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Hi
Really like this mod and was just wondering if this was actually what uboats had fitted ? How realistic is this mod? Cheers Rasher |
Thanks Mikhayl:up:
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I have to say I love the overall GUI, thanks OLC.
I also like the manual targeting gizmos. They take a bit getting used to but are very effective. I was just wondering though...the range calculation takes a bit of time during an 'active' engagement, is there any quicker way of getting the range ? Also, the bridge UZO doesn't have the silver wiz wheel so how should we get the Speed, Range and AOb using the UZO ? Thanks.... |
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Chart the target's course over time (this is very easy on the surface cos your WO can tell you range/bearing at the click of a button) and from that derive speed and (once you're in firing position) AOB. Finally, ask your WO to report nearest contact just before firing and he'll give you the range accurate to within 100m. Speed can also be calculated using the U-Jagd chrono in the UZO. |
OLC thanks adding that to the Obs. & for pointing out something I should have realised.:|\\
That's what I get for posting in haste. Solved the officer icons btw. Actually had to rollback, uninstall 1.2 OLC then uninstall Capt America icons, then reinstall 1.2 OLC then load the icons. http://huntny.us/sh3/olc/47_578.jpg |
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Your workaround would work in the odd situation that you stumble into an Iowa at such close range (personally I would skip the correction completely and just take a "false" range to get the AOB, but I understand your desire to keep it in line with your tutorial). It's a good range to fire at that battleship, but my firing solution would be set up long before that. I would have to say that a Granville at 4600 m is a more likely scenario. |
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there are some easy methods of calculating the targets course and distance when surfaced without using the WO's unrealistic measures. take a bearing three times (visual or by using the hydrophon when submerged) and paint it in your map (the time between the measures must be the same, of course). then you know the course, paint it in your map. after having it, take the distance by estimating the targets speed and look in the time/speed charts, which are included in OLC gui. when a speed estimation isnt possible, take a parallel course and try to drive the same speed with your own sub. after this procedure, you have a good plan of the situation (targets speed and course) in your map. now its time to take a good firing position. when in short distance, submerge and take the exact data for your shot by the instruments given in the periscope. perhaps hitman can give us more information about the techniques used in former times when surfaced. greetz, JAeger |
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During the simultaneous development of the U-Jagd tools mod and the OLC GUI, Neal was kind enough to setup a private forum for Joe, Hitman and I to discuss ideas. This is a quote from a discussion in that forum about how to implement "realistic" surface attacks: Quote:
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Nice, looking forward to it:up:
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edit: on your picture, it doenst seem to be a maritime vehicel. are there any proofs for your thesis, this was usd in the kriegsmarine? greetz, Jaeger |
look at my sig of the cruiser java. You can find the same tool. Only much bigger.
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It looks to me like it works like the periscope stadimeter in reverse. Instead of measuring the angle subtended by a target of known or estimated length, you instead use the known distance apart by the two lenses on the tool.
Let's say the two ends of the rangefinder are exactly 1 meter apart. In each end of the rangefinder there is an optical system. You have an eyepiece on the centre. You get two images, one from each lens. You swivel the lenses until the two images of the target that you see are perfectly superimposed. this will give you an angle, A. You then have completed a triangle whereby range = 1 meter x tan A. So for example, a target 5000m away would show an angle of 89.985 degrees. I guess the bigger you can make this tool, the more accurate it'll be That's my best guess, anyway I don't think it can be modelled either, so you might as well include the SH3 UZO station as it would do more or the less the same thing albeit with much greater accuracy. joe |
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