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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

sh3rules 04-12-08 04:54 PM

I love this mod, hopefully it won't have a conflict with GWX 2.1.

Dutchie-one 04-13-08 10:50 AM

Help with a mod.
 
Hello Mate`s, I am nearly done with the Locations.cfg file for the S-Boot mod
the only thing I want is a small reworked mod of the Bordeaux.Dat file and the .TGA
Who is willing to help me with this ?
I do not know anything about moddeling

If you willing to help me send me a PM.

Thanks, Dutchie-one :up:

Etna 04-14-08 09:58 AM

S Boote Mod
 
I wish to say only THANK YOU to the modder.
As X^Flt MAS we tested the MOD a couple of days ago,and
we collected only good opinions .
Great ! Simply great.
At this point I do hope that in the near future someone will
make mods for our MAS 500 class and Italian Submarines.
It is quite strange,but the submarine fleet of II WW has been forgotten longer,even
the Italian Subs they wrote the history together British,American and German too.
I like to thing that some Modder will take in consideration to bring this one.
Thanks again guys !! Very but very good job !!
Well done !
ETNA
X^Flt MAS - GRUPSOM
www.xmasgrupsom.com

gord96 04-14-08 01:04 PM

Got everything all patched up and ready to go. One more question. Can you use SH3 Commander with this mod? Also is it best to use this mod when all your "regular" uboats careers are in port? :hmm:

Thanks

A6Intruder 04-14-08 11:28 PM

Quote:

Originally Posted by gord96
Got everything all patched up and ready to go. One more question. Can you use SH3 Commander with this mod? Also is it best to use this mod when all your "regular" uboats careers are in port? :hmm:

Thanks

I use it with, and i could not find any reason until now, why not.
Kind regards:up:

gord96 04-18-08 02:17 AM

wow! :rock:

what a great mod. had alot of fun with it tonight. making an attack run on an enemy ship is quite a rush!

quick question. I used the GWX enhanced dmg effects. I read the readme file but am still a little confused. I had the original dmg effects mod loaded. when i loaded the main S-boat mod it had an error. So i took off the GWX dmg effects mod and just installed the main mod again and it ran great. So if I want the dmg effects i install in this order?

1)Main S-boat mod
2)GWX Dmg effects mod
3)S-boat smg effects mod

Just want to make sure i am doing it right because it gives an error message.

Thanks again. This mod is so much fun. I cant see myself going back to a sub for a while :up:

linerkiller 04-18-08 06:22 AM

Now that GWX 2.1 is out we are waiting for the release of the final stuff:D ...Looking forward to it:yep: :arrgh!:

gord96 04-18-08 10:21 AM

wow. this mod gets better every second.

just to clarify, if i add the mods in the order you said, I still get warnings from JSGM. Is that ok?

What does the imp dmg effects do on the S-Boot anyway?

Thanks again for this great mod! :up:

gord96 04-18-08 04:37 PM

Thanks Milhayl!

Is it possible to take the S-Boot to the med when a base opens there??

:hmm:

Madox58 04-18-08 05:10 PM

If you can run Enhanced Damage in 2.0
There should be no or less problems with the 2.1 version.

gord96 04-18-08 05:44 PM

awesome. another question. i dont have those dials on the left side of the screen. is that a seperate mod?

gord96 04-18-08 06:20 PM

groovy!

you rule man!! :rock:

Penelope_Grey 04-19-08 10:07 AM

Mikhayl... at long last... thought you could get rid of me eh!? :arrgh!:

S-Boat.... 2.1 compatible????

Yes!?

Been waiting very very patiently to have a go at this!

IronX 04-19-08 02:06 PM

Mirror?
 
Can someone please mirror this? RapidShare has got to be one of the most user-unfriendly download sites on the net.

Thanks.

Penelope_Grey 04-19-08 03:36 PM

Well done Mik!


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