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-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

onelifecrisis 06-17-08 08:38 PM

Hi Px3k,
Just don't use the res fix!
I must have removed it for some reason, but post #1 used to say "use the res fix at your own risk" or something like that.
Some people claim to have it working OK - good for them - but I'm not supporting it.
HTH :up:
OLC

Schwuppes 06-18-08 03:07 AM

Hi OLC!

Is it possible to make the Realistic Map Contact updates work without OLC GUI Special?

I really like the realistic map contacs but I cant use the OLC Special GUI because I cant handle the fixed zoom levels. :cry:

but thanks! this mod is one of the greatest anyway!

GOZO 06-18-08 03:32 AM

Hi again herr Ubermodder:)

As a happy user since long of the GUI-mods I am now enjoying the latest OLCE+GUI special with bits and pieces and is really pleased.

One thing has happened though and that is the TDC dials to get "Locked" in a strange way.

I got my Liberty crgo set up. Fired and hit. Later I wanted to go back to give her a "Coup de Gras" . Now the target had changed course and so had I so a simple adjustment of the AOB, speed and range was in place. BUT I was unable to move any of the dials on the TDC in the Attack scope mode. Actually I had to go to the WO station to do this task.

Is this something known and am I due to lack of better knowledge screwing something up?:hmm:

Thanks for a wonderful mod.:up:

/OB, Wolves at War: FC Saltzwedel aka Kptlt. Sohler, U-81 La Spezia:arrgh!:

Phoenix3000 06-18-08 04:19 AM

Hi OLC,

Thanks for the info, I suspected that was the case but just wanted to be sure.

Cheers mate! :up:

Px3000

onelifecrisis 06-18-08 04:43 AM

GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.

Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again? :lol:

Schwuppes 06-18-08 06:18 AM

I understand. :yep:

I hope you enjoy alot of actually playing this wonderful game now, instead of modding for it! :up:

nirwana 06-21-08 02:58 AM

visible detection range by the enemy
 
im messing with this mod for a couple of days now. its a tough one to use but this increased difficult lv to play the game is what i expect from an exiting mod.

but is it realistic that a ordinairy freighter can detect me at zero speed, periscope depth, scope barley out of the water at approx. 2700m when im in the perfect attack position ? since the magnification is fixed its difficult to use the tool at a larger distance at a 45 degree angle. the ship wasnt aware of my presence due carfully submerged moving into position without using any scopes.

wheather cond are 10m/s wind, medium visual range, cloudy

:hmm: is it intended that i have to set up the TDC earlier by running parallel out of the visual range of the target and engage in the final attack without using the scope at all as described in the tutavi for nightattacks ?

a minor glitch seems to be when i hit a neutral. the msg is that the torp was a dummy though it hit its target and exploded.

onelifecrisis 06-21-08 09:25 PM

Quote:

Originally Posted by nirwana
im messing with this mod for a couple of days now. its a tough one to use but this increased difficult lv to play the game is what i expect from an exiting mod.

but is it realistic that a ordinairy freighter can detect me at zero speed, periscope depth, scope barley out of the water at approx. 2700m when im in the perfect attack position ? since the magnification is fixed its difficult to use the tool at a larger distance at a 45 degree angle. the ship wasnt aware of my presence due carfully submerged moving into position without using any scopes.

wheather cond are 10m/s wind, medium visual range, cloudy

:hmm: is it intended that i have to set up the TDC earlier by running parallel out of the visual range of the target and engage in the final attack without using the scope at all as described in the tutavi for nightattacks ?

a minor glitch seems to be when i hit a neutral. the msg is that the torp was a dummy though it hit its target and exploded.

Do you have GWX 2.1 installed, or did you try to use OLCU on stock/another supermod?

nirwana 06-22-08 06:45 AM

I checked out several setups
 
To avoid any probs i enabled/disabled the mods being docked
  • I started with OLE 1.2.6 and gwx 2.1 and some independently working mods like lifeboat 3b, no medals, brunsbüttel/holtenau etc. only, no other supermods. Inspite setting it to full reality it still was too easy to seek and destroy.
  • Next thing i tried was to add the dark files to it and it was a well balanced setup.
So far only the fact that i have to close the ship idenfication book to use the tool in the scope propperly (it is sometimes hiding the area of the rings i have to take mesurments) was a bit annoying. No prob to get close enough (up to a range as close as approx. 1.5 km) to set up the TDC by the tool without being detected even at daylight and perfect wheather for the beach with scope up.
  • Now i disabled OLE 1.2.6 and dependend mods and activated OLE 2 special only with the in the tut recommended reality settings. Suddenly i was unable to use my standard attack preparation procedures. Since the magnification of the attackscope is well below OLE 1.2.6 fixed and the target doesnt show me its full sideprofile in perfect attackposition the target has to come very close to me to get descend measurements with the tool. So I pulled the scope out and locked on the target at 2900m which i got later by using a saved session surfacing and the WO to investigate what went wrong and start using the tool. After approx. 6s (not enough to finish the measurements and lower scope to avoid detection) the freighter increase speed and made a U-turn. No way to get a descend shot anymore except using artillery to take it out.
  • Now i added OLE 2 with one of its texture mods hoping that it will decrease the visual range of everyone including AI ship to compensate it. To my surprise it seems that it has only an effect on my side in the daytime. The freighter was still able to detect me at this range. At night it seems to work. Without moonlight i was able to get closer then the minimumrange to use torps without detection though i see just a black wall and depend on the bearing and distance msgs of the WO to make a snapshot.
Even at a safe distance of >= 4km running or stationary parallel at 90 degree surfaced or submerged to the target it is virtually impossible for me to get reliable numbers for the TDC with the OLE special tool to use them later in a no scope submerged daytime attack or night attack regardless of being surfaced or not to sink it.

