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Ok, now I ONLY installed New UI 6.9.0 and I have still those issues. :cry: I will run the debugger and post it soon.
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Ok, this was a fast one. What I did was that I started the Lifeboat test mission and used my binoculars to look at a German ship. After a short while the cursor "popped out" from the view mode. I den quit the mission. Here is the log file.
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Unzip and place these in the mods \data\Scripts\Menu folder. Let them overwrite the old ones. Run the DbgView before starting game and when problem happens exit game. I'll need to see the DbgView output once again :up: |
Sorry but I don't understand. What should I unzip and place in the mods \data\Scripts\Menu?
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Ok, I've copied those files in \data\scripts\menu, started the DebugView and launched the game. Two times did the mouse "unclicked" when I was looking through binoculars, the first time in the very begging and the last time just before I exit the game. Here is the log file. Hope it helps.:-?
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I'm not a programmer nor a modder but when I look on the debug file there are some entries that seems to happen before the mouse "unclicking" and those are:
PCL: Checking for sunk ships... Number of sunken ships found=0 Number of sunken ships last found=0 Don't know if it has something to do with it. The mouse problem does not happen only when ships are damaged.. It happens at random and always at the beginning. :-? |
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Just tried to run the game without any mods to double-check and I didn't have any issues with my mouse. I'll try to run it with New UI now a little bit longer and will post my debug log soon.
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Ok, now I've played a little bit longer. The mouse "unclicked" in the beginning of the game then when the ships engaged with each other and once more when a ship where destroyed. After I ordered a emergency dive and was under water I had no "unclick" problems but instead when I went to the map view and out again the mouse was stuck in view mode and I managed to get the cursor view by repeatedly clicking right and left mouse button. Here is the log.
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I do see something that I could improve with the mod. It appears that you had some ships that were fighting with each other. One/some of those ships ended up being destroyed by another and the mod intercepted the destroyed ship and checked to see if it was in the captain's log or not. It appears that I need to test a radius around the destroyed unit to see if you are near it or not. What I really need is a trigger from the captain's log to fire when a new item is added to it...:hmmm: |
Sorry for not being clear. I was in navigation map trying to calculate a route to escape ships. It was the Lifeboat test mission I've played and it begins with some ships on a collision course that engage with each other after a short while and indeed some are destroyed. I'm glad that there is a solution but i honestly don't know what you are talking about. :)
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