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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Gandalfi2005 05-07-12 07:31 AM

Hello,

I have a question regarding manual target solution....
If im right the old SH5 stock is not available any longer in this mod.

I have found out how to use the stadimeter :DL Its the small button on the Range Dial.
Target speeds have to be determined by the 1WO if im right (Little Button with the clock in the 1WO Menue).
Angle of attack via the regarding Dial.

But what i didn't get is how the TDC get the Mast Height. The 'Send Mast Height to TDC' in the Ship Identification Book is disabled.

Can someone explain me how the manual Targeting Process with this mod is working ?
Or is there somewhere a manual ?

With best regards and thank you very much.

Greetings Gandalfi2005

gap 05-07-12 08:12 AM

Quote:

Originally Posted by Gandalfi2005 (Post 1880662)
what i didn't get is how the TDC get the Mast Height. The 'Send Mast Height to TDC' in the Ship Identification Book is disabled.

did you lock on target?
You do it by pressing the spacebar (with default keybinds), when looking at the target through periscope, UZO, or binocular.

Gandalfi2005 05-07-12 08:25 AM

No, not with the space bar.
Do you mean the target following Button ? I used the following Button (x by default).

gap 05-07-12 08:36 AM

Quote:

Originally Posted by Gandalfi2005 (Post 1880677)
No, not with the space bar.
Do you mean the target following Button ? I used the following Button (x by default).

If memory serves me right, for being able to follow any target you should lock on it before (space bar) :03:

Gandalfi2005 05-07-12 10:21 AM

Yes you are right. My fault. Spacebar is the solution :salute:

Thank you very much

gap 05-08-12 05:35 AM

Quote:

Originally Posted by Gandalfi2005 (Post 1880716)
Yes you are right. My fault. Spacebar is the solution :salute:

Thank you very much

My pleasure :DL

Krauter 05-16-12 10:27 PM

Just a small issue. I thought I was ready, but I'm not yet, to have map contacts turned off on the map (meaning I'd need to plot them myself). Now I know that some submods of TDWs UI mod turns them off or gets rid of color and all the little doodads. Now I can't remember which one needs to be changed.

Heres my list, can anyone tell me what I need to take out or add to get contacts back on (albeit with dashed line, no tail and no color?)



RemoveLogoIntroTheDarkWraith
Wordeees' Actual Footage Menu
Loading Screens Mod
SteelVikings Bunker Fixes V1.0
Shadow Improvement Mod
Accurate German Flags
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Environment 4.9 MOD
AilClouds 3.0
AilSmoke 1.7
sobers base wave mechanics for SH5 v3
FX_Update_0_0_19_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_3_7_jimimadrids_map_tools
NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n
MRP 1.3 light
MRP 8x5 patch
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Pascal-sh5-Crew-Uniforms. 12.2011
OPEN HORIZONS II_full v1.8
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)
M1 Thompson's Realism sound mod v.1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
sobers talking conning crew mod
Venatores Interior Sounds
SteelVikings Interior Mod V1.2
SteelVikings Interior Mod V1.2.2 Patch
Floor Black
Dark_Interior_V1
McHub532s Pictures for Krauters Submarine SH5 Fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Enhanced FunelSmoke_by HanSolo78
Church's SHV 1.01 Keyboard Commands v1.1
SeaWolf torpedo tweak
NewUIs_TDC_6_3_7_U-Jagd_Chrono
Free Cam Tweak 1.1 - Narrow
Manual Targeting Training Missions
Old Style Explosions V1.1
NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails
SD_NewMapColors
SD_MapCourseLine_no_arrows
IRAI_0_0_37_ByTheDarkWraith

Gmofftarki 05-17-12 12:11 AM

TDW- would you be willing to add something for hull integrity display in one of your future releases?

Perhaps in the section where you can tab between battery, fuel, O2, CO2, though since it's the base "HP" stat of the game I wouldn't object to it being on its own slider.

It's somewhat tedious to get to in the base game, and as someone who plays low realism, I don't currently need to know any of the other stats (though hopefully I'll get good enough to bump up some of those options later).

Thanks.

Silent Steel 05-17-12 01:51 AM

Quote:

Originally Posted by Krauter (Post 1884776)
Just a small issue. I thought I was ready, but I'm not yet, to have map contacts turned off on the map (meaning I'd need to plot them myself). Now I know that some submods of TDWs UI mod turns them off or gets rid of color and all the little doodads. Now I can't remember which one needs to be changed.

Heres my list, can anyone tell me what I need to take out or add to get contacts back on (albeit with dashed line, no tail and no color?)

Hi Krauter


If you want the contacts back on the map disable the following;

NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails


Cheers :up:

Silent Steel 05-17-12 02:01 AM

Quote:

Originally Posted by Gmofftarki (Post 1884796)
TDW- would you be willing to add something for hull integrity display in one of your future releases?

Perhaps in the section where you can tab between battery, fuel, O2, CO2, though since it's the base "HP" stat of the game I wouldn't object to it being on its own slider.

It's somewhat tedious to get to in the base game, and as someone who plays low realism, I don't currently need to know any of the other stats (though hopefully I'll get good enough to bump up some of those options later).

Thanks.

You should already have it -

In the 'Sub Systems' screen, lower left corner.

http://www.subsim.com/radioroom/pict...pictureid=5667


:up:

Meldric 05-17-12 02:03 AM

Hi!

What mod is that screen from, if I may ask?

lesec74 05-17-12 02:10 AM

Quote:

Originally Posted by Meldric (Post 1884815)
Hi!

What mod is that screen from, if I may ask?

hello,

nauticalwolf's damage and torpedo UI mod:salute:

Meldric 05-17-12 03:03 AM

Hi!

Unbelievable that this never crossed my way before! I love it! Thanks everyone!

To stay ontopic:
Anything new about the DMs?
:)

TheDarkWraith 05-17-12 09:41 AM

Quote:

Originally Posted by Meldric (Post 1884826)
Hi!

Unbelievable that this never crossed my way before! I love it! Thanks everyone!

To stay ontopic:
Anything new about the DMs?
:)

Still digging around in the .exe and .act files :up:

Krauter 05-18-12 04:30 PM

Quote:

Originally Posted by Silent Steel (Post 1884811)
Hi Krauter


If you want the contacts back on the map disable the following;

NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails


Cheers :up:

Thanks, I want the contact to pop up, however I don't want to know their direction (so tail) nor their nationality (color)


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