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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

flostt 03-21-12 01:48 PM

I dont want to torp this thread and destroy some very good ideas, but the sim is called

SH5 - Battle of the Atlantic

Do we really need to include a Monsun Gruppe where the operational area is 1000's of kilometers away :06:

Well, most of the action (german u-boat attacks on shipping) happened in the Atlantic and in the Mediterranean...

gap 03-21-12 02:20 PM

Quote:

Originally Posted by flostt (Post 1858501)
I dont want to torp this thread and destroy some very good ideas, but the sim is called

SH5 - Battle of the Atlantic

Well, this is why mods do exist: they modify a game. After all the mod we are talking about is called Open Horizons, not Open Atlantic. If Trevally wants its orizons to be open, I don't see why we would close them :D

Quote:

Originally Posted by flostt (Post 1858501)
Do we really need to include a Monsun Gruppe where the operational area is 1000's of kilometers away :06:

No, we don't need it. We can just try to do it, if we want. I was just answering to Trevally, asking for some new ideas...

Quote:

Originally Posted by flostt (Post 1858501)
Well, most of the action (german u-boat attacks on shipping) happened in the Atlantic and in the Mediterranean...

:hmmm:
Mediterranean is not the Atlantic. Including the Mare Nostrum campaign in a game called Battle of the Atlantic should be considered the latest blunder made by devs! :DL

misha1967 03-22-12 08:47 AM

Quick question, Trevally: I've been having trouble getting my targets to sink in any way other than straight and level, sitting and bobbing on the surface for ages first, even when cracked in two right down the middle. No lists, no rolling over, no going down bow or stern first, just slowly getting deeper in the water until they finally sink and settle, I would assume, perfectly level on the bottom.

So I went hunting for mods that modify the Zones.cfg file from TDW's FX 0.0.19 and I found that OHII 1.7 enviro does that. Obviously, my first thought was that it simply adds zones to the new types of objects, but is there something in there that might affect the way that ships blow up and sink?

Thanks :DL

[EDIT]: Never mind. Ran a WinMerge comparison on the Zones.cfg from FX 0_0_19 and OHII enviro 1.7 and they're completely identical. Back to the drawing board :06:

vit90 03-22-12 09:18 AM

SAVE!!!!!
 
Guys! Who has save campaign files? Give me please, at least that campaign to Mediterranean was open. And that windows broke and together with it and my save files. I want to continue the game...

Trevally. 03-22-12 10:23 AM

Quote:

Originally Posted by misha1967 (Post 1858992)
Quick question, Trevally: I've been having trouble getting my targets to sink in any way other than straight and level, sitting and bobbing on the surface for ages first, even when cracked in two right down the middle. No lists, no rolling over, no going down bow or stern first, just slowly getting deeper in the water until they finally sink and settle, I would assume, perfectly level on the bottom.

So I went hunting for mods that modify the Zones.cfg file from TDW's FX 0.0.19 and I found that OHII 1.7 enviro does that. Obviously, my first thought was that it simply adds zones to the new types of objects, but is there something in there that might affect the way that ships blow up and sink?

Thanks :DL

[EDIT]: Never mind. Ran a WinMerge comparison on the Zones.cfg from FX 0_0_19 and OHII enviro 1.7 and they're completely identical. Back to the drawing board :06:

Yes misha they are the same files:yep:
TDW added the icebergs and mines to the game and they use the zone files as do the new ships.

For the sinking of ships - I have had a few capsize and sink by both bow and stern. But for the most part they do sink boring level.

I have made a test mission here https://rapidshare.com/files/3435443...nking_Tests.7z
It put you in front of a few stopped ships to test sinking.

I have noticed that if you hit a BB high on the waterline - it may turn over.

