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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

Grein 06-12-08 08:27 AM

may this thread never be forgotten.

Doolittle81 06-12-08 12:08 PM

Quote:

Originally Posted by Grein
may this thread never be forgotten.

I agree...Has anyone seen any recent (last few months) posts by Werner (NSM Creator) in any threads on these forums?

Rockin Robbins 06-12-08 12:54 PM

Last post by WernerSobe: 04-21-2008, 10:22 PM

http://www.subsim.com/radioroom/smar...thread_hot.gif [WIP] SJ Radar Mod version 2

And that's the story. He hasn't maintained his links to his tutorial videos either.:cry:

LukeFF 06-12-08 05:23 PM

I heard the RFB team has a "new" NSM in the works... ;)

akdavis 06-12-08 08:37 PM

Quote:

Originally Posted by LukeFF
I heard the RFB team has a "new" NSM in the works... ;)

Rockin. Will this one be compatible with RSRD/OM?

LukeFF 06-12-08 11:29 PM

Quote:

Originally Posted by akdavis
Will this one be compatible with RSRD/OM?

I don't see why it couldn't. It's just a matter of making sure the zone files for each ship are in line with the others.

DrBeast 06-13-08 07:11 AM

Quote:

Originally Posted by LukeFF
I heard the RFB team has a "new" NSM in the works... ;)

Well, you're the sound guy; if you heard it, it's out there :D Keep us posted! Will it be integrated into RFB or will it be released as a stand-alone as well?

LukeFF 06-13-08 06:31 PM

Quote:

Originally Posted by DrBeast
Well, you're the sound guy; if you heard it, it's out there :D Keep us posted! Will it be integrated into RFB or will it be released as a stand-alone as well?

It will be integrated into RFB, but it will also likely be released as a stand-alone as well.

AlExal 06-14-08 07:13 AM

Is NSM fully incompatible with 1.5? I mean if not to play u-boat missions. Because I' m playing an american fleet campaign now and I think it will take quite a long time.
So can I use NSM for american fleet campaing? And I'm also use RSRD. Is it ok?

akdavis 06-14-08 09:32 AM

Quote:

Originally Posted by AlExal
Is NSM fully incompatible with 1.5? I mean if not to play u-boat missions. Because I' m playing an american fleet campaign now and I think it will take quite a long time.
So can I use NSM for american fleet campaing? And I'm also use RSRD. Is it ok?

Lurker has explicitly stated it is not compatible with his campaigns.

Digital_Trucker 06-14-08 10:25 AM

I believe what Lurker said was that not all vessels in his campaigns are covered by NSM. So you might see a vessel or two that doesn't "act right" according to NSM standards. I've been using Lurkers 1.4 campaign with NSM and will use it with 1.5. As far as the Uboat side of things, Werner didn't adjust the sinking characteristics of the Allied vessels, so it won't work if you're planning on sinking them.

If I'm wrong on any of this (as I occasionally am:rotfl:), someone please correct me.

AlExal 06-14-08 02:47 PM

I've just installed NSM and tried it at the tutorial missions. Mogami sanked wonderful. That was great. I really didn't like the way the ships sink in vanilla SH4. Just like a stone thrown into the pond. Especially warships. They supposed to fight for surviving a bit longer than an ordinary tin or a tanker full of oil. But at the second mission I couldn't kill that cargo. I was shooting it with armour piercing for a half an hour. Nothing happened(
Sorry. Just haven't read the manual. Everything is good. It only takes a lot of time and shells to sink a ship with the help of the deck gun.

Doolittle81 06-14-08 03:02 PM

Quote:

Originally Posted by Digital_Trucker
I believe what Lurker said was that not all vessels in his campaigns are covered by NSM. So you might see a vessel or two that doesn't "act right" according to NSM standards. ....
...far as the Uboat side of things, Werner didn't adjust the sinking characteristics of the Allied vessels, so it won't work if you're planning on sinking them.

If I'm wrong on any of this (as I occasionally am:rotfl:), someone please correct me.

You are correct...that is the situation.

DrBeast 06-17-08 06:14 AM

Quote:

Originally Posted by Doolittle81
Quote:

Originally Posted by Digital_Trucker
I believe what Lurker said was that not all vessels in his campaigns are covered by NSM. So you might see a vessel or two that doesn't "act right" according to NSM standards. ....
...far as the Uboat side of things, Werner didn't adjust the sinking characteristics of the Allied vessels, so it won't work if you're planning on sinking them.

If I'm wrong on any of this (as I occasionally am:rotfl:), someone please correct me.

You are correct...that is the situation.

Also, using NSM4 with RSRDC will yield the side-effect of ships loaded with anything but cargo blowing up (literally!) with a single torpedo hit.

akdavis 06-17-08 07:57 AM

Quote:

Originally Posted by Digital_Trucker
I believe what Lurker said was that not all vessels in his campaigns are covered by NSM. So you might see a vessel or two that doesn't "act right" according to NSM standards. I've been using Lurkers 1.4 campaign with NSM and will use it with 1.5. As far as the Uboat side of things, Werner didn't adjust the sinking characteristics of the Allied vessels, so it won't work if you're planning on sinking them.

If I'm wrong on any of this (as I occasionally am:rotfl:), someone please correct me.

Lurker's explicit statement on NSM:

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by cgjimeneza
is your mod compatible with real sinking mechanics?

No it is not



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