SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Kumando 02-01-08 05:48 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Kumando
Hi OLC ist it possible to reinclude these 10 markings in both scopes?

Possible, yes, but I'd prefer to leave them out.

Why is that? can you teach me how to put it?

Rasher 02-01-08 05:52 PM

Hi

Really like this mod and was just wondering if this was actually what uboats had fitted ? How realistic is this mod?

Cheers

Rasher

Rasher 02-01-08 05:59 PM

Thanks Mikhayl:up:

Uber Gruber 02-01-08 08:08 PM

I have to say I love the overall GUI, thanks OLC.

I also like the manual targeting gizmos. They take a bit getting used to but are very effective. I was just wondering though...the range calculation takes a bit of time during an 'active' engagement, is there any quicker way of getting the range ?

Also, the bridge UZO doesn't have the silver wiz wheel so how should we get the Speed, Range and AOb using the UZO ?

Thanks....

onelifecrisis 02-01-08 08:18 PM

Quote:

Originally Posted by Uber Gruber
Also, the bridge UZO doesn't have the silver wiz wheel so how should we get the Speed, Range and AOb using the UZO ?

Thanks....

You do it the same way they did IRL. :yep:

Chart the target's course over time (this is very easy on the surface cos your WO can tell you range/bearing at the click of a button) and from that derive speed and (once you're in firing position) AOB. Finally, ask your WO to report nearest contact just before firing and he'll give you the range accurate to within 100m.

Speed can also be calculated using the U-Jagd chrono in the UZO.

danurve 02-01-08 11:23 PM

OLC thanks adding that to the Obs. & for pointing out something I should have realised.:|\\
That's what I get for posting in haste.
Solved the officer icons btw. Actually had to rollback, uninstall 1.2 OLC then uninstall Capt America icons, then reinstall 1.2 OLC then load the icons.

http://huntny.us/sh3/olc/47_578.jpg

Uber Gruber 02-02-08 06:36 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Uber Gruber
Also, the bridge UZO doesn't have the silver wiz wheel so how should we get the Speed, Range and AOb using the UZO ?

Thanks....

You do it the same way they did IRL. :yep:

Chart the target's course over time (this is very easy on the surface cos your WO can tell you range/bearing at the click of a button) and from that derive speed and (once you're in firing position) AOB. Finally, ask your WO to report nearest contact just before firing and he'll give you the range accurate to within 100m.

Speed can also be calculated using the U-Jagd chrono in the UZO.

Thanks for the help. I've not used the WO for anything during last 2 years as generally prefer to do things myself. Might be time to invite him to the party:yep:

Storabrun 02-02-08 06:48 AM

Quote:

Originally Posted by onelifecrisis

Consider this:
A ship has a mast height of around 15-20 marks at 1.5X zoom. You line this up with the scratch mark at ~15 AOB. Next, according to the video, you rotate clockwise... and hit your stop mark.

This could actually be worked around by changing the process so that instead of rotating clockwise and then "correcting" for 1.5X zoom by rotating counter-clockwise (from ~15 to 90 AOB) you do the correction first. The only problem with that is, I have to record another 40 minute video! :-?

Or I suppose I could just add to the tutorial's "addendum" text file. :hmm:

Ok, that's something I didn't consider at all. Probably because I never take AOB readings at such close range, 15 vertical marks in low zoom is about 420 m away from an Iowa battleship and for a merchant it would be off the range scale (200m) for anything with double mast 50 or lower. The range would be 290 m for the "tallest" merchants (74m) which is a bit short for your torpedo to arm.

Your workaround would work in the odd situation that you stumble into an Iowa at such close range (personally I would skip the correction completely and just take a "false" range to get the AOB, but I understand your desire to keep it in line with your tutorial). It's a good range to fire at that battleship, but my firing solution would be set up long before that. I would have to say that a Granville at 4600 m is a more likely scenario.

Jaeger 02-02-08 06:51 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Uber Gruber
Also, the bridge UZO doesn't have the silver wiz wheel so how should we get the Speed, Range and AOb using the UZO ?

Thanks....

You do it the same way they did IRL. :yep:

Chart the target's course over time (this is very easy on the surface cos your WO can tell you range/bearing at the click of a button) and from that derive speed and (once you're in firing position) AOB. Finally, ask your WO to report nearest contact just before firing and he'll give you the range accurate to within 100m.

