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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

Snaptrap 05-25-08 02:33 PM

Quote:

Originally Posted by DrBeast
Wow...that must be the first time I've seen two AI ships collide! They always seem to possess this uncanny ability of avoiding collision ALL THE TIME! Well done! :up:

The AI might seem to react a little different with the tweaks to their vessels, so there will be that odd mistake that ship captains can make. I felt they had too much skill in avoiding collisions as well. Some slight displacement adjustments fixed that, but the refinements might take longer than expected. Everything must be perfect.

Grein 05-28-08 03:38 PM

Just to keep this up!
Need that mod ;)

ivank 05-28-08 03:57 PM

the KG in my game is missing the main gun textures, they just appear black. why is that?

Snaptrap 05-28-08 04:21 PM

Quote:

Originally Posted by ivank
the KG in my game is missing the main gun textures, they just appear black. why is that?

I can't see the problem being related to this mod. NSM is all about vessel functionality. Do you have any other mods applied?

Ronin1975 05-29-08 01:53 AM

Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?

Cheers
Ronin

W4lt3r 05-29-08 01:57 AM

"Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?"

Because it isn't updated yet to support the UBM Expansion pack, aka patch 1.5, I do not know when it is going to be updated to be compabilitble with the 1.5 :roll:

Ronin1975 05-29-08 02:24 AM

Quote:

Originally Posted by W4lt3r
"Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?"

Because it isn't updated yet to support the UBM Expansion pack, aka patch 1.5, I do not know when it is going to be updated to be compabilitble with the 1.5 :roll:

:hmm: Interresting, because some are saying that it works fine with 1.5 as long as I doesn't play u-boats. Like one I quoted below

Quote:

Originally Posted by Quagmire
Go ahead and install NSM. It works fine with v1.5 as long as you do not play the U-Boat missions. I am an American skipper at heart and I did my time in the Kreigsmarine back in the SHIII days.
.

thanks for the info

Snaptrap 05-29-08 07:00 AM

Unfortunately my work on transfering this over to 1.5 has been temporarily suspended. This morning my employer had informed that they decided to use a different client for their projects and because I work freelance, much of my time is going to be directed towards filling the gap. I apologize but those f'n bill have to be paid. It's probably time to find a permanent position with one employer.

DrBeast 05-29-08 07:09 AM

No need to apologize. RL issues always precede. Good luck with the new project! :up:

Ronin1975 05-29-08 07:17 AM

Quote:

Originally Posted by Snaptrap
Unfortunately my work on transfering this over to 1.5 has been temporarily suspended. This morning my employer had informed that they decided to use a different client for their projects and because I work freelance, much of my time is going to be directed towards filling the gap. I apologize but those f'n bill have to be paid. It's probably time to find a permanent position with one employer.

Don't apologize, I totally understand that important things has to be done first. (like a job)

besides ...I'm a patient guy :D


I've noticed your from Alberta....

Go Oilers GO...:rock:

http://img412.imageshack.us/img412/446/oilerszo7.gif

gimpy117 05-29-08 09:18 PM

thought I'd bring up that I'm using the light version in 1.5 fine....

Doolittle81 05-29-08 10:23 PM

Quote:

Originally Posted by gimpy117
thought I'd bring up that I'm using the light version in 1.5 fine....

I think the heart of the issue is that NSM does not provide the improved sinking, etc, of the American ships...which one would be sinking if playing the UBoat commander. The Japanese Ships in 1.5 will show the NSM sinlking effects. As far as I understand it.

Fincuan 05-29-08 11:32 PM

Quote:

Originally Posted by Doolittle81
... As far as I understand it.

I understood it exactly the same way as you did, and just in case I always disable NSM when driving U-Boats. Seems to work as intended.

AlmightyTallest 05-30-08 04:08 AM

Only problem I've encountered with NSM Classic and v1.5 with RFB was that some destroyers, like the akizuki for example, sometimes have taken 6 Mk 14 torpedoes (And that's 6 torpedoes that worked and exploded as designed) to sink one destroyer. Sometimes it works great though on the same ship, but other times I don't know why they don't sink.

keltos01 05-30-08 05:06 AM

slow sinking
 
should've fired a kaiten.. oops wrong side !:rotfl:


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