Here are some tests I ran when I shot of a stern
http://img809.imageshack.us/img809/7994/23940266.jpg


http://img220.imageshack.us/img220/7236/70614464.jpg

Here I noticed that when the main hull hit the bottom and was removed from the game - the stern was still afloat and resulted in a ctd:hmmm:

misha1967 03-22-12 12:19 PM

Quote:

Originally Posted by Trevally. (Post 1859021)
Here I noticed that when the main hull hit the bottom and was removed from the game - the stern was still afloat and resulted in a ctd:hmmm:

Every time you think you've seen every possible glitch this sim might throw at us, you find another :03:

Well, at least I'm not the only one thinking that the ships tend to sink in pretty much the same way every time. I was beginning to think that maybe it was all in my head. :doh:

Thanks for the reply! :DL

quink99 03-22-12 03:02 PM

I, for one, think that the proposed Monsun Campaign is an appropriate part of the U-boat's WWWII history and most look forward to it.

Quote:

Originally posted by Trevally
The only thing I am not sure if I can do is to place bunkers where they would need to be (have not tried before):hmmm:
To the best of my knowledge and readings no bunkers were used in any of the asian bases which the U-boats used during Monsun. They were all conventional docks and ports;principally Japanese naval bases.

Kptlt. Neuerburg 03-22-12 04:30 PM

Trevally could you please re-upload this mod to a different host site as the current one is having some problems.

Trevally. 03-22-12 05:40 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 1859209)
Trevally could you please re-upload this mod to a different host site as the current one is having some problems.

Working ok for me:hmmm:

I will add it to a new site tomorrow:up:

Kptlt. Neuerburg 03-22-12 05:49 PM

Thanks much Trevally, I'm looking foward to using OHII!:yeah::D

gap 03-22-12 06:55 PM

Quote:

Originally Posted by quink99 (Post 1859165)
I, for one, think that the proposed Monsun Campaign is an appropriate part of the U-boat's WWWII history and most look forward to it.

At least I have scored 1 point! :O:
By the way, I've discovered that both GWX and Operation Monsun for SHIV by lurker featured a monsun campaign. Has any sea dog here ever played these mods? I hope I didn't offend anyone by mentioning GWX in public! :D

Quote:

Originally Posted by quink99 (Post 1859165)
To the best of my knowledge and readings no bunkers were used in any of the asian bases which the U-boats used during Monsun. They were all conventional docks and ports;principally Japanese naval bases.

Yes, you are probably right. I've found on axihistory forum this thread on the subject. It features some information and pictures, but I am sure that you have access to better sources than this one.
This is another picture I've found, showing U-boats docked along the pier of Penang:

http://www.ww2aircraft.net/forum/alb...e=15114&size=1

Trevally. 03-23-12 05:09 AM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 1859257)
Thanks much Trevally, I'm looking foward to using OHII!:yeah::D

https://rapidshare.com/files/1195849...full_v1.7.5.7z
:up:

Trevally. 03-23-12 05:13 AM

Moving the bunker would be required for starting objectives and to give the upgrade officer and the KMO.

To make the bunkers open piers - Im sure that would need to be done in the gr2 files:hmmm:

I will finish v1.8 first and then look at testing moving the bunkers:DL

gap 03-23-12 05:26 AM

Quote:

Originally Posted by Trevally. (Post 1859468)
Moving the bunker would be required for starting objectives and to give the upgrade officer and the KMO.

To make the bunkers open piers - Im sure that would need to be done in the gr2 files:hmmm:

I will finish v1.8 first and then look at testing moving the bunkers:DL

Thank you Trevally, you are the man! :yeah:
However, 'til now I didn't see too much enthousiasm here around Monsun campaign :-?
I wonder if bringing it into OHII is worth your efforts...

Trevally. 03-23-12 05:41 AM

Quote:

Originally Posted by gap (Post 1859471)
Thank you Trevally, you are the man! :yeah:
However, 'til now I didn't see too much enthousiasm here around Monsun campaign :-?
I wonder if bringing it into OHII is worth your efforts...

Yes - making this would require all layers built from scratch with new nations, ports, traffic etc. Is it worth it for 1 campaign section:hmmm:


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