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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Swat 03-20-12 01:00 PM

Quote:

Originally Posted by TheDarkWraith (Post 1857919)
.act files are basically dlls so you either open them with hex editor or attach a debugger to the game while running so you can 'see' inside them

And that's beyond my ability I'm afraid. I've managed to fix sh5.exe so the hydrophone is functional again - thank you for the instructions how to do it. But now I'm afraid I have no idea what you're talking about:rotfl2:

quink99 03-22-12 03:16 PM

TDW,

I've noticed that I'm unable to raise time compression above 32 times even when I have the NAV map open. Any suggestions as to what I should do to regain this indispensible function? If you want my MOD list, just let me know.

Thanks

TheDarkWraith 03-22-12 09:28 PM

Quote:

Originally Posted by quink99 (Post 1859177)
TDW,

I've noticed that I'm unable to raise time compression above 32 times even when I have the NAV map open. Any suggestions as to what I should do to regain this indispensible function? If you want my MOD list, just let me know.

Thanks

It's something external to the mod then. You must have edited a cfg file that specifies all the time compression settings or a mod did.

quink99 03-22-12 10:06 PM

see next post

quink99 03-22-12 10:15 PM

Quote:

Originally Posted by TheDarkWraith (Post 1859364)
It's something external to the mod then. You must have edited a cfg file that specifies all the time compression settings or a mod did.

TDW,

Would it be possible to give me directions to this .cfg file and advice as to whether I could open up your NewUIs_TDC_6.9.0 zip, find that same file unaltered, and transfer it into the appropriate folder to overwrite the altered one that is there now? Or will this not work?

Thanks

TheDarkWraith 03-23-12 12:12 AM

Quote:

Originally Posted by quink99 (Post 1859390)
TDW,

Would it be possible to give me directions to this .cfg file and advice as to whether I could open up your NewUIs_TDC_6.9.0 zip, find that same file unaltered, and transfer it into the appropriate folder to overwrite the altered one that is there now? Or will this not work?

Thanks

ask Sober. He knows which file I'm talking about and can probably help you out :yep:

THE_MASK 03-23-12 02:28 AM

Put your dvd in and look at the ini file .
Support/ini/EN/main
Handy to know its there :03:
Paste them to your SH5 save game folder found in my documents .
TimeStop=0
RealTime=1
LandProximity=8,8192
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,8
SoundEffects=2
CharacterAnim=32
FriendDetected=32,8192
EnemyDetected=8,64
RadioReport=32,8192
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=8192

quink99 03-23-12 01:12 PM

Quote:

Originally Posted by sober (Post 1859431)
Put your dvd in and look at the ini file .
Support/ini/EN/main
Handy to know its there :03:
Paste them to your SH5 save game folder found in my documents .
TimeStop=0
RealTime=1
LandProximity=8,8192
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,8
SoundEffects=2
CharacterAnim=32
FriendDetected=32,8192
EnemyDetected=8,64
RadioReport=32,8192
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=8192

Thanks Sober,

Although I do not have the DVD version of SH 5, I have the download version from Amazon.com, and was thus unable to access the .ini file you mentioned. I was, however, able to find an identical .cfg file available in my current SH 5>My Documents>data>cfg>main>main.cfg under [TIME COMPRESSION]. Using the values given above I was able to restore it to it's default SH 5 values and I'm now off to test it.

Several months ago I changed these values to match those which are clickable in your signature but I can no longer recall why I was inspired to do that. (It's hell getting old).

misha1967 03-24-12 04:15 PM

I found an odd thing happening when adding entries to the boat's journal from within the game: I open the journal by pushing the journal button on the top right, then click on add entry, enter whatever babble I think is important and then click "Accept" to add it to the journal. So far, so good.

But what I found is that the added entry has a time stamp exactly one hour later than the time I added it. So if I added it at 16:45 boat time, it will appear in the journal as 17:45 [followed by my entry].

At first I thought it was a "GMT as opposed to local time" issue, so I switched to GMT in the game, but it was still the same.

Not exactly a "huge" issue, but I was wondering if there's a setting somewhere that I either messed up or forgot to enable? :hmmm:

TheDarkWraith 03-24-12 06:50 PM

Quote:

Originally Posted by misha1967 (Post 1860288)
I found an odd thing happening when adding entries to the boat's journal from within the game: I open the journal by pushing the journal button on the top right, then click on add entry, enter whatever babble I think is important and then click "Accept" to add it to the journal. So far, so good.

But what I found is that the added entry has a time stamp exactly one hour later than the time I added it. So if I added it at 16:45 boat time, it will appear in the journal as 17:45 [followed by my entry].

At first I thought it was a "GMT as opposed to local time" issue, so I switched to GMT in the game, but it was still the same.

Not exactly a "huge" issue, but I was wondering if there's a setting somewhere that I either messed up or forgot to enable? :hmmm:

All maritime log entries are always made in GMT time IIRC and that's how I coded this

misha1967 03-24-12 07:11 PM

Makes sense, TDW, but it still adds an hour when I switch to GMT by clicking on the digital clock. Should I set the game to start in GMT by default through the options.py file, perhaps? (Also, I'm in the Baltic so it ought to subtract an hour to be in GMT).

TheDarkWraith 03-24-12 08:33 PM

Quote:

Originally Posted by misha1967 (Post 1860346)
Makes sense, TDW, but it still adds an hour when I switch to GMT by clicking on the digital clock. Should I set the game to start in GMT by default through the options.py file, perhaps? (Also, I'm in the Baltic so it ought to subtract an hour to be in GMT).

Sounds like I coded it to record time in local time then. Maybe that's how maritime log entries are made. Actually I think that is how maritime logs are kept because at the start of every day in maritime logs they write how many hours +- GMT they are. Yeah I think this is the correct way and that's how it's coded :DL

Morts 03-27-12 05:41 AM

Love how the folder setup doesnt make any sort of sense ! :up:

THE_MASK 03-27-12 05:09 PM

Ships journal . What happens if i forget to save and then exit then click on save changes to the journal . The changes will be saved to the journal but that play time doesnt exist because i never saved the game . I know it sounds lame but sometimes it might happen .

Also on the save changes to ships journal panel shown here .
http://i43.tinypic.com/1fa4gn.jpg
Is there a way to enable the boxes to stay checked or unchecked ?

TheDarkWraith 03-27-12 05:54 PM

Quote:

Originally Posted by sober (Post 1861705)
Ships journal . What happens if i forget to save and then exit then click on save changes to the journal . The changes will be saved to the journal but that play time doesnt exist because i never saved the game . I know it sounds lame but sometimes it might happen .

Also on the save changes to ships journal panel shown here .
http://i43.tinypic.com/1fa4gn.jpg
Is there a way to enable the boxes to stay checked or unchecked ?

Saving in-game or saving using this panel are the same thing. You won't lose any data. It's actually prompting you to save with the above because it detected new entries since your last save (or if you didn't save in game since you started the game).

I could code something to keep the check boxes in some state. Are you having problems with these check boxes? :06:


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