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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 01-04-12 12:07 AM

Quote:

Originally Posted by kiwi_2005 (Post 1815081)
Okay I'm going nuts here, I'm trying out manual targeting for the first time and for the life of me I can't find the ship manual in the UI? press f1 only shows Stormy's keys from his mod there is no key for the ship manual showing. I don't know if I should be asking here or in stormy s thread but I am using TDW UI 6_9_0. Is the ship manual the one where you choose out of 3-4 ships in the ID part is that the manual? :oops: Because I have always played with auto targetting I never used a ship manual and in Stoianm video it shows him using one with the TDW UI.

I had to let a fat juicy tanker go pass just before because this dumb Captain couldn't find his ship manual! The crew are discussing whether to throw me overboard :rotfl2:

You have the stock recognition manual available from the scopes (click on the XO picture to bring it up in a scope view). You also have my SOAN available. Click on the charts icon and drag SOAN out from the upper left of your screen.

kiwi_2005 01-04-12 03:28 AM

Quote:

Originally Posted by TheDarkWraith (Post 1815105)
You have the stock recognition manual available from the scopes (click on the XO picture to bring it up in a scope view). You also have my SOAN available. Click on the charts icon and drag SOAN out from the upper left of your screen.

Ok thanks for that I will take a look next time im in the game.

charognard 01-04-12 09:37 AM

anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.

TheDarkWraith 01-04-12 10:46 AM

Quote:

Originally Posted by charognard (Post 1815239)
anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.

Short answer - no. I didn't give this option.

ETsd4 01-04-12 02:46 PM

Quote:

Originally Posted by charognard (Post 1815239)
anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.

Dont know what a "death mark system" is. I have disabled the death-marks on the map with the TDW-option-editor.

charognard 01-04-12 04:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 1815256)
Short answer - no. I didn't give this option.

and can we imagine you ll give this option ? ^^

charognard 01-05-12 09:01 AM

hi again ^^

Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ??

TheDarkWraith 01-05-12 11:11 AM

Quote:

Originally Posted by charognard (Post 1815791)
hi again ^^

Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ??

true :up:

ft 01-05-12 11:20 AM

Allright, I give up. :)

Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one.

I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers.

I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working?

It's a PITA to bump up against, now that we're finally