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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Von_Stolzenberg 01-29-12 01:06 PM

Ok got it woking now.
Thank you kind Sir, and I will enjoy your mod =)

Edit:

I know its Off topic.
Are there no Raincoats for the crew in SH5? cruised through the arctic sea with crew in Tshirts =D

Adriatico 01-29-12 07:35 PM

Quote:

Originally Posted by TheDarkWraith (Post 1829420)
Yes there is. The OptionsFileEditorViewer app allows you to set the zoom level for this gauge :up:

But it doesn't change zoom level... whatever I set the first number ?
Other values: Default, minimial values... are locked... :hmmm:

http://img441.imageshack.us/img441/3383/dialgrowth.jpg

What ever I change the first number and save - it pops up large in game ???

Are you sure it changes zoom level... or just speed of zooming ?
:06:
What should I set the first number to stop zooming... or slightly zoom.
Thanks in advance TDW
:o

TheDarkWraith 01-29-12 08:57 PM

Quote:

Originally Posted by Adriatico (Post 1829733)
But it doesn't change zoom level... whatever I set the first number ?
Other values: Default, minimial values... are locked... :hmmm:

The easiest way to disable zoom on it is to set the options SH5 Enhanced rudder dial can zoom and SH5 Enhanced heading dial can zoom to false. Both of these options are under the dials tab I showed earlier.

Luken 01-30-12 04:08 AM

Quote:

Originally Posted by TheDarkWraith (Post 1829422)
I'm not following what you're asking :hmmm:

I can make the attack disc do just about anything but I need to understand the whys and hows before I can make/edit something.

Ok so the thing is - the outer ring of attack disc represents our u-boat, so it is much more natural to be able to lock this ring to u-boat heading instead of compass rose :) . I think that would be much more useful and intuitive (and I'm using attack disc a lot and love it) .

Trevally. 01-30-12 12:54 PM

Quote:

Originally Posted by Luken (Post 1829880)
Ok so the thing is - the outer ring of attack disc represents our u-boat, so it is much more natural to be able to lock this ring to u-boat heading instead of compass rose :) . I think that would be much more useful and intuitive (and I'm using attack disc a lot and love it) .

Sorry - I do not understand why you want this changed:hmmm:

The outside ring is the relative bearing ring and thus should always be at 0.
When you then set the compass rose to your heading - you can easily see the true and relative bearings. Making chartwork much easier.

Sartoris 01-30-12 05:41 PM

Did you disable the mod before tweaking the options?

Luken 01-30-12 05:53 PM

Quote:

Originally Posted by Trevally. (Post 1830081)
Sorry - I do not understand why you want this changed:hmmm:

The outside ring is the relative bearing ring and thus should always be at 0.
When you then set the compass rose to your heading - you can easily see the true and relative bearings. Making chartwork much easier.

Ah, so you are looking at disc from the u-boats point of view, i'm looking from the "maps" point of view, maybe I will try to look at it that way :) .

Adriatico 01-31-12 03:46 AM

Quote:

Originally Posted by Sartoris (Post 1830315)
Did you disable the mod before tweaking the options?

You are right... got it now.
Many thanks!:up:

orlos2 01-31-12 09:14 AM

Hi everybody :)
I downloaded and installed this mod properly (i think, lol). Everything in game is alright, Im using SH3 layout. But I have a little problem - when I ask for a depth to keel, I hear a *beep* sound but I don't get any message how far is to the bottom of sea. Please help :(

Luken 01-31-12 10:16 AM

Quote:

Originally Posted by orlos2 (Post 1830604)
Hi everybody :)
I downloaded and installed this mod properly (i think, lol). Everything in game is alright, Im using SH3 layout. But I have a little problem - when I ask for a depth to keel, I hear a *beep* sound but I don't get any message how far is to the bottom of sea. Please help :(

This is a known bug, it can be fixed temporarily if you will just save and load a game (if doesn't work try few more times). I don't know if there is a permanent fix for this.

TheDarkWraith 02-01-12 06:59 PM

Quote:

Originally Posted by Luken (Post 1830326)
Ah, so you are looking at disc from the u-boats point of view, i'm looking from the "maps" point of view, maybe I will try to look at it that way :) .

And the conclusion is :06:

Luken 02-01-12 07:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1831402)
And the conclusion is :06:

Well to be honest I somehow can imagine how this function can be useful for someone in specific circumstances, but I still think that locking outer disc (instead of compass), to boat heading is better.

Reasoning:
1. Attack disc contain directions of multiple objects and relations between them.
2. If you lock compass rose to the heading of your boat - it will ruin directions of OTHER objects in relation to compass when you change direction, BUT if you lock only outer ring to our boat heading - relation between direction of enemy ship and compass rose will remain correct.

Am I wrong here? :-?

Trevally. 02-02-12 12:52 PM

Most of the information that you will get is from your crew.
Your crew will always report heading, bearing from the bow zero bearing.

The only time you need a north bearing is when you are plotting on the map.

I think this is why the outer disc must be set at the zero and the compass is your heading.

@Luken - if you try using real nav where you maps are blank and every bit of information you get is from your crew using the bow as the zero marker you will see how much better this is.

After just re-reading the attack hand book - I can find no example where the A disc should not be anything other that 180 at the top and the B disc is set to your heading (true)

Bilge_Rat 02-06-12 09:52 AM

Hi, I am hoping someone can help me, I am having a problem upgrading from 6.4.0 to 6.9.0. Every version up to 6.4.0 worked flawlessly.

I installed a clean 6.9.0 using JSGME and following the instructions in the first post. It is installed correctly as per the "file validator" and by looking at the SH5 file structure. However, when I go to the "options file editor", it is totally blank. I tried manually pointing the editor to the options text file, but it does not see it. I also tried bypassing it and manually editing the options file myself, as had been the standard practice up to 6.4.0, but that screws up my game.

I am planning to do a full reinstal of SH5, since after 2 years of modding and tweaking, I seem to have some problem files, the "validator" warns me of many "errors". However, I want to make sure I instal 6.9.0 properly to the new instal.

Trevally. 02-06-12 01:37 PM

Quote:

Originally Posted by Bilge_Rat (Post 1834015)
Hi, I am hoping someone can help me, I am having a problem upgrading from 6.4.0 to 6.9.0. Every version up to 6.4.0 worked flawlessly.

I installed a clean 6.9.0 using JSGME and following the instructions in the first post. It is installed correctly as per the "file validator" and by looking at the SH5 file structure. However, when I go to the "options file editor", it is totally blank. I tried manually pointing the editor to the options text file, but it does not see it. I also tried bypassing it and manually editing the options file myself, as had been the standard practice up to 6.4.0, but that screws up my game.

I am planning to do a full reinstal of SH5, since after 2 years of modding and tweaking, I seem to have some problem files, the "validator" warns me of many "errors". However, I want to make sure I instal 6.9.0 properly to the new instal.

Hi Bilge Rat:salute:

To use the options editor:-
Add TDWs UI to your MODS folder, but do not install.
Open the editor and click file
Click set path to menu.txt
Point it to C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu\ menu.txt
Click set SH5 install path - here I pointed it to C:\Ubisoft\Silent Hunter 5
Next click open and select TheDarkWraithUserOptions

You can now edit the the options - save - and then install the UI mod.
You only have to point the editor to these things once. the next time you use it - it will remember your settings.

Also post your error from the validator and someone will go through it with you. If you use OHII - post it in that thread and I will check it:up:


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