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I did not support the pressing of shift+key or alt+key for the teleport hotkeys. I'll change the implementation of the teleport hotkeys so that multiple keys can be used for a teleport hotkey. |
Problem solved.....:woot:
In a single mission i didn`t see that button. Just took my campaign and voila....:yawn: Thanks for the time. :salute: |
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First off make the changes listed above in yellow. When you say the teleporting doesn't work, what happens when you press the 'O', 'U', or 'H' keys? Did you enable one of the TDC add-on mods? You have to enable either the All dials, minimal dials, spread angle only, or no dials TDC add-on mod for the mod to work correctly. If you have enabled one of those add-on mods then according to the way your options file is setup the dials will be visible right from the start. |
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in v1.7.0 here is the new way you will setup ANY hotkey used by the mod:
using the teleport hotkeys as an example: # the hotkeys assigned to the teleport commands # # Format: # # TeleportToObsScope = [ False, None, False ] # False = enabled # None = key used # False = shift key required # # so if you wanted the teleport to obs scope hot key to be shift + F1: # TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.F1, True ] # # if you didn't want to assign a hotkey for teleport to obs scope: # TeleportToObsScope = [ False, None, False ] # TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.Key4, False ] TeleportToAttackScope = [ True, MenuKeyManagerWrapper.Keys.Key5, False ] TeleportToUZO = [ True, MenuKeyManagerWrapper.Keys.Key6, False ] TeleportToRadar = [ True, MenuKeyManagerWrapper.Keys.Key7, False ] TeleportToHydrophone = [ True, MenuKeyManagerWrapper.Keys.Key8, False ] TeleportToDeckGun = [ True, MenuKeyManagerWrapper.Keys.Key9, False ] TeleportToFlakGun = [ True, MenuKeyManagerWrapper.Keys.Key0, False ] This will make it easier for you, easier for me, and give you more control of how you want the hotkey to be fired (just the key or requires shift+key) |
Logged in quickly today, using a single mission, VIIC and the first thing I did before moving or anything was teleport to the Obs scope. My camera disconnected and floated above the bridge. If I clicked the Teleport to Obs scope again it locked me back into place on the bridge.
Same happened with the Attack Scope button. However, once I climbed down and manually got on the Attack Scope the buttons started to work normally, for both scopes. |
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- just key press - shift + key press - shift + alt + key press currently I have 2 levels (key press, shift + key press) for user hotkeys in v1.7.0 |
Some of the F-keys don't work for me. I tried F3, F10 and F11 and they didnt work.
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EDIT: the game does not let you capture the F1-F11 keys (even though script manager says you can).....that is stange....it takes complete control of those keys. Very odd. I need to modify my commands.cfg file to remove any references to F1-F11 and see what happens. EDIT2: modified commands.cfg file to no avail. Game will not let you capture the F1-F11 keys. This totally goes against what script manager MenuKeyManagerWrapper says. So keys F1-F11 are off limits to us :nope: |
Sorry for the delayed response. I just returned from a breakfast meeting.
Having 3 Levels of key mappings adds a great deal of flexibility and that is always a good thing.:sunny: The determining factor as always is, "How easy is it to implement"?:hmmm: |
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Normal sweep icon fixed. Added teleport to UZO to WEPS-->Torpedo Attack and WO-->Choose deckgun target |
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