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Bombardment Missions
Excuse this question, if it is dumb, but would it be possible and are the any plans to add bombardment missions to FOTRS?
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Are you looking over our shoulders or somethin'??... :har:
We have been attempting to get "proper" targets for just such adventures, like bombing the phosphorus island, or Makin, etc. Plus a few surprises we just cooked up... More news later - we are still hunting down deck guns and upc files for now. :salute: |
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i am playing FOTRSU. i had two consecutive missions where i had sunk almost exactly the same tonnage, had the same number of completed objectives, had the same largest ship sunk but received different medals at the conclusion of each mission. there does not seem to be a consistency at all and this is not a FOTRSU issue but an Ubisoft-SH4 issue. keep playing. have fun. :Kaleun_Salute: |
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look at my previous post. i have included the .MIS parameters. there is nothing there with regards to the Sea of Japan, only the ECS.:k_confused: |
Overall, FOTRS-U is an outstanding piece of work and the Team that put together should be very proud with their mod.
However... I really Really REALLY hate the ambient noises provided for the Player's submarine. I suppose that the sounds of whistling, typing etc. are intended to be immersive but I find them annoying to the point where they suck the fun out of a FOTRS-U patrol entirely. Any way to mod them out of the sound track and revert to just engine sounds? Thanks in advance. -C |
The file is Data / Sound / amb_SubmarineInterior.wav
you could either open SH.sdl with S3Ditor, find it in the list, and change its volume there with the little slider toward the top of the file, or open the wav file itself with something like Audacity, select the whole thing, and "Mute" it. With Audacity though, you will have to "export" the file, and not just a straight "Save"... :salute: Quote:
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@Propbeanie,
Awesome, thank you! I shall try the S3Ditor fix as I know next to nothing about editing *.wav files. -C |
Substitute, don't edit
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Locate and copy a sound file from another source, paste it into a 1 file sound Mod as follows: Ambient Sub Interior Sound Mod / Data / Sound / amb_SubmarineInterior file Then paste your newly created Mod into the JSGME Mod folder and install. Simple. I particularly like the interior sound file from the Pacific Sound Mod. Hope you find this helpful. |
Dum-dum fluff brain here should have thought of that easy solution too, von Zelda! Thanks. :salute:
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Hi all
I want to ask if in late versions still dd's attacking with torps at subs Thanks:Kaleun_Cheers::k_confused: ps It's a masterpiece |
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i was assigned a Sea of Japan mission early in 1945. So, Barney and Archie cracked open the Mission Editor and took a look at the Jap Mine Fields in relation to their mission objective. the problem arose when some cack-handed crewman clicked on the Save button prior to exiting the M-E. that allowed the half-arsed designed M-E to save the Sea of Japan objectives into the middle of the Jap Mine Field dotMIS file. so, every time i started a mission, the Jap Mine field file was loaded into memory and every mission had an extra Objective in the Sea of Japan whether they wanted it or not. if i find that crewman, i'll keel-haul him. thanks for the hint, even if was a vain attempt at humor.:har: :Kaleun_Salute: |
Excellent then! Levity always helps in finding things... :roll: :salute:
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Enabled but not activated?
I just spent the afternoon deleting and reinstalling Steam and SH4, including the Save folder, and getting JSGSME to load the mod. JGSME indicates it has been enabled but I don't see any differences from stock. There are no Aleutian options listed in the Quick Patrols menu. Quick recon to Palau in early 1944 turned up no new aircraft or ship types, unremarkably, nor signs of a naval base around Truk.
Also the mislocated base at Halmahera, listed as Mios Woendi, is still there. Game is installed in C:\Games\SilentHunter4 For future reference: Win10 Pro, 64 bit, 1.8/1.99 GHz CPU, 16 GB RAM, Intel UHD 620. |
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your folder hierarchy is not correct. re-check your mod folder hierarchy.:Kaleun_Salute: |
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