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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Deep Source 08-06-08 01:53 PM

What I do for make back torpedo sillouttes in attack map?

Thanks!

swdw 08-06-08 06:50 PM

Quote:

Originally Posted by stufer
However, do I require the Realistic Torpedo Malfunctions mod that WernerSobe also released (on the same page as his NSM), or does RFB have it's own version of that? Would it matter if I combined them anyway?

Many thanks, and looking forward to giving this mod a try.

Stu.

RFB has it's own version built in. Give it a try, then try Werner's and use the one you like the best.

BTW, things are in the works for a later version of RFB which will no longer need NSM thanks to Der Teddy Bar, Observer, and other individuals.

Fearless 08-06-08 07:03 PM

Quote:

Originally Posted by stufer
Hi there

I am going to give this mod a try pretty soon - it looks excellent. Could you answer me one question though?

I have been using NSM since it first came out and will use it here too as I see it is compatible, which is very good news. However, do I require the Realistic Torpedo Malfunctions mod that WernerSobe also released (on the same page as his NSM), or does RFB have it's own version of that? Would it matter if I combined them anyway?

Many thanks, and looking forward to giving this mod a try.

Stu.

RFB torps malfunctions are most realistic to me. Anything from pre-detonations to duds to depth malfunctions are all modelled. I'm in Dec 1942 and so far have had 60 percent failure rate. In one instance I had perfect position for an attack only to find out that 2 torps pre-detonated, 1 torp ended up a dud, 2 had depth setting problems and the 6th torp actually hit the target. Now that's frustrating :damn:

LukeFF 08-06-08 07:14 PM

Quote:

Originally Posted by Fearless
Now that's frustrating :damn:

Yep, and that's exactly what the real commanders had to deal with. It is amazing to read about how little testing went into the Mark 14. It's no wonder it was so fraught with problems when put to the test in combat.

Fearless 08-06-08 07:19 PM

Quote:

Originally Posted by LukeFF
Yep, and that's exactly what the real commanders had to deal with. It is amazing to read about how little testing went into the Mark 14. It's no wonder it was so fraught with problems when put to the test in combat.

My word and that's why this mod is awesome :up:

stufer 08-07-08 11:54 AM

SWDW, Fearless

Thanks for your answers. I am loading RFB up right now and am going to give it a go.

Cheers
Stu.

raymond6751 08-07-08 12:28 PM

Scary
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Fearless
Now that's frustrating :damn:

Yep, and that's exactly what the real commanders had to deal with. It is amazing to read about how little testing went into the Mark 14. It's no wonder it was so fraught with problems when put to the test in combat.

It makes you wonder about the modern weapons that have yet to see real use. I remember the Patriot missiles in the Gulf War. They were touted as foolproof, and during the war we saw much coverage of 'hits'. AFter the war it came out that explosions in the sky were not hits. The missiles did explode, often close, but rarely did they actually hit a target.

With all the tension and danger already present for the sub commanders to deal with, imagine the added stress of seeing perfect shots fail !:damn:

sckallst 08-07-08 06:33 PM

And then the added stress of knowing that, having showed your hand, you were likely going to be facing fully functional depth charges with nothing to show for it.

Fearless 08-07-08 08:49 PM

Quote:

Originally Posted by sckallst
And then the added stress of knowing that, having showed your hand, you were likely going to be facing fully functional depth charges with nothing to show for it.

Oh! yes, 6 hours of depth charging I had once but that surely had my adrenaline going :arrgh!:

LukeFF 08-08-08 01:49 AM

Quote:

Originally Posted by sckallst
And then the added stress of knowing that, having showed your hand, you were likely going to be facing fully functional depth charges with nothing to show for it.

And as a result of that, morale in the Submarine Service was at an all-time, rock-bottom low by 1943.

Nuc 08-08-08 02:58 PM

I don't know if this link has been posted before, but for those who may not have seen it, here is some light reading on the subject:

http://www.geocities.com/Pentagon/1592/ustorp2.htm

vanjast 08-08-08 03:14 PM

Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??

Thesnake1977 08-08-08 04:25 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by Thesnake1977
thx thats a nice work to do this for me , i have search here in the forum but no results.

Go to this thread and give Webster's external camera mod a try

http://www.subsim.com/radioroom/showthread.php?t=139472

Thx
Big thx

LukeFF 08-08-08 04:26 PM

Quote:

Originally Posted by vanjast
Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??

Yes, they do. The chance of a dud is reduced by 50% when using the slow-speed setting.

csengoi 08-09-08 07:05 AM

Guys!

Your work is hyperGREAT!!!!
Thank you very very much for your efforts...

vanjast 08-09-08 12:50 PM

:know:
:up:

AkbarGulag 08-09-08 11:07 PM

RFB Team
 
Well, new rig and got this game running again. Took an S-18 out of dutch harbour for a run... first impression from the control room... This sounds like a sub :D

Second impression, had me licking the scopes and dials. Managed to find me a medium composite and noticed the lack of tails on contacts, why be lazy and let the game draw the tail! My plot map is now my plot map :p

Nice cruise and am sure there is plenty of things yet to discover.. looking forward to the next generation of boat.. oh, and did I mention the deck gun was not some rapid fire state of the art deck gun!! My men really had to work to load those shells to finish her off.

Great work team, RFB is all I could have hoped for.

Regards,

Akbar

RFB Team 08-11-08 04:25 PM

Just a head's up
 
We now have a new beta for RFB in testing right now. Provided all goes well we should have a new release out within the next couple of weeks.

Also, we have heard your requests for a manual, and we are in the process now of compiling one.

AntEater 08-11-08 04:48 PM

:up::up::up:
Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you
:)

LukeFF 08-11-08 06:38 PM

Quote:

Originally Posted by AntEater
:up::up::up:
Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you
:)

:D

You are always welcome to join the testing team if you like. Our forum URL is http://forum.kickinbak.com/index.php...647a9120c08614 .


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