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-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

Hauptmann Walter Scherf 05-16-10 05:59 AM

Quote:

Originally Posted by kylania (Post 1393903)
It's pretty easy to raise them up out of the way. There's a few mods that do that by default. TheDarkWraith's NewUI + TDC for example.

Ok,it can be done that's good,can you tell me how I can do this then please.Sorry but I'm a noob with this info.

andredr 05-16-10 07:40 AM

Good morning everyone

I don't feel like reading all of the 57 page; so I don't know if this problem has been addressed.

This weekend, I came accross this glitch on sh5. I'm persuing a convoy in "Pride of the Royal Navy mission January 05, 1941, on the British escorts route". I see two King George V Battleship in the convoy. My XO and the recognition manuel conferms this. I attack and sink both of them. I don't get the credit and my mission is a failure. In the captain's log, I receive credit for two Dido Light Cruiser instead.

Has this also happened to you ?



andredr

M4XDmG 05-16-10 09:30 AM

Don't know if this is reported earlier in this thread, but I realized that you can't reach the bottom of the sea... I was trying to evade enemy sonar in shallow water, about 40 meters deep. I checked depth under keel and got deeper trying to reach the bottom and lie there dead silent. Suddenly I hear that the hull touched the bottom, but I got about 18m of water still below me. External cam confimed this... Wonder if enemy escorts still can ping me, or am I now at the bottom for them also so they can't find me if I lay still and silent... Alt tabbed here to write this, so I think I'll find it out soon, going back to game now. Still, I didn't come across this before patch 1.2, I think...

kylania 05-16-10 09:46 AM

Quote:

Originally Posted by M4XDmG (Post 1394413)
I got about 18m of water still below me. External cam confimed this... Wonder if enemy escorts still can ping me, or am I now at the bottom for them also so they can't find me if I lay still and silent

There's a visual area just above the ground you can't really pass. You'll never be "on the bottom". Also "silent and still" is not modeled into the sensors, so you wouldn't gain anything even if you were on the bottom. :O:

M4XDmG 05-16-10 11:06 AM

Quote:

Originally Posted by kylania (Post 1394429)
There's a visual area just above the ground you can't really pass. You'll never be "on the bottom". Also "silent and still" is not modeled into the sensors, so you wouldn't gain anything even if you were on the bottom. :O:

OK, now i feel REALLY dumb... :88) I just thought that if thermal layers, blind spot behind the enemy etc. are in the sim this would be too... And yes, I ment couple of meters above the bottom rather than touching it, that's why I really jumped from my seat when I started to hear screeching and general panicing sounds around my sub, 18m above the bottom! :doh: I actually got nearer in another spot, few meters from the bottom, but like you said, no luck. Enemy Tribal ran right over me.

But thanks for the info!

I guess then that enemy sonar works flawlessly in storms and in the influence of other ship's propeller turbulence (like in the middle of the convoy) etc...?

moscowexile 05-16-10 11:41 AM

Only got the game yesterday. Lots of little things that bug me about it. Clearly it's intended to be a kiddies' arcade shooter. And a First Officer with an eye patch! What's this? Nelson's 18th century navy or the Kriegsmarine of the 1940s? And the whole of Britain has "England" written over it: that'll bug some Jocks and Taffys for sure; Liverpool is where Bristol should be as well. I remember how they had Liverpool wrongly positioned in the vanilla SH3. I thought that they could have at least got Liverpool's location correct: it was, after alll, the Royal Navy nerve centre for the Western Approaches and homeport of subkiller Captain John Walker RN.

Such historical inaccuracies bug me, though they wouldn't bother arcade shooters, I'm sure.

And, unlike SH3, I cannot get my crew to speak German either and to have the whole show run in German.

Aber wir haben gewisse Mittel, um sie zum Reden zu bringen!

kylania 05-16-10 11:53 AM

Quote:

Originally Posted by moscowexile (Post 1394538)
Only got the game yesterday. Lots of little things that bug me about it. Clearly it's intended to be a kiddies' arcade shooter.

Turn on manual targeting and you'll see that it's not a "kiddies arcade shooter".

Quote:

Originally Posted by moscowexile (Post 1394538)
And a First Officer with an eye patch! What's this? Nelson's 18th century navy or the Kriegsmarine of the 1940s?

