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GWR SH3 22.12.2O22
https://sun9-east.userapi.com/sun9-7...=95&type=album Uploaded "GWR SH3 22.12.2022". Link https://www.subsim.com/radioroom/ima...aleun_Wink.gifin the first post. |
As a result of a long search and numerous tests, the cause of failures in the Museum when viewing German U-boats was revealed. As it turned out, this is AI_crew_anim from Anvart. It is worth changing the corresponding files .EQP is only for the Museum!
https://sun9-east.userapi.com/sun9-7...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-east.userapi.com/sun9-3...=95&type=album https://sun9-west.userapi.com/sun9-4...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-east.userapi.com/sun9-3...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-west.userapi.com/sun9-4...=95&type=albumhttps://sun9-west.userapi.com/sun9-2...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=albumhttps://sun9-north.userapi.com/sun9-...=95&type=album |
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:03: I didn't release the 'AI_crew_anim' mod... Many years ago, I published a preliminary (not finished) version of a mod similar in name. I wanted the forum members to try and rate my work... but, unfortunately, I did not receive any rating. Therefore, I did not complete the mod and publish it. Conclusion: I don't know what mod we are talking about... P.S. I already wrote that in the game SH3 there are no AI submarines! (there is no code for them in the game files). All so-called "AI Submarines", created by players, are not AI Submarines as they use the basic 'SHIP CONTROLLER'!!! and the behavior of such an object corresponds to the behavior of the ship ... unit with appearance of the submarine and with the 'soul' (essence) of the ship. :haha: ... All Human Submarines and "AI Submarines", that match the standards of the game (without duplication), can be placed in the museum. In my (unfinished mod) there are non-standard solutions for functionality (not appearance)... so you need to carefully place this mod`s submarines in the museum ... perhaps with the exception of some elements... for example, guns, crew... and etc. Нет необходимости бездумно включать в музей все имеющиеся в моде подлодки. Достаточно включить по одной (одинаково выглядящей) подлодке... P.P.S. I forgot to say... The mod, which I posted for the preview is more as the Development Kit category, so only experienced modders can apply it to their objects (submarines)... or you need to copy it 1:1.. Good luck. |
Hello. I try to enter the game but after 100% it crashes does anyone know how to solve it?
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Howdy. Sadly this mod is the worst of all the mods. Most people can't even play it. honestly I don't understand how it's even got as many downloads that it has because it has been out for years and it has never worked. It's a joke so don't bother with it. And this guy never seems to come up with an adequate solution for anybody to follow.
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no offence to anyone, but I myself could never get anymore the an hour of gameplay out of it. I gave up on it. It looked promising but I removed it after a few weeks of messing with it. In his defense Anvar tried to help me, but it was a no-go
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23
https://www.subsim.com/radioroom/ima...aleun_Wink.gif https://www.subsim.com/radioroom/sho...&postcount=854 Added: KM Emden https://www.subsim.com/radioroom/sho...60&postcount=1 https://sun9-north.userapi.com/sun9-...=95&type=album KM Schlesien class pre-dreadnought battleship https://www.subsim.com/radioroom/sho...45&postcount=1 https://sun9-7.userapi.com/impg/DgpG...40f&type=album KM Leipzig class cruisers https://www.subsim.com/radioroom/sho...30&postcount=1 https://sun9-5.userapi.com/impg/QWXo...7b4&type=album D/L https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z |
VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23
https://www.subsim.com/radioroom/ima...aleun_Wink.gif https://www.subsim.com/radioroom/sho...&postcount=854 Added: KM Adm Graf Spee class cruiser https://www.subsim.com/radioroom/sho...14&postcount=1 https://sun9-79.userapi.com/impg/azo...408&type=album KM Lutzow class cruisers https://www.subsim.com/radioroom/sho...69&postcount=1 https://sun9-37.userapi.com/impg/Z20...e53&type=album Reuploaded 06/19/2023, sorry D/L https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z |
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They can launch torpedoes against ships, submerge at periscope depth and crash dive. And they do it on purpose, it's not a random behaviour. :up: Also, I've already seen an airplane controlled by the player (it was in GWM). |
@Anvar: Is this mod compatible with 1920x1080 resolution? Simply I canīt made it work...I can run GWX OneAlex and NYGM FiFi v5. And the very heavy WAC 5 works in my PC (without interiors).
All the help will be appreciated. Many thanks! Fitzcarraldo :Kaleun_Salute: |
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23
https://www.subsim.com/radioroom/ima...aleun_Wink.gif Added: KM HSK 5 Pinguin auxiliary cruiser https://www.subsim.com/radioroom/sho...64&postcount=1 https://sun9-72.userapi.com/impf/0bb...613&type=album KM HSK 7 Komet auxiliary cruiser https://www.subsim.com/radioroom/sho...68&postcount=1 https://sun9-54.userapi.com/impf/5tF...0b1&type=album KM Weser auxiliary aircraft carrier https://www.subsim.com/radioroom/sho...61&postcount=1 https://sun9-29.userapi.com/impf/_la...d02&type=album D/L https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z |
GWR SH3 24.O2.2O24
https://sun9-38.userapi.com/impg/r-o...7b5&type=album Uploaded "GWR SH3 24.02.2024". Link https://www.subsim.com/radioroom/ima...aleun_Wink.gifin the first post. |
VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V24
D/L https://www.mediafire.com/file/37ggg...ina_GWR_V24.7z |
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