![]() |
great news ! a new S3D for XMas !
btw I saw a fan in the movie Gochin taken aboard the I-10, so they had them too ;) Keltos |
:lol:
Interesting news ... I look forward ... next stage. P.S. Some modders already wrote about animations (type 5) codings ... |
Quote:
http://sh4.skwas.net/images/screenshots/4.jpg |
Emissive (or selfilluminating) materials are materials that cast light (aka selfilluminate) based on the texture color.
I have not done much testing with this value in the game yet and can't really confirm its behavior, I've just added it per suggestion from Anvart. I do know you won't see this value set to anything but 0 for 99% of the materials. |
Quote:
I have been importing animations for a couple of months already, it just hasn't been suitable for public use. It almost is now though. |
Quote:
Classical example: the Flying Dutch (NFD) ... !!! and my old (SH3) mods: Hands_look_better, turm with selfillum. dials (at night), interior materials, all lit-ships and so on ... |
Yea, NFD :lol: :up:
|
I'm a bit too tired right now to write a complete post about the new release. Basically, it's ready, I published it and it's time all of you start playing around with it.
I hope to showcase some of the new features in a video soon, but it may take a few days. Just make sure to read the changelog (which spans 3 released versions!!), to save me from unnecessary questions please. Now, enjoy v0.9.3: http://sh4.skwas.net/ |
Just downloaded this version.
Can't wait to test it out! :up: May come in handy on the Dynamic Shadows stuff. ;) |
Quote:
http://img91.imageshack.us/img91/7582/crackpu1.gif |
Thanks for the new version skwasjer.
I just upgraded S3d, came across 2 error messages. Searched this thread but couldnt find anything. Does the new version have extra requirements than the older S3d? (I have dx9c and .net2 installed) Importing the same obj file that the older s3d had no problems with: http://img99.imageshack.us/img99/5899/err2cg0.th.jpg And 3d viewer gives me a directx error: http://img99.imageshack.us/img99/764/err1iv6.th.jpg |
No new requirements. It's most likely a bug.
Can you please provide me the OBJ-file and DAT-file so I can have a look at it? |
Quote:
The straight export from S3d and import back, without changing anything, gives the "0,0 is not a value for Double" error; happened on 10 different models I tried, some from Sh3 and Sh4. The 3d model viewer worked for all models except the one I mentioned on the previous message. (u-53 eagle turm7b for gwx) |
nice, just dl it ! :up:
btw do you know how to add a "bump" map to a submarine ? since they don't have them like normal ships do ? keltos |
Add a material (copied from a ship) with a light map, point the new material at your map, then point to the new material node (in the nodes for 3d models) as a secondary material?
|
All times are GMT -5. The time now is 04:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.