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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Dieselglock 02-03-11 06:20 PM

No Hydophone Sound
 
Hello,

Thanks to TDW for the great mod. Everything seems to work fine but the hydrophone. The hydrophone works fine in the tutorial missions but does not work when in career mode. I can't hear any contacts even if close and the hydrophone operator can not hear them either. Any help would be appreciated.

Here is my mode load out:


Grossdeutscher Rundfunk
Ferocious Fire SFX
U-Boat Radio Room Telemetry SFX
U-Boat Propulsion SFX
Silent Seagulls
U-Boat Watch Crew Routine SFX
Unterseeboot II SFX
U-Boat Ballast Tanks SFX
Ambient Underwater SFX
A Fistful of Emblems v1.51
Magnum_Opus_v0_0_1_With Patch2
MRP_4_3_ratio
MRP 16x9 patch
Speech fixes and additions (german version)
Lite Campaign LC 1.2
Open_Horizons
Battlestations_soundmod_1.1

Thanks in advance.

[:]CASINO[:] 02-03-11 06:28 PM

Hello im pretty new to the mod seen, but enjoy the things i got working so far. Thank you for the time you put in to this.

I just got 1 question, i got the mod to work and installed true JGME. I Downloaded the patch also, as recommended, but i have no clue how to instal it. True JMGE i received a error message.

I know it might be a stupid question but and i've searched true countlees posts but some how cant find the answer.

Thx in advance

CAS

stoianm 02-03-11 06:36 PM

Quote:

Originally Posted by Dieselglock (Post 1590022)
Hello,
I can't hear any contacts even if close and the hydrophone operator can not hear them either. Any help would be appreciated.

Thanks in advance.

Strange. First time when i hear that. i have some advice but not sure will work out the problem:

1) read the problems with hydro here:

http://www.subsim.com/radioroom/showthread.php?t=179081

2) make some changes in contact.cfg:

http://www.subsim.com/radioroom/showthread.php?t=166593

3) install this mod ,,sobers realistic hydrophone operator SH5''

Your list mod seems it is ok!

If you can not fix the problem maybe someone more avised will hel you!:up:

Salute!:salute:

stoianm 02-03-11 06:53 PM

Quote:

Originally Posted by [:]CASINO[:] (Post 1590027)
Hello im pretty new to the mod seen, but enjoy the things i got working so far. Thank you for the time you put in to this.

I just got 1 question, i got the mod to work and installed true JGME. I Downloaded the patch also, as recommended, but i have no clue how to instal it. True JMGE i received a error message.

I know it might be a stupid question but and i've searched true countlees posts but some how cant find the answer.

Thx in advance

CAS

usually when i aplied the patch i followed these steps (you must desable the mod first before start):

1) go to the location: C:Magnum_Opus_Patch_2\MODS

here you will find the folder: Magnum_Opus_v0_0_1

copy the folder

2) go to the location where you have the MO : C:Magnum_Opus_v0_0_1

paste the file here - overwritte all the folders and files that are in conflict

3) copy the folder Magnum_Opus_v0_0_1 from the location C:Magnum_Opus_v0_0_1 in C:\Ubisoft\Silent Hunter 5\MODS

Enable the mod via JMGE

P.S. do not forget to migarte you old option.py before enabling the mod

Salute!:salute:

P.P.S. tdw said : ,,Soon we will have a new version of MO - seems to many people have trouble when install a patch''

Dieselglock 02-03-11 07:09 PM

Quote:

Originally Posted by stoianm (Post 1590032)
Strange. First time when i hear that. i have some advice but not sure will work out the problem:

1) read the problems with hydro here:

http://www.subsim.com/radioroom/showthread.php?t=179081

2) make some changes in contact.cfg:

http://www.subsim.com/radioroom/showthread.php?t=166593

3) install this mod ,,sobers realistic hydrophone operator SH5''

Your list mod seems it is ok!

If you can not fix the problem maybe someone more avised will hel you!:up:

Salute!:salute:


Thanks for your response I will check this out

WillyVic 02-03-11 07:32 PM

For Stoianm and Magic111,

Magnum Opus Intro Loading Screen zip is uploaded here. Check the Downloads section. Look in Interface Mods.


WillyVic

stoianm 02-03-11 07:35 PM

Quote:

Originally Posted by WillyVic (Post 1590081)
For Stoianm and Magic111,

Magnum Opus Intro Loading Screen zip is uploaded here. Check the Downloads section. Look in Interface Mods.


