![]() |
Quote:
Peabody |
peabody, have you used the automated campaign editor at all? It's an amazing tool.
http://www.subsim.com/radioroom/showthread.php?t=113918 |
Quote:
The voice acting thing can all be done on the internet, all you need to do is provide a script, or list of words you want said. The speech synthesiser is a good idea, but will be noticable machine like, but probably better than random bits of background music and woul also make redoing them in the future easier, as the voice won't change. |
Quote:
Peabody |
You could, for example, make a layer for allied convoys. Instead of working out everything for each group, just make a group, plot the paths. Do that for 25 convoys.
Run the automated editor with a script that populates each group with ships---randomly, but name, whatever. Have it randomize radius waypoints, randomize cargoes, have it change convoy speed every waypoint, have it zig zag the convoys... Anything. All you had to do was to place the initial paths. BTW, you can make paths with a few close together waypoints to get out of port, then just a couple to get to the destination, then a few close together to get into port. The editor script can then add all the waypoints in between for any long legs---as many as you like. It's incredibly powerful. Lurker wrote a script that banged out an entire random campaign in one run of the program. |
Quote:
@Peabody : when I made the few sounds for our campaign taken from gochin I noticed that they had to be nearly the same length as the original, and some other stuff I don't remember now like mono or stereo etc.. but I never found a program that made them as small as stock : same length in seconds but always heavier in kb... keltos |
Quote:
Maybe if I find time it might be worth it to learn since Blender uses Python also. Peabody |
Understanding the scripting helps a LOT. I was never nearly as good with the editor as lurker is. Still, I could make it do simple things, or alter some scripts that already exist for it. I have some if you want to try.
|
Quote:
Peabody |
Hey Peabody, you upload any vids of the mod yet? If you haven't you should :DL
|
from Orita's I-Boat Captain :
Jan 15, 1942 "the previous strategy of sending us against warships was to be discarted.." p. 45 "In April, it was declared formal policy to have our submarines operate chiefly against enemy merchantmen instead of against warships. This was pleasing news to us at submarine school. We thought the anti-merchant effort a much better use of submarines, and kept pointing to Germany as an example." pp. 57-58 keltos |
Our Bow wave brushes aside blossoms
Floating on the bay....... We have left Summer behind. Haikyu from a Submarine man's diary greetings gentlemen, checking in, have been away in Drydock (hospital again) cheeriing you on as always. |
Rereading War in the Boats. They were putting into PH in 1942 or early 43, and he describes the defenses. He said during the entire approach there were always at least 15 planes visible in the air at all times, most doing ASW patrol. He said there were around 2 DOZEN patrol craft visible as well.
On more than a few occasions they were bombed at PD, BTW. So I'd assume the US should do the same. |
Quote:
Best wishes!! Peabody |
Sen Taka Fast Attack Sub
Sen Taka Fast Attack Sub (original 3d model by fair_weather)
http://img231.imageshack.us/img231/2108/sentaka.jpg Seen from the front http://img3.imageshack.us/img3/458/sentaka2.jpg Going to periscope depth the AA guns automatically stow themselves in the hull. http://img337.imageshack.us/img337/4...underwater.jpg underwater view, guns stowed away. http://img39.imageshack.us/img39/474/sentakasurf.jpg Surfacing : the guns come out automatically http://img201.imageshack.us/img201/8914/guni.jpg Sen Taka AA guns stowing in RL In Rl they would rotate, then lower themselves in a compartment between the outer and the pressure hull, thus allowing for better performance underwater while retaining AA capability (unlike the post-war GUPPYs f.i.) Ingame it has proven impossible to add the rotation without screwing up the AA guns camera as shown on the anim thread. We will then use the animation made by Peabody which I think is close enough to RL. keltos |
All times are GMT -5. The time now is 08:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.