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Type 108 is only used for fishing boats and tugs.
So yes they could be chaged to 104 - freeing up 108 for coastal. Good work guys:up: |
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I hear what your saying Trevally, but something seriously does'nt seem right!. I've now been patroling off the east coast from Tyne to south of Scrapa flow for 9 days! and apart from the mentioned earlier encounter with those two warships, i've only seen fishing boats (with stuck flags). Despite diving frequently, i've heard nothing,,not even warships. All reports from BDU (about every half hour), report ( and show) only merchants that are right next to port at 0kms speed! I've seen no contacts in the water, so to speak, that arn't warships. Im now heading up to Scrapa flow to attempt the capital mission (for some action) and although being only 20km away from scarpa, the only thing i've encountered is a fishing boat with stuck flag. Im all for the odd quiet patrol..realisim and that, but something does'nt seem right. Thanks |
Milk Cows
Whether is in campaign OH II court of supply ships and "milk cows"? If is, where and when they appear? Well to see a map)):salute:
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I've wondered if there is a lack of freighter traffic along the coast, or if I was just un lucky too. I then went off shore a ways and just north of the channels mouth, I would then run into convoy after convoy, after convoy. So I think it's just where you look.
But there should be more than just fishing boats, machine gun targets, I'm sick of seeing nothing but carrier task forces off Norway now. I sank a carrier and it's crusier escort, then got pinned down for a day. Surfaced, smoke sited, another task force. They are British ships in narvanks waters, yet don't count as such for some reason..I don't get it. Still, I love this. You guys really have polished the he'll out of this turd. In my opinion. |
Why my subnets in Scapa Flow is dancing?:doh: http://saveimg.ru/thumbnails/01-09-1...a2c1c61682.JPG
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The positioning will be fixed in the next version. |
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Why in game I don't see a mine? All files environment.mis I have replaced that were in OH II. In the editor are specified random groups of mines, but in game on the same place that in the editor, they aren't present. Why? |
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I have tested changing coastal ships, type 104 as 108 and fishing/tug boats type 108 as type 104.
Now coastal ships will show a hydro line on map and you can hear on hydro. Fishing/tug ships will not show hydro line and cant be heard on hydro. I have also changed all campaigns to match these new ship types. Testing so far looks good:up: |
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Sounds good that you´ve fixed it !!!:up: Do you plan to release a new Version of OHII (e.g. OHII v1.3), or will you release a Fix, and when ? And must we start a new campaign ? Best regards, Magic:salute: |
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TDW/Trevally: Any thoughts as to why the Subnets are such fps killers? I've only encountered them at Scapa to the best of my knowledge, but within 100km of Scapa my max tolerable (i.e. not stuttering) TC drops from around 2000 for most coastal areas to 16 at Scapa. Even TC32 on the bridge lags quite noticeably.
I don't get this with the new mines or the new dolphins, but the old 500-piece minefields used to cause a similar effect (probably because there were so many). I've asked before, but is there an easy way to remove just the nets, so they don't load, or will it require a campaign rework? If it's something as simple as removing the files from the Environment pack I'd love to know - everything else is spot on, but the nets are an annoyance! :yeah: |
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Unspottable at the moment :)
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Where I have them they will stick out of the water about 1m. But, when I get near them with the camera, they settle down to just floating on the surface. (part of the sea bed bug?) I will post a SS soon to show:up: |
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This no sound/hydro line may be the factor that people are reporting no traffic on the UK east coast. They are there (as pic from ME2 shows) but you would not detect them until you could see them. Re:capaign restart I will post a guide for how to get this hydro fix with no re-start. This trick will only work with this fix - so if someone is using v1.0 and upgrades to v1.3 without a restart - only some parts will take effect. |
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There were too many and overlapping each other. I will post a pic with the new setup and you can then sea the fps in the SS |
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