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may this thread never be forgotten.
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Last post by WernerSobe: 04-21-2008, 10:22 PM
http://www.subsim.com/radioroom/smar...thread_hot.gif [WIP] SJ Radar Mod version 2 And that's the story. He hasn't maintained his links to his tutorial videos either.:cry: |
I heard the RFB team has a "new" NSM in the works... ;)
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Is NSM fully incompatible with 1.5? I mean if not to play u-boat missions. Because I' m playing an american fleet campaign now and I think it will take quite a long time.
So can I use NSM for american fleet campaing? And I'm also use RSRD. Is it ok? |
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I believe what Lurker said was that not all vessels in his campaigns are covered by NSM. So you might see a vessel or two that doesn't "act right" according to NSM standards. I've been using Lurkers 1.4 campaign with NSM and will use it with 1.5. As far as the Uboat side of things, Werner didn't adjust the sinking characteristics of the Allied vessels, so it won't work if you're planning on sinking them.
If I'm wrong on any of this (as I occasionally am:rotfl:), someone please correct me. |
I've just installed NSM and tried it at the tutorial missions. Mogami sanked wonderful. That was great. I really didn't like the way the ships sink in vanilla SH4. Just like a stone thrown into the pond. Especially warships. They supposed to fight for surviving a bit longer than an ordinary tin or a tanker full of oil. But at the second mission I couldn't kill that cargo. I was shooting it with armour piercing for a half an hour. Nothing happened(
Sorry. Just haven't read the manual. Everything is good. It only takes a lot of time and shells to sink a ship with the help of the deck gun. |
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