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Just to keep this up!
Need that mod ;) |
the KG in my game is missing the main gun textures, they just appear black. why is that?
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Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?
Cheers Ronin |
"Hi there, It maybe a stupid question, but I spend hours trying to locate this topic about the NSM MOD....Why isn't it "sticky" like the other MOD'S?"
Because it isn't updated yet to support the UBM Expansion pack, aka patch 1.5, I do not know when it is going to be updated to be compabilitble with the 1.5 :roll: |
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Unfortunately my work on transfering this over to 1.5 has been temporarily suspended. This morning my employer had informed that they decided to use a different client for their projects and because I work freelance, much of my time is going to be directed towards filling the gap. I apologize but those f'n bill have to be paid. It's probably time to find a permanent position with one employer.
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No need to apologize. RL issues always precede. Good luck with the new project! :up:
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besides ...I'm a patient guy :D I've noticed your from Alberta.... Go Oilers GO...:rock: http://img412.imageshack.us/img412/446/oilerszo7.gif |
thought I'd bring up that I'm using the light version in 1.5 fine....
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Only problem I've encountered with NSM Classic and v1.5 with RFB was that some destroyers, like the akizuki for example, sometimes have taken 6 Mk 14 torpedoes (And that's 6 torpedoes that worked and exploded as designed) to sink one destroyer. Sometimes it works great though on the same ship, but other times I don't know why they don't sink.
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slow sinking
should've fired a kaiten.. oops wrong side !:rotfl:
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