don't know if the ability still works or not, as all other abilities are correctly detected.

Rongel 06-06-13 04:50 AM

Couple of quick answers!

Quote:

I don't mean to be overly critical as I really like the changes to the abilities in this mod, they make a lot more sense than in vanilla, yet I'm only 2 weeks into a patrol, I've sunk 7 ships for 41k tons and not received a scratch in return, yet all my officers' morale is at zero, which just doesn't seem remotely realistic.

So if I go to the GAMEPLAY_Shipsunk file and change

Did you talk to the bosun and the cook? And ordered Crew Maintenance and Special Meal? That way you can get more morale points to the crew. But if you want to change back the morale boost from sunk ships, that's the right way to do it! Other way is to delete the "GAMEPLAY_Shipsunk.aix" from the mod before applying it.

Quote:

Don't know if it a problem in my configuration or a mod problem, or a translation problem, but can someone with the english version of the game tell me if the bar progression of the bosco (first ability) work with reworked moral and abilities.

This a vanilla version screenshoot, with the mod the bar stay at 50/100, no matter the number of point put in his first abilities.

edit : It's the mod which broke the game menu, I just start with the vanilla game + this mod, So i don't know if the ability still works or not, as all other abilities are correctly detected.
Yep, the new skill bars are bugged, some of them don't change at all. It was impossible at the moment fix that, other morale mods had that too. So all the new skills work, it's the skill bars that are bugged.

Choum 06-07-13 03:01 AM

Thanks, for your mod only the bosun bar seems to not work correctly (demoralisation), from time to time the bar move to 54/100 then return to 50/100.

V13dweller 06-07-13 04:57 AM

I have not considered Morale mods since I have started SH5, I had not really noticed them, but now all the wrongs with the stock game have been lit right up.

I am very impressed with this mod, not one part I don't like.

Cheers to you!
:Kaleun_Cheers:

Rongel 10-21-13 06:45 AM

Interesting news!

I finally figured out how to make the abilities show up correctly in the crew page:

http://i1231.photobucket.com/albums/...-21_115914.jpg

Now it's also easier to see how the different abilities affect each other, for example if you have battle stations, boosted repairs and silent running on at the same time, the repair speed is still lower than the default 50. New version coming up sometime in the future! :D


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