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I'm really enjoying the 1.28 update but am hoping I can resolve this little niggle. How can I return to the original hydrophone screen? At 1280X1024 the current screen is just too "in your face" for me...Hopefully, an easy change.
Gordon |
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RadioRoom_HydrophoneThat will pull you back far enough so that you can use all the buttons as well as see the dial - I like the way it looks close up, but I don't like having to move around to use the buttons, so I pulled it back on mine. Good luck! |
Is there a anyway in a later version you could change the content's of task force's?. Or to reduce the number of time you are likely to encounter a type of ship in a career. I have sunk that Huge European Passanger liner in my last 4 patrols. And on the one I'm in the middle off @ the moment I'm about to sink it twice within 6hrs. You could have a task force and put a Troop transport in it, or instead of having them Large liner's zipping about the place have the Modern Passanger Liner instead. I don't know if it's possable but it's just a thought, It would kinda bring your tonnage back to reality while still giving you something to shoot @.
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^^^ that really requires a redo of the entire set of campaign layers, frankly.
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Ahh I see. Oh well thanks for responding.
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It's not impossible though, and there is a tool to work with it pretty easily. I guess you could use the automated editor to open the troopship layers, and simple increase the time interval between spawns.
I did that in my campaign layers (link in a thread below someplace) since I also noticed way too many huge liners. |
Beery, what data are you using for the Mark 10's failure rate? I've fired a lot of them in my current patrol, and way more often than not they end up either running deep or fail to explode. Weren't these the more reliable torpedoes at the outbreak of war?
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Found a bug... maybe from original, maybe mod related. Met a japan sub and on navmap with the zoom level when silluets of the ships disappears in the sub place was message "No TGA shape found" or similar.
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Gordon |
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It's my understanding that the real Mk10s ran ~4 feet deep for the same reason the Mk14s did---they were calibrated for a dummy warhead.
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REQ * Can you remove the bathtub effect when shooting AA guns on certain sub types? With RFB I often shoot this guns myself and lack of visibility is really annoying. * Is there a way to 'disconnect' attack and observation scopes? When I lock a target on attack scope it's also locked on the observation one. BTW the new 'old' bearing scale on the scopes is great:) I've noticed the event camera bug is somehow connected with the resolution. In 1024x768 all torpedo fires are covered with event camrea. In ~1200x900 only first one shot and every first after time acceleration. Weird |
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On the other issues, the bathtub effect is beyond my limited abilities to fix, as is disconnecting the observation scope lock from the attack scope. Ditto the event camera bug. These are things that the devs will probably have to fix. |
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I was hoping to see some difference in the reliability of the Mk 10s compared to the Mk 14s, but I sure didn't with that batch (it was actually a Mk 14 that finally exploded, and even that one was an influence explosion under the hull despite the torp being set to 3' depth). At this rate (counting my first patrol, 36 torps fired, 3 hits, and 300+ rounds of deck gun ammo expended) it would be cheaper if we just bought the ships from the Japanese instead of sinking them :o |
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