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Trevally moved the mission area a little further than expected :D
Should work your weather fixes in this area? What do you think? http://s19.postimg.org/qdohghjb3/mission_marker.jpg |
Well, it was long way :).. more than four months.. and finally I finished..
Next tests on the next stage - user's tests in campaign mode :).. Also made a few dozens tests with the DC's settings.. no luck so far.. if DCs are safe for DDs then they are safe for the player's sub too.. if dangerous - the same.. still can't catch the golden mean :hmmm:.. any thoughts? |
Forgot to say in PM, I changed only Elevation speed and animation for AA-guns + Traverse speed for deck-guns..
and this :D - Quote:
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Starting from tomorrow I will have a look at your finetunes and I will update accordingly the specs displayed in the gun selection interface. Moreover, I need to retrieve my work on gun effects, ammo, ammo selection hud, etc. It has been so long that I don't even remember how far from completion were these features when I left working on them :doh: |
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Not sure I got you right with the gun selection interface and gun effects.. do you mean selection in the bunker? |
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http://www.subsim.com/radioroom/show...&postcount=788 Not only we can make the game to display miniatures of the German ammunition used during WWII, and to show their designation in tooltips, we can also set new ammunition types, and customize them. At this moment we can just give the new shell definitions generic settings, and finetune them on a later stage :yep: Gun/shell effects. http://www.subsim.com/radioroom/show...&postcount=790 I have already started working on better tracers, and I was thinking to increase a bit muzzle flash smoke :up: as for "gun selection interface", I meant gun specs and notes readable in U-boat upgrades interface, in bunker. P.S: any news on Keysersoze? It as been a while since his last post on the forum, and this thread looks empty without his precious historical annotations :) |
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You think that the work what was done so far is not enough.. you decided to make a comprehensive mod :D Quote:
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WHERE ARE RONGEL AND KEYSERSOZE?! :stare: :D |
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Look at the NewUIs and recall its first versions.. look at the FX Update and recall its first versions.. As soon as we create the kernel/base, we will be able to move further.. next step is a full rework and revision of EUF+REM and merging it into our work.. next step is full rework and revision of UHS and merging it into our work.. also new Rongel's torpedoes settings should be merged into it etc. etc. So in the end we will have a large mod includes all the possible settings of armaments and equipment compatible with other large parts of the mega-mod - NewUIs, OHII, IRAI, FX etc.. |
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