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-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

schlechter pfennig 04-01-18 11:09 PM

Quote:

Originally Posted by ericlea (Post 2547724)
Yes but not the last version. You have to redownload it. :-)

So, what is the latest version?

ivanov.ruslan 04-02-18 12:27 AM

Quote:

Originally Posted by HanSolo78 (Post 2547733)
They have from march 1943.

Yeah,this is the reason Thanks

Hampus 04-03-18 06:34 AM

Controls
 
Question does wac 5.0 have special controls like for opening doors and etc (for the full interior mode extra thinge ) and if so what are those controls couldint find any where saying what they where

J0313 04-03-18 10:35 AM

The controls are there but you have to use the full interior add-on to get all of them and right now there is a problem with it. But when Han gets it solved you can open and close the hatches with Shift + H and Ctrl + H.
Without full interiors the controls are Shift + V/Ctrl + V for the DF antenna, Shift + R/Ctrl + R for the Radar, Shift + F/Ctrl + F for the flag and Shift + N/Ctrl + N for the UZO. Hope that helps.

Niume 04-03-18 10:39 AM

Quote:

Originally Posted by J0313 (Post 2547970)
The controls are there but you have to use the full interior add-on to get all of them and right now there is a problem with it. But when Han gets it solved you can open and close the hatches with Shift + H and Ctrl + H.
Without full interiors the controls are Shift + V/Ctrl + V for the DF antenna, Shift + R/Ctrl + R for the Radar, Shift + F/Ctrl + F for the flag and Shift + N/Ctrl + N for the UZO. Hope that helps.

What about the pennants?

J0313 04-03-18 02:38 PM

I didn't know there were pennant's.

ericlea 04-03-18 03:46 PM

for pennants : you must be in port and Ctrl + Page up (full rise attack periscope)

Niume 04-08-18 01:31 PM

Crashed near Ireland

HanSolo78 04-08-18 01:50 PM

@Niume

West of Ireland?

Schlechter Pfennig reported this also to me... there seems to be a specific problem. But I was not able to find this specific one.
Maybe it will be solved with the next patch accidentally!

ivanov.ruslan 04-08-18 07:05 PM

I guess it's meeting with a convoy with a lot of compression

ivanov.ruslan 04-09-18 04:15 AM

It's probably not ,in fact computer parameters both are high, as far as I remember

Niume 04-15-18 04:09 AM

Hansolo will you add Stiebler patch to wac 5?

J0313 04-15-18 10:57 AM

Quote:

Originally Posted by Niume (Post 2549447)
Hansolo will you add Stiebler patch to wac 5?


I second that!

schlechter pfennig 04-15-18 11:45 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2548652)
I guess it's meeting with a convoy with a lot of compression

TCx16 shouldn't be all that high.

schlechter pfennig 04-17-18 09:54 AM

Quote:

Originally Posted by schlechter pfennig (Post 2549531)
TCx16 shouldn't be all that high.

Had 5 back-to-back CTDs, at the same date/time/position. Thankfully I'd just made a recent save (and, just as thankfully, I hadn't been depth charged and/or bombed yet) so I could reload the career.

It was 19420212, around 0300, when I'd CTD. I'd just received several hours earlier: "C in C Submarinese@^Submarine Forces at sea^|Operation Cerberus begins. Battlecruisers Scharnhorst and Gneisenau and Heavy Cruiser Prinz Eugen with escorts are leaving Brest harbour for German seas. All submarines in the area of the British Channel must be ready to help the Operation.||Bdu". I was located in BF26, as previousl;y directed.

It wasn't until I'd stepped down TC to 8X that the CTD went away, and within a minute a contact report appeared: Friendly task force.

I'm guessing that the task group consisting of Scharnhorst, Gneisenau, Prinz Eugen, and escorts, were spawning, and thus the cause of the CTD.

Thing is, I don't know ahead of time when/where/if a group is spawning close to me, and so it being a necessity of dropping TC to 8x. I got lucky this time in that I'd had a (successfully loadable!) game save within an hour of the CTD point, and I simply can't play the game full-time at 8x. For instance, I'm currently leaving Lorient for CA53, a distance that, at ahead one-third (the most fuel-efficient) will take me 434 hours game-time . . . which is 54.25 real-life hours!

I understand that, due to the size/complexity of the ships in WAC that a CTD when a convoy/task group spawns close to you at higher TC is inevitable. But is there a way of forcing a drop to TCx1 just before spawning (scripted or random)? Yes, that kind of gives away that "something is afoot". But I'd rather that small bit of immersion-kill than the total and complete kill of a CTD.


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