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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

7thSeal 09-12-10 12:31 PM

If possible the explosions from bombs dropped from planes could use some work. I'm still at awe every time a torpedo hits a ship. :)

DarTMauK 09-18-10 05:32 PM

Is it possible to use this mod with Environment 3.7MOD?
As i saw FX Update overwrites some files like particles and a few others i think. So i wonder how much i will loose from the Environment mod, as it really looks beautifull now.
Still i want to have the new FX, any suggestions?

oh and it overwrites some zon files already altered by RDA1.04 mod or can i just ignore that, dont know anyway if any rda changes are still active cause i have quite many mods :-?

Well i could just try but maybe someone has a tip for me :)

Wolfling04 09-18-10 05:34 PM

Install this after Env Mod 3.7, I have not noticed any differences after installing this.

DarTMauK 09-18-10 05:40 PM

OK, thanks, I will try that :)

Quote:

and it overwrites some zon files already altered by RDA1.04 mod or can i just ignore that, dont know anyway if any rda changes are still active cause i have quite many mods :-?
Forget about that last question, think i just ignore RDA

But still sth else lol
i use StormysDBSM and both use the sh.sdl file which i think controls when the sounds are played, how can i modify that, so that all sounds are available?

edit: Got it i think :DL

TheDarkWraith 09-19-10 10:53 AM

v0.0.2 of FX_Update mod is adding the missing periscope sprays, wakes, and hopefully waves from the periscope moving through the water. Here I've got the periscope sprays working (boat at ahead flank). Spray changes based on speed of boat. Currently only done for obs scope. Have to add the wake and try to add a wave with it:
http://www.subsim.com/radioroom/pict...pictureid=3060

Sepp von Ch. 09-19-10 11:12 AM

Thank you very much for SH5 created by TDWisoft factory!:yeah:

PL_Andrev 09-19-10 11:15 AM

Good work!
Next mod which shall be used!

DavyJonesFootlocker 09-19-10 11:56 AM

Great job! The best FX mod to date!:up: Just wish oil burning on the surface mod could be done just like in SH4.:DL

tonschk 09-19-10 12:11 PM

You are my Hero :DL TheDarkWraith :rock:

Abd_von_Mumit 09-19-10 12:20 PM

Are the spray/wake effect only eye-candy, or do they actually increase chance of scope being spotted by AI?

TheDarkWraith 09-19-10 12:33 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1497453)
Are the spray/wake effect only eye-candy, or do they actually increase chance of scope being spotted by AI?

Eye-candy only. Have added the foam wake/regular wake to the spray:
http://www.subsim.com/radioroom/pict...pictureid=3061

TheDarkWraith 09-20-10 12:10 PM

v0.0.2 released. See post #1 for details.

Screenshot of attack periscope looking left at the spray from the radio antenna (@ ahead flank):
http://www.subsim.com/radioroom/pict...pictureid=3065

Screenshot of attack periscope looking rear at all the spray from the DF loop, radio antenna, and attack periscope itself (@ ahead flank):
http://www.subsim.com/radioroom/pict...pictureid=3066

Aerial shot of spray and wakes from obs scope, DF loop, and radio antenna (@ ahead flank):
http://www.subsim.com/radioroom/pict...pictureid=3064

DavyJonesFootlocker 09-20-10 12:15 PM

It's Christmas Day everyday here at Subsim. Thanks Santa DarkWraith.:DL:yeah:

PL_Andrev 09-20-10 01:39 PM

Absolutelly perfect !!!
:rock:

Is possible to add a lighed smoke to flare effect at night?
http://www.rense.com/1.imagesH/flaress.jpg

DarTMauK 09-20-10 01:45 PM

Yay just perfect!! thx alot man :DL
lookin forward for new versions and ideas from you :up:


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