The fixed magn of the attackscope with this zoom level requires in my opinion such a close distance that the risc of being detected daytime is a bit too high.

At the moment im trying the tactic to let the target pass being submerged with scope lowered and raise it as soon as its showing me basicly the tail at a distance of at least 800m to take the measurement for a later attack where is have to raise the scope only for brief moment to lock and fire. The distance i have to extract later in the final attack by the maptools or from the WO if its a surface/night attack. Using this tactic the freighter didnt detect me. But i have my doubts if this really works well especially with escorted convoys.

Perhaps there is a better solution to do it in a less time consuming way. I dont like to go back to 1.2.6 but if the new tactic wont work in a descend way i have no choice. But perhaps i simply miss sth important to use the mod in the right way...who knows.
:help:


Atm my :doh: brain feels like crispy chicken wings in the 25 pieces bucket at KFC.

onelifecrisis 06-22-08 08:56 AM

Well firstly I feel compelled to point out that you obviously didn't read (or perhaps misread) the documentation for this mod.

First you enabled OLC GUI Special without OLCE2, which is is something you should not do. It's stated right at the top of post #1 of this thread, and also in the Ubermod readme file. OLC GUI Special is for use only with OLCE2.

Next you...

Quote:

Originally Posted by nirwana
added OL[C]E2 with one of its texture mods hoping that it will decrease the visual range of everyone including AI ship

Again, if you read post #1 or the mod documentation then you will find that daytime visual sensors are unaffected by OLCE2. So I'm not sure why you had this expectation.

Having said that, your failure to read/understand some of the documentation doesn't explain the problem you're having.

Quote:

Originally Posted by nirwana
the freighter increase speed and made a U-turn

This test you did, if I'm reading your post correctly, was before you had even installed OLCE2, so there's no way your detection could have had anything to do with the Ubermod because OLC GUI Special (even used without OLCE2) doesn't affect anything beyond the GUI itself.

Was this an isolated incident and did the freighter start weaving? If it didn't weave, if it just turned and changed speed, then it was just changing course.

nirwana 06-22-08 11:18 AM

Alright i missed sth important i mostly focussed on the readme.pdf installing it where it is not clearly specified that it should not be used without the OLC2 mod. My bad.....:oops:

The course changes of feighters happened at 3 different encounters all in different sectors. Im gonne keep going with both mods and see if i can handle it without getting grey hairs. I really like it. Thx everyone for ure replies to corner the prob. A note to myself :-?: Read the damned instructions regardless how long and how many there are....

:arrgh!: Im off to find some juicy convoys ....later

fire-fox 06-22-08 12:13 PM

could not see any thing on this and appoligy's if there is. but how do i user the "whizz Wheal" and the drop down ring on the attack scop? carnt find any thing in the doc's that where pasked with the mod. chears in adv.

onelifecrisis 06-22-08 01:34 PM

Quote:

Originally Posted by fire-fox
could not see any thing on this and appoligy's if there is. but how do i user the "whizz Wheal" and the drop down ring on the attack scop? carnt find any thing in the doc's that where pasked with the mod. chears in adv.

Watch the video tutorials. They can be downloaded from the same FF page as the mod, linked from post #1. They are mentioned (with links to the download locations) in the included Player Guide document.

onelifecrisis 06-22-08 01:40 PM

nirwana, I checked the readme and you're correct - it doesn't mention any dependency. It used to. I guess during one of the re-writes I must have removed the bit about OLC GUI Special being dependent on OLCE2. Oops, sorry.

GOZO 06-24-08 02:26 AM

Quote:

Originally Posted by onelifecrisis
GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.

Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again? :lol:


Thanks matey.

I will make notes when it happens to try getting a track. (I actually have a deja vu seing this with stock SHIII as well)

See you back at WaW later perhaps;)

Cheers

/OB


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