WillyVic

Thanks!:up: I will put this down right away!

mobucks 02-04-11 02:06 AM

Quote:

Originally Posted by Dieselglock (Post 1590060)
Thanks for your response I will check this out

also make sure to be below 15m depth

Drewcifer 02-04-11 04:16 AM

using only the mega mod, my sub cannot find PD ever, at any speed. Everytime I order Periscope depth I end up between ten and eight meters, conning tower breaking the surface and my sub screaming hey looking at me.

I generally have to manually select 15-20 meters, which will let me linger around 12 meters so that i'm not breaking the surface of the water with nearly my entire sub.

Oh and the snorkel depth might as well just be decks a wash, because thats what I use it for.

Magic1111 02-04-11 04:48 AM

Quote:

Originally Posted by WillyVic (Post 1590081)
For Stoianm and Magic111,

Magnum Opus Intro Loading Screen zip is uploaded here. Check the Downloads section. Look in Interface Mods.


WillyVic

Download it ! :up: Many thanks, looks nice !!! :yeah:

Best regards,
Magic:salute:

mobucks 02-04-11 09:13 AM

Quote:

Originally Posted by Drewcifer (Post 1590277)
using only the mega mod, my sub cannot find PD ever, at any speed. Everytime I order Periscope depth I end up between ten and eight meters, conning tower breaking the surface and my sub screaming hey looking at me.

I generally have to manually select 15-20 meters, which will let me linger around 12 meters so that i'm not breaking the surface of the water with nearly my entire sub.

Oh and the snorkel depth might as well just be decks a wash, because thats what I use it for.

This has been a problem for me as well since even before MO, it must be some mod. It would be nice to see this area ironed out.

I hazard a guess towards the UHS mod or the wave height mod.

ustahl 02-04-11 01:19 PM

Let There Be Light!
 
Quote:

Originally Posted by TheDarkWraith (Post 1585265)
most likely to do with the way I coded the hotkey for the ToggleFollowSelectedTarget:

# follow selected target
if key == FollowSelectedTargetHotKey[1]:
if FollowSelectedTargetHotKey[0]:
from Pagelayout import ToggleFollowSelectedTarget
ToggleFollowSelectedTarget( None )
args.Handled = True

The highlighted in yellow says no need to check for this key anymore

Hi TDW, :salute:

Where exactly is that yellow portion 'args.Handled = True' to be added/found? Which file?
Above explanation of your's is obviously very clear to your goodself, as it is your own coding/scripting, but to us other primitive mortals it seems a bit cryptic. :timeout:

Might you have some time & patience to explain how exactly to apply that setting and what it does? How does it affect TDWOptions.py and/or Commands.cfg? :know:

Is it possible to use the same key for different functions/commands in both Commands.cfg and TDWOptions.py, differentiated by combinations with Shift and/or Ctrl?
Example: one command "B" in Commands.cfg and different command "Shift+B" in TDWOptions.py. Possible or not?:06:

Please, Master, grace us with your explanation!:yeah:

[:]CASINO[:] 02-04-11 03:51 PM

Thx for the help stoianm, all seem to work now :-)

CAS

stoianm 02-04-11 03:53 PM

Quote:

Originally Posted by [:]CASINO[:] (Post 1590666)
Thx for the help stoianm, all seem to work now :-)

CAS

glad to help you!:up:

Church SUBSIM 02-05-11 04:09 PM

Quote:

Originally Posted by oscar19681 (Post 1589320)
Did a clean reinstall of sh-5 , installed mega-mod + patch 2. Still ctd upon loading into bunker or into single mission. my machne far exeeds recommended requirement. I starting to get anoyyed . Not towards the maker of this mod but i cant seem to figure out what makes the game crash all the time. Did the tutorial and my conning tower disapeared and some other parts of the hull . I dont know what i can do to make this mod work . I guess for some is does and for some it doesnt.


I was in the exact same position about 45 min ago.

Then it dawned on me ... the game most likely needed to be updated to to version 1.12. You would assume that with all this must be logged into server, DRM, etc, that it would just be automatically done. It's not. Never mind that fact that in the very first post it clearly states the game needs to be updated, in bold, in bright yellow ... like a giant eye sore ;)

Go to C:\Ubisoft\Silent Hunter 5\Support\GameUpdater
run the little app (gu)

I know ... I felt stupid too ;)

with that being said ... I am still in a mild sense of shock as to the amount of amazing work that TDW has done. I just spent 35 - 40 min just soaking in the new UI.

Hope this helps


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