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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 03-26-08 08:02 PM

Quote:

Originally Posted by hocking
Perhaps I am doing something wrong, but sometimes when taking an AOB reading I get a number of verticle marks that falls to the left of the scale on the scope. As you know, the scale on the scope starts at 90, and then goes to the right of 90 for the other AOB angle readings. If you get a number that falls to the left of 90, then you don't have any AOB reading to line up with.

What I am doing wrong?

Possibly you're measuring the AOB of a ship with incorrect recognition manual data. See post #1 and the documentation supplied with the mod for more info. It would be useful if, next time it happens, you take note of the ship name and post it here.

HTH
OLC


Edit:

A note to GWX OLC GUI players experiencing this problem:
I've noticed that the pictures of the ships in the recognition manual (which you'll notice have a vertical scale from which you can work out the mast height, and thus the doubled mast height) seem to always be accurate in GWX 2.0, even when the actual mast height numbers are not. I've been using this as a reliable way of getting the mast height and it works like a charm. This should help you a bit until until 2.1 is released. :)

asanovic7 03-28-08 04:43 AM

no title
 
I want to say that I found this mod and started using it last week, and that I felt stupid after that. The reason was that I think this mod(combined with gwx) adds so much to this game, for me so much that this is not the same game like before, this is a simulation now. I found myself, and I'm lazy, very lazy, happy shadowing a lone merchant all day, while avoiding some brit torp boats in their coastal waters. That means observing, charting and then finally approaching. I found that so much fun, even though the lone merchant was neutral :damn: (didn't see the flag from distance). I felt stupid cause I didn't find this mod before(not so stupid cause of the merchant). Anyways, onelifecrisis and all who helped him, great mod. Great work.
Cheers!
P.S. I smoked about 5 cigarettes when shadowing(32x) :p, drank one beer.
p.s.s. almost forgot, it was strange to listen a tutorial where an english lad explains how to sink err.. english boats. lol I wonder how would the guys from the war on either side react to this? ;) 2:3

magicsub 03-29-08 03:10 AM

:cry: :cry: i love the keyboard!!!!:cry: :dead:

i got my head punched 10 times bhy an lebaneese guy and did i cry??

no!

i just said heil admiral donutz and shoved a torpedo up his hairy ass!!!

Meridian 03-29-08 05:52 PM

OLC, or anyone familiar with the INI files. Can you tell me which entries control the torpedo symbol overlay that appears on the periscope.

I want to try moving them elsewhere, or make them smaller. If not removing them altogether.

Thanks

Meridian 03-29-08 06:48 PM

Thanks Mikhayl.

That's better. I moved them just to the left of the chrono and below the torpedo firing buttons.

KeldorKatarn 03-29-08 11:01 PM

@OLC.. a question.. how much work do you think it would be to make the attack disk and torpedo controls independent controls, meaning being able to use both at the same time? Also adding the additional functions, practically making the attack disk complete and both sided like in the u-boot tools mod you based yours on? (Not asking you to do it, mind you :P)

JohnnyBlaze 03-30-08 01:08 AM

Hi!

This mod looks great and I want to try it out..
One problem tho.. cant access filefront servers :damn:

Any chance to download from somewhere else, please?

Thanks

Meridian 03-30-08 05:24 AM

Try Here:

http://www.bts-mods.com/

Schwuppes 04-01-08 08:13 AM

Hi OLC!

When I try to enable the colour files JSGME gives me this warning:

"particles.dat" has already been altered by the "GWX - Enhanced Damage Effects" mod.

Should I enable it anyway?

JohnnyBlaze 04-01-08 05:06 PM

Quote:

Originally Posted by Meridian

Thanks to you, Meridian I finally get to download the mod.

:damn: and it took me 10 minutes to realize that I have to register to find the mod :rotfl:

kassman 04-02-08 04:10 AM

Hi Guys, I've had a long break from SH3 and this mod has got me back into the Atlantic, and i'm loving every second of it. I re-installed SH3, the official 1.4b patch, and then OLC GUI v1.2.3. No other mods are installed. When i look at the screen shots at the start of this thread i notice on the torpedo settings that the tube selection dial has all tube numbers visible but on my pc its just a black dial with no tube markings. I also noticed they weren't visible in the tutorial video. Is there any way i can get them to appear.

