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-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

EgoApocalypse 06-24-08 02:14 PM

Love the MOD, took me way to long to get it working, But after 5 reinstalls, Not probs just with this MOD but a few others I eventually got it workin,Took a little more reading than I expected but defo well worth it :up:

Sry Im a Newbie to this forum but not the game. Some great work guys.

Philipp_Thomsen 06-24-08 05:20 PM

This looks more like a help-desk thread... :lol:

onelifecrisis 06-24-08 05:27 PM

Quote:

Originally Posted by Philipp_Thomsen
This looks more like a help-desk thread... :lol:

Isn't that what this thread is supposed to be (now that OLCU development is finished)? :hmm:

Schwuppes 06-24-08 07:22 PM

Quote:

Originally Posted by onelifecrisis
...(now that OLCU development is finished)? :hmm:


:rotfl:

onelifecrisis 06-24-08 07:35 PM

Har har, very funny. :p
Seriously, it's finished. :rock:
No more updates from me. :cool:
I've an email subscription to this thread and I'll continue to answer questions, but I'm done with development and in fact I've taken a break from playing SH3, though I do plan to pick up my career at some point and see if I can finish off the war.

In the meantime I'll keep my fingers crossed for another sticky which would really make my day. :smug:

P.S.
I updated post #1 to include a troubleshooting section. If anyone thinks of something that should be in there, please let me know.

Progrocker 06-25-08 07:28 AM

I already installed this last version of the excellent mod. I installed "adjusted gwx 2.1 enhanced particle effects with reflections". It seems to me as standard GWX enhanced damage effects. To me it seems a bit over the top with big flames and many explosions. Can i turn off this mod via JSGME and replace it with "adjusted gwx 2.1 normal damage effects with reflections"? What will be changed? What are these 2 mods exactly about? :hmm:

Pisces 06-25-08 08:04 AM

Quote:

Originally Posted by onelifecrisis
Har har, very funny. :p
Seriously, it's finished. :rock:
No more updates from me. :cool:

Uhm.... I can't help ruffling your feathers buddy. But can you withstand that itchy feeling? ;) I don't mean to at this late 'hour', but haven't had much chance to play sofar. Also, I know it's not the latest version of your mod but in your version-change- list this isn't mentioned.

http://members.home.nl/rico.v.jansen....52.25_906.jpg

To clarify: this screenshot was made when viewing the Kriegstagebuch (warpatrol report) AFTER returning to base (so from the office) from a 1st patrol near Koningsberg in a type 7b. I had/have the following mods enabled:

GWX 2.1 Minor fix 26th April
GWX No medals on crew
GWX Main movie 'Das Boot'
GWX Captain America Officer Icons
OLCE2 (2.4.1)
GWX 2.1 Crewskins for OLCE2
GWX 2.1 Normal Particle Effects (with reflections)
OLC Gui Special

So this is not taken while still on patrol, but just after returning. Maybe you didn't notice this when testing. Still you deserve to take a brake. So do with it what ever you like. It's a minor and obscure thing.

onelifecrisis 06-25-08 08:12 AM

Quote:

Originally Posted by Progrocker
Can i turn off this mod via JSGME and replace it with "adjusted gwx 2.1 normal damage effects with reflections"?

Yes.

Quote:

Originally Posted by Progrocker
What will be changed? What are these 2 mods exactly about? :hmm:

RTFM. ;)

onelifecrisis 06-25-08 08:19 AM

I never noticed that one, Pisces. Too bad you didn't notice/mention it sooner: then it might have gotten fixed. :p ;)

Laffertytig 06-25-08 06:29 PM

i like everything about this mod except the realistic map contact updates part of olc gui special. for me its a step to far for realism to remove map contacts as the navigator would be busy plottin targets not the captain.

what changes do i have to make to enable map contact updates?

onelifecrisis 06-25-08 07:29 PM

I said I'd answer questions, not write tutorials! :lol:
I'll point you in the right direction though.
In the OLC GUI Special folder find and edit maps.cfg. Also check the 'Sea' and 'Submarine' folders... you'll probably want to delete those folders.

Or you could just use OLC GUI 1.2.6 instead. It doesn't have the realistic map updates bit, but it also doesn't have the zoomed-waves fix.

HTH
OLC

Laffertytig 06-26-08 05:03 AM

yeah thats the thing though, its the zoomed wave fix i like the most:)

what changes do i have to make in the maps.cfg file? and as far as deletin the other two folders goes, u say i should PROBABLY delete them!

how sure would u be on that then?:D

asanovic7 06-26-08 12:06 PM

..
 
Use the map.cfg from gwx..

http://bts-mods.com/forums/Smileys/BtS/schuett.gif

Laffertytig 06-26-08 03:44 PM

and delete the sea and sub folders?

asanovic7 06-27-08 10:30 AM

err
 
I think yes.. Why don't you open the files(not all, one should do it) in sea and sub folder from olc, then open gwx's(the same files) with some graphic tools(we are talking about tga's). compare them, you will then understand what is going on. In sea and sub folders are tga's that show the position of the ship on a map when you zoom sufficiently enuf, olc made those tgas to show zippo or nada(as I understood). The thing is he wants to make this: when you zoom out you see position of the boat, when you zoom in you see nothing, but sensor data. It is as it is, it would be better those sensor dials don't show also the position of the boat, together with course, but it can't be better, maybe a good idea would be additional little thingi, showing uboat and sensor data(hydrophones) and a course, but not position, also chronometer and sextant(real nav mod is there but sadly not compatible to this), but this is also IMO great step forward and a good idea.

And open maps.cfg with notepad, read what is says in there, also compare to gwx(zoom). It's in english..
If you compare you will figure out what needs to be deleted, what not.
:doh:
When you do that step, try it, if it fails, find out where olc lives and shoot him..
If that fails, come buy me a gin..
:arrgh!:


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