Ports in the wrong place I'll grant you is wrong, but the eye patch thing is so petty to complain about. If it bothers you that much, have him take it off.

Quote:

Originally Posted by moscowexile (Post 1394538)
And, unlike SH3, I cannot get my crew to speak German either and to have the whole show run in German.

Custom Install -> German Voices.

moscowexile 05-18-10 03:01 AM

Improving by the hour now mods are being added. I still maintain that out of the box the game's "arcady", as many others have also pointed out. And there are far too many bugs and glitches, but that's almost as was to be expected from Ubisoft: SH4 was the same when it was released.

The graphics are outstanding: they make modded SH3 pale in comparison. But the question is, no matter how breathtaking it may be to cruise down Kiel Fjord after leaving one's submarine pen, does such "eye candy" improve the quality of the game? Sure, it's nice, but whenever I play SH3 with SH3Commander, I always opt for missions to start at sea: I want to get out there hunting.

I have yet to experience SH5 on the hunt using manual targetting but I'm sure that it will be an exhilerating experience once the modders have got into action, if not before.

As regards the comment that my complaint about the executive officer's eye-patch is a petty one, I think it no more a petty complaint than those made by many in this forum about the ringing of sea boots on metal ladder rungs, which occurrence, I should think, would not have been an unnatural one on board a submarine, whereas an eye-patch wearing serving officer at sea in a WWII U-Boot would have been unheard of.

But each to his own taste.

Über Geschmack läßt sich nicht streiten!

convoy hunter 05-18-10 06:56 AM

my campaign is not moving on. I am sinking the ships that the mission needs to be completed and the bar is not moving.

mullier 05-20-10 09:02 PM

Floating Rocks
 
I came across of floating rocks when I was stirring away from the convoy which had too many merchants equipped with long range cannons. I was at periscope depth watching my VIIC when I noticed that it's almost hitting underwater rocks when sea depth was 125 m. When I sent the camera down to my surprise it revealed that they were floating above the sea floor. I have a print screen of it but I failed to paste it to the posting.
Location: ~300 miles East of Scapa Flow
Date: 26-02-1940
Mission: British Supplies

THE_MASK 05-20-10 09:17 PM

To remove the eye patch download this http://www.subsim.com/radioroom/down...o=file&id=1572

scratch81 05-21-10 05:07 AM

Is anyone else having issues with the sub diving past your desired depth? IE set depth for 120m and later find your approaching 200m depth? my boat just don't want to hold its depth past 70+ meters... still running stock w/1.2 patch, holding off on the mods till i get the feel of what im doing.

mullier 05-21-10 09:54 AM

Quote:

Originally Posted by scratch81 (Post 1399065)
Is anyone else having issues with the sub diving past your desired depth? IE set depth for 120m and later find your approaching 200m depth? my boat just don't want to hold its depth past 70+ meters... still running stock w/1.2 patch, holding off on the mods till i get the feel of what im doing.

What sub do you have, and what's your navigator skill level? I had similar experience with VIIA when my navigator had almost no skills. Though after I moved to VIIC and upgraded N. skills sub seems holding desired depth. Also all subs having problem maintaining the depth at low speed.

scratch81 05-21-10 10:53 AM

Quote:

Originally Posted by mullier (Post 1399303)
What sub do you have, and what's your navigator skill level? I has similar experience with VIIA when my navigator had almost no skills. Though after I moved to VIIC and upgraded N. skills sub seems holding desired depth. Also all subs having problem maintaining the depth at low speed.


all of them. and about half his skill set. the low speed bit is probably what im dealing with, though i just sink faster the faster i am going

update: yeah its the speed issue, had to go full speed ahead just to maintain, but i now know she'll hold 200m :P

Fire_Chief_24 05-22-10 11:33 AM

Stuck in hatch.
 
Quote:

Originally Posted by jwilliams (Post 1393927)
I keep getting stuck in the outer hatch during heavy seas. :nope:

I click hatch, it opens, i climb out. get half way out and the hatch closed on me. I couldnt move.

It's annoying, i have to wait for a break in the waves and then i can click the hatch and jump up. But its got to be timed right otherwise i have to wait a few more secs til next break in the waves.

Happened 5 times last night while playing.

Lay off the bratwurst for a few days! :salute:


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