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-   -   [REL] SH5 Wooden Lifeboats (https://www.subsim.com/radioroom/showthread.php?t=202993)

CaptJulius 11-30-13 08:11 PM

Looks Good ! :up:

Targor Avelany 12-15-13 01:05 PM

Version updated. Should be no more lifeboats going straight to the bottom :)

gap 12-15-13 04:37 PM

:yeah: :woot:

vdr1981 12-15-13 04:59 PM

Quote:

Originally Posted by Targor Avelany (Post 2151956)
Version updated. Should be no more lifeboats going straight to the bottom :)

What was the problem? Ship mass from unitship controller?

Targor Avelany 12-16-13 11:48 AM

Quote:

Originally Posted by vdr1981 (Post 2152067)
What was the problem? Ship mass from unitship controller?

nope. I made it submerged accidentally.

arnahud2 12-17-13 07:11 AM

Thanks for the update, Targor :salute:

V13dweller 12-19-13 11:08 AM

It makes the game more pretty to look at and stop me thing "Why would you take the inflatable when there is a perfectly functional wooden boat with a rigid hull right there" :haha:

It's a nice aesthetic.

Rongel 12-23-13 10:58 AM

Quote:

Originally Posted by Targor Avelany (Post 2151956)
Version updated. Should be no more lifeboats going straight to the bottom :)

Great, I'll add it back to the megamod!

Raven_2012 01-23-14 10:00 PM

Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
:salute:

Katze 01-23-14 11:08 PM

Quote:

Originally Posted by Raven_2012 (Post 2167179)
Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
:salute:

Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.

Raven_2012 01-24-14 12:29 AM

Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.

Quote:

Originally Posted by Katze (Post 2167192)
Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.


Katze 01-24-14 01:20 PM

Quote:

Originally Posted by Raven_2012 (Post 2167207)
Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.


I see you found it, but for anyone else looking for it here is the link to the thread: SH 5 Starshells patch v1.0

Demon777 05-27-20 03:07 AM

Hi guys!

I've just checked whether this mod is fully compatible with TWOS 2.2.18. Unfortunately, it isn't...
There's a bug with torpedo tubes opening. No tube doors movement is engaged when order to open is given.

The firing capability itself is OK, but in terms of graphics it's a sad thing.

Lasicowaty 07-05-20 06:42 AM

Quote:

Originally Posted by Demon777 (Post 2673168)
Hi guys!

I've just checked whether this mod is fully compatible with TWOS 2.2.18. Unfortunately, it isn't...
There's a bug with torpedo tubes opening. No tube doors movement is engaged when order to open is given.

The firing capability itself is OK, but in terms of graphics it's a sad thing.

But it's firing, yes? You can play and send torpedos normaly, but... with tube doors closed?

Demon777 07-06-20 01:14 AM

Quote:

Originally Posted by Lasicowaty (Post 2681514)
But it's firing, yes? You can play and send torpedos normaly, but... with tube doors closed?


yes, correct


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