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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-26-12 08:16 AM

Quote:

Originally Posted by GodsTornado (Post 1889322)
the installation is to difficult for me,.is there an exe file or can one create one? :oops:

What is too difficult for you? You are having a hard time installing the mod? Tell us what problems you are experiencing and we can probably help :yep:

The biggest problem mostd people have is they download the mod and try to extract it straight to their MODS folder. This will not work with this one. After extracting the mod you have to open it up. Take the folder found inside that has the same name as the extracted one and place that in your MODS folder. That is the minimum you need to get this mod working :up: You can always run the JSGME mod validator found in \data\Applications to see if you installed your mods correctly.

Mikemike47 05-26-12 08:18 PM

Post #1 link needs update
 
ref: Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42 http://www.megaupload.com has some legal issues now.

Obelix 05-31-12 11:03 PM

Hi all :salute:
TheDarkWraith, here is new rusification for your mod, please include this in next version.

mouseno4 06-03-12 07:04 PM

Dumb question. What file do i need to download. How do i install this mod.

I opened up the file i thought was the mod, only to find a bunch of directories.

Can someone simplify this mod for those who are less than geniuses? It would be really helpful if there was just an archive with a single directory in it, that i either plop into the SH5 directory or 'enable' with the mod enabler program.

After reading through the various text files within the archive and the MESS of text on the first post, i am no closer to understanding wth i have to do to install this mod.

THE_MASK 06-03-12 07:12 PM

Quote:

Originally Posted by mouseno4 (Post 1893160)
Dumb question. What file do i need to download. How do i install this mod.

I opened up the file i thought was the mod, only to find a bunch of directories.

Can someone simplify this mod for those who are less than geniuses? It would be really helpful if there was just an archive with a single directory in it, that i either plop into the SH5 directory or 'enable' with the mod enabler program.

After reading through the various text files within the archive and the MESS of text on the first post, i am no closer to understanding wth i have to do to install this mod.

After you unzip the mod with 7zip , look for a folder called MODS . Put all the folders inside the MODS folder into the mod enabler and then enable which ever mods you want . Before enabling though look at the applications that are included .
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications

TheDarkWraith 06-03-12 07:13 PM

Quote:

Originally Posted by mouseno4 (Post 1893160)
Dumb question. What file do i need to download. How do i install this mod.

I opened up the file i thought was the mod, only to find a bunch of directories.

Can someone simplify this mod for those who are less than geniuses? It would be really helpful if there was just an archive with a single directory in it, that i either plop into the SH5 directory or 'enable' with the mod enabler program.

After reading through the various text files within the archive and the MESS of text on the first post, i am no closer to understanding wth i have to do to install this mod.

When you open up the first folder take the folder you find inside with the same name and place in MODS folder. That is the base mod and all that is really needed :up:

THE_MASK 06-03-12 07:20 PM

Quote:

Originally Posted by TheDarkWraith (Post 1893162)
When you open up the first folder take the folder you find inside with the same name and place in MODS folder. That is the base mod and all that is really needed :up:

I beg to differ sir .

NewUIs_TDC_6_9_0_TheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Dials.....MODS.....text
............^^^^.................
........open this one...........

THE_MASK 06-03-12 07:29 PM

Regarding the clock . I just realised there was an alarm clock box . I always clicked in the middle of the watch so the panel never showed . If i click to the edges it displays , my bad .

TheDarkWraith 06-03-12 08:03 PM

Quote:

Originally Posted by sober (Post 1893167)
Regarding the clock . I just realised there was an alarm clock box . I always clicked in the middle of the watch so the panel never showed . If i click to the edges it displays , my bad .

That's been there for some time :O: You've been missing out on a great timing feature :DL

mouseno4 06-03-12 08:09 PM

Hmm. Well ive enabled a couple dozen mods as per the threads on this forum, all using the 'generic mod enabler' program.

I cannot tell if even one of them is actually working. I was pretty sure that this particular mod was meant to add visible buttons to the screen, but i dont see any difference.

I open up the enabler, and i can see them all enabled, but in the game i dont see anything different or new.

mouseno4 06-03-12 08:11 PM

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\JSGME\MODS]

Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
SUB_hyd_fix_SH5
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.01
IRAI_0_0_37_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
FX_Update_0_0_19_ByTheDarkWraith
NOZAURIO'S SKIN (U-94) v-1.0.0
OPEN HORIZONS II_full v1.9
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9)
OHII_traffic_speed_Fix_v2
OHII Higher Tonnage Objectives for v1.9
OH II Minefield map for TDWs Ui
SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Naights Submaine Textures v1.2 (PUV)
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_Real_Navigation
NewUIs_TDC_6_9_0_WWIIInterface_by_naights

http://img189.imageshack.us/img189/4881/sh5e.png

THE_MASK 06-03-12 08:44 PM

Are you using the specific instructions on how to play with OH2 installed . You dont do the tutorial mission . Also dont put the mod enabler folder on the desktop , put it in your main SH5 game folder .

mouseno4 06-03-12 08:45 PM

Why cant things be simple... modding just seems like the choice of experts.

THE_MASK 06-03-12 08:51 PM

Quote:

Originally Posted by mouseno4 (Post 1893189)
Why cant things be simple... modding just seems like the choice of experts.

If you do the tutorial none of the mods work .

mouseno4 06-03-12 09:07 PM

Quote:

Originally Posted by sober (Post 1893192)
If you do the tutorial none of the mods work .

Yes, i loaded up the game, performed the ''tutorial'' mission and then proceeded to do a single patrol with only a single mod enabled. (nazi flag mod)

Things just werent very realistic so i decided to add all the ''essential'' mods. 2 days straight ive been trying to make this work, and so far ive been failing on every step as its just so complicated to do.

I installed SH5, patched it, then did the tutorial and a single patrol. Now i want to install and enable a number of mods and i seem to be hitting a brick wall on every one of them. :damn:

For example, every single mod gives an error in the mod enabler program that ''xyz mod already modified this file''. I swear this is like getting 10 people to randomly throw a single ball to another and catch a ball thrown by some other random person.

I can definitely see why i keep hearing the word ''soup'' when referring to a players mods. It is a real nightmare to not only install and get a mod working - but to make it play nice with all other mods.

I completely reset the whole process to start anew... and now the game crashes to desktop. :wah:


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