Speed can also be calculated using the U-Jagd chrono in the UZO.

thats not correct i think. the WO didnt have a possibility to check distances to targets in former times. the only way to get distances was estimating them or using some helping techniques. thats why i dont use the WO.

there are some easy methods of calculating the targets course and distance when surfaced without using the WO's unrealistic measures. take a bearing three times (visual or by using the hydrophon when submerged) and paint it in your map (the time between the measures must be the same, of course). then you know the course, paint it in your map. after having it, take the distance by estimating the targets speed and look in the time/speed charts, which are included in OLC gui. when a speed estimation isnt possible, take a parallel course and try to drive the same speed with your own sub. after this procedure, you have a good plan of the situation (targets speed and course) in your map. now its time to take a good firing position. when in short distance, submerge and take the exact data for your shot by the instruments given in the periscope.

perhaps hitman can give us more information about the techniques used in former times when surfaced.

greetz, JAeger

onelifecrisis 02-02-08 07:19 AM

Quote:

Originally Posted by Jaeger
thats not correct i think. the WO didnt have a possibility to check distances to targets in former times. the only way to get distances was estimating them...

You're right, and you're wrong. :p They estimated it. And they were rather good at it - certainly good enough to provide firing solution range by visual estimate - and this is what they did.

Quote:

Originally Posted by Jaeger
perhaps hitman can give us more information about the techniques used in former times when surfaced.

greetz, JAeger

My information comes directly from Hitman - he was actively involved in the making of this mod and is the source of all my historic information.

During the simultaneous development of the U-Jagd tools mod and the OLC GUI, Neal was kind enough to setup a private forum for Joe, Hitman and I to discuss ideas. This is a quote from a discussion in that forum about how to implement "realistic" surface attacks:

Quote:

Originally Posted by Hitman
The WO giving you range is reasonable and much preferable to having stadimeter in the UZO. Since the IWO conducted the shooting on surface and even chose the targets (While the captain directed the U-Boat and kept awareness of the tactical situation), it should be even realistic to ask him for a complete firing solution, asuming he is estimating all values or has had them passed over from the navigator's plot.


onelifecrisis 02-02-08 07:21 AM

Quote:

Originally Posted by Storabrun
Quote:

Originally Posted by onelifecrisis

Consider this:
A ship has a mast height of around 15-20 marks at 1.5X zoom. You line this up with the scratch mark at ~15 AOB. Next, according to the video, you rotate clockwise... and hit your stop mark.

This could actually be worked around by changing the process so that instead of rotating clockwise and then "correcting" for 1.5X zoom by rotating counter-clockwise (from ~15 to 90 AOB) you do the correction first. The only problem with that is, I have to record another 40 minute video! :-?

Or I suppose I could just add to the tutorial's "addendum" text file. :hmm:

Ok, that's something I didn't consider at all. Probably because I never take AOB readings at such close range, 15 vertical marks in low zoom is about 420 m away from an Iowa battleship and for a merchant it would be off the range scale (200m) for anything with double mast 50 or lower. The range would be 290 m for the "tallest" merchants (74m) which is a bit short for your torpedo to arm.

Your workaround would work in the odd situation that you stumble into an Iowa at such close range (personally I would skip the correction completely and just take a "false" range to get the AOB, but I understand your desire to keep it in line with your tutorial). It's a good range to fire at that battleship, but my firing solution would be set up long before that. I would have to say that a Granville at 4600 m is a more likely scenario.

Well I have implemented your "sweet spot" anyway and - playing with the workaround I suggested - it works perfectly and is definitely an improvement. I'll almost certainly put it in the next version. :up:

Storabrun 02-02-08 10:33 AM

Nice, looking forward to it:up:

Jaeger 02-03-08 07:30 AM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Jaeger
thats not correct i think. the WO didnt have a possibility to check distances to targets in former times. the only way to get distances was estimating them or using some helping techniques. thats why i dont use the WO.

Here's a nice pic of the "rangefinder" they used back then :

http://www.collectrussia.com/sBoot/s...angefinder.jpg

They had the same kind in the Luftwaffe for the flak units to estimate aircraft distances, so I believe that the WO could get a quite precise range estimation :hmm:

nice picture. i have never seen this instrument before. can you explain, how it works? would it be possible to implement it in sh3. i want to use it myself...

edit: on your picture, it doenst seem to be a maritime vehicel. are there any proofs for your thesis, this was usd in the kriegsmarine?

greetz, Jaeger

java`s revenge 02-03-08 07:57 AM

look at my sig of the cruiser java. You can find the same tool. Only much bigger.

joegrundman 02-03-08 08:24 AM

It looks to me like it works like the periscope stadimeter in reverse. Instead of measuring the angle subtended by a target of known or estimated length, you instead use the known distance apart by the two lenses on the tool.

Let's say the two ends of the rangefinder are exactly 1 meter apart. In each end of the rangefinder there is an optical system. You have an eyepiece on the centre. You get two images, one from each lens. You swivel the lenses until the two images of the target that you see are perfectly superimposed. this will give you an angle, A.

You then have completed a triangle whereby range = 1 meter x tan A.

So for example, a target 5000m away would show an angle of 89.985 degrees.

I guess the bigger you can make this tool, the more accurate it'll be

That's my best guess, anyway

I don't think it can be modelled either, so you might as well include the SH3 UZO station as it would do more or the less the same thing albeit with much greater accuracy.

joe


All times are GMT -5. The time now is 05:17 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.