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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

Fifi 01-14-13 08:29 PM

Yes, Nvidia 580...but with quite old drivers too (266.58) because of a flight sim i'm using beside SH...

Do you think it comes from that?

scissors 01-14-13 08:40 PM

Battery Guages
 
You apparently dont get the nice battery gauges until you get the 7C boat .

,Got the 7c boat and got the electric gauges with the nice dial .
Its Just amazing how much better things look everywhere .

volodya61 01-14-13 08:48 PM

Quote:

Originally Posted by Fifi (Post 1993088)
Yes, Nvidia 580...but with quite old drivers too (266.58) because of a flight sim i'm using beside SH...

solution for the "light bubbles" issue is removing bec_submarine.dds from the mod..
it's nVidia cards problem with this mod..

Fifi 01-14-13 09:22 PM

Thanks for the tip :up:

EDIT: removing this dds works fine!

SteelViking 01-20-13 03:37 AM

nvidia
 
Yes, I will confirm that this mod is not entirely compatible with nvidia graphics cards. This mod was developed by a team that all used ATI/AMD graphics cards, and thus were not aware initially of the incompatibility with nvidia cards. However, as has been mentioned by volodya61, if you remove bec_submarine.dds from the textures folder, you should see the lights appear the same as in the stock game. The lights were edited to be more yellow in color as they are incandescent lights, where as the stock game has very white light bulbs....a minor difference I know, but realism is always striven for in this line of modding.

Fifi 01-24-13 06:27 PM

Quote:

Originally Posted by scissors (Post 1993093)
You apparently dont get the nice battery gauges until you get the 7C boat .

,Got the 7c boat and got the electric gauges with the nice dial .
Its Just amazing how much better things look everywhere .

You are right!! Well almost :)
Since i got the VII B type, i now can see the nice gauges (and working!):

http://img4.hostingpics.net/pics/529631Batteries.jpg

JUST AWESOME :yeah:

Bathrone 04-19-13 11:30 PM

Hi, many thanks for this great mod.

Even at 1920 resolution I dont see my GPU mem useage go beyond about 1150 MB which is great with these nice detailed mods

Would it be possible please to release a new version to streamline the configuration requirements?

I note since 1.2, we have:

* The 1.2.2 Patch

* Patch for Fuel and clocks as discussed here:

http://www.subsim.com/radioroom/showthread.php?t=192758

So we end up with four different entries in the mod enabler. Too add to the confusion Sober in his mod profile is using the fuel patch with the clock patch under one profile entry in his mod enabler profile.

Would be great to see a 1.3 with just a simple single mod profile entry :arrgh!:

Delta Wolf 04-30-13 10:13 AM

Hey Guys,

I want to add "Reboot's Water Drips 1.1" to my mods but JSGME says it will conflict with "SteelViking's Interior Mod"

Here is the error log from JSGME

"Room_CR.sim" has already been altered by the "SteelViking's Interior Mod V1.2" mod.
"Room_CR.sim" has already been altered by the "SteelViking's Interior Mod V1.2.2 Patch" mod.
"Room_CT.sim" has already been altered by the "SteelViking's Interior Mod V1.2" mod.
"Room_DER.sim" has already been altered by the "SteelViking's Interior Mod V1.2" mod.


I have not installed this mod as i don't want any errors, Just wanted to know if i can install or is there is a workaround?

Here is my working mods list and install order i have at the moment.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
Capthelms Audio+SV Touch Ups
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_21_ByTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_3_0_jimimadrids_map_tools
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible

Thanks again guys :)

volodya61 04-30-13 10:28 AM

Quote:

Originally Posted by TiberiusXIV (Post 2049281)
I want to add "Reboot's Water Drips 1.1" to my mods but JSGME says it will conflict with "SteelViking's Interior Mod"
...
I have not installed this mod as i don't want any errors, Just wanted to know if i can install or is there is a workaround?

Have a look here - http://www.subsim.com/radioroom/show...&postcount=149

Delta Wolf 04-30-13 10:42 AM

Quote:

Originally Posted by volodya61 (Post 2049294)


Thanks again Volodya :up:

divingbluefrog 05-29-13 03:57 AM

Astonishing mod! :yeah:
I confess I didn't read all the 58 pages of the thread, but after installing the mod, my camera sometimes "jumps", like if I was trying to see over a wall just at eyes level. Don't know if my explanations make sens, but it's difficult to explain such a movement.

Choum 05-29-13 06:05 AM

Is there a fix for the VIIA electric room ?
I'm using an amd graphic card.

VIIA :

http://uppix.net/2/2/c/ab7e07d803fdf...744d902ftt.jpg

The same room in VIIB :

http://uppix.net/2/0/9/6ebdb873edbf9...d7f4a111tt.jpg

divingbluefrog 06-07-13 03:33 AM

If some of you find that the interior sub scenes are too bright, as I was, you can easily lower the power of the bulbs :
Disable SteelViking's Interior Mod V1.2.2 Patch,
go to Silent hunter 5/MODS/SteelViking's Interior Mod V1.2.2 Patch/data/cfg/lights.cfg
change

[HDR Interior Submarine]
MiddleGray=0.4 ; regulates the scene exposure - was 1.0 DBF

save, and enable SteelViking's Interior Mod V1.2.2 Patch with JSGME again.

Of course, you can adjust this value to fit your own taste...

tamagotchii2003 09-07-13 03:38 AM

Quote:

Originally Posted by Choum (Post 2064565)
Is there a fix for the VIIA electric room ?
I'm using an amd graphic card.

Choum thanks for posting this I have read for hours trying to figure out why my gauges also didn't look like the ones from Steel's screen shots. It would be rather nice for this to be included for the VIIA.

SnipersHunter 09-07-13 04:42 AM

Where can i download this mod? "Fuel Gauge WoGaDi_SteelViking's Interior"


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