Thanks for any help
Paul

onelifecrisis 04-02-08 04:26 AM

Quote:

Originally Posted by kassman
Hi Guys, I've had a long break from SH3 and this mod has got me back into the Atlantic, and i'm loving every second of it. I re-installed SH3, the official 1.4b patch, and then OLC GUI v1.2.3. No other mods are installed. When i look at the screen shots at the start of this thread i notice on the torpedo settings that the tube selection dial has all tube numbers visible but on my pc its just a black dial with no tube markings. I also noticed they weren't visible in the tutorial video. Is there any way i can get them to appear.

Thanks for any help
Paul

Only if you use SH3 Commander.

kassman 04-02-08 08:56 AM

I downloaded and installed SH3 Commander and tried again, but that hasn't seemed to fix the problem. Unless there are some settings within SH3 Commander that i have missed, i'm not sure what else to try. I have had a quick look around at the files and i found the Torpedo.tga image file in 'Data\Textures\TLowRes\Tex that contains the various combinations of the tube selections, but i can't figure out what controls using that image, anybody got any idea's?

Thanks again

onelifecrisis 04-02-08 09:28 AM

Quote:

Originally Posted by kassman
I downloaded and installed SH3 Commander and tried again, but that hasn't seemed to fix the problem. Unless there are some settings within SH3 Commander that i have missed, i'm not sure what else to try. I have had a quick look around at the files and i found the Torpedo.tga image file in 'Data\Textures\TLowRes\Tex that contains the various combinations of the tube selections, but i can't figure out what controls using that image, anybody got any idea's?

Thanks again

Now that you've installed SH3 Commander, read the OLC GUI installation instructions again.

kassman 04-02-08 09:54 AM

Thanks OLC, that has fixed it now. That was a lesson learned. Read the instructions first :oops: . Sorry about that.

onelifecrisis 04-02-08 10:05 AM

Quote:

Originally Posted by kassman
Thanks OLC, that has fixed it now. That was a lesson learned. Read the instructions first :oops: . Sorry about that.

It's my fault really. You're not the first to get confused about this. I should have explained in the readme what the Uboat folder actualy does, instead of just telling people what to do with it. Anyway, glad you're sorted now.

JohnnyBlaze 04-02-08 10:45 AM

Hey there, mr.OLC!
I just D'loaded your mod and going to install it later tonight.
Your mod makes some changes to the navmap, correct? I'm playing with real navigation so my sub icon doenst show on the map. Will your mod change that so I would have to make the icon disappear again or not?

And one other thing I noticed that when you fired the torpedo in the tutorial video, the chronometer did not show the estimated impact time. or maybe I just missed it?


And yes probably the most important question is that can I install when at sea?

If not I would have to Flank back to port and I'm about 2000 klicks away. Hope I have enough fuel.. :hmm:

Thanks

onelifecrisis 04-02-08 10:51 AM

Quote:

Originally Posted by JohnnyBlaze
Hey there, mr.OLC!
I just D'loaded your mod and going to install it later tonight.
Your mod makes some changes to the navmap, correct? I'm playing with real navigation so my sub icon doenst show on the map. Will your mod change that so I would have to make the icon disappear again or not?

I don't use the real navigation mod, so I don't know what files it changes. If JSGME reports a conflict then the two mods probably aren't compatible, otherwise you should be OK to use them both.

And one other thing I noticed that when you fired the torpedo in the tutorial video, the chronometer did not show the estimated impact time. or maybe I just missed it?

It does show it - even in the video. You must have missed it.

And yes probably the most important question is that can I install when at sea?

Yes.

If not I would have to Flank back to port and I'm about 2000 klicks away. Hope I have enough fuel.. :hmm:

Thanks

Answers above in yellow.

Philipp_Thomsen 04-02-08 12:06 PM

If the sub doesnt show on the map, then how the hell do you know where you are? :o

JohnnyBlaze 04-02-08 01:31 PM

Quote:

Originally Posted by Philipp_Thomsen
If the sub doesnt show on the map, then how the hell do you know where you are? :o

By using the tools (sextant) in real navigation mod or just control+mouse click will let you know where you are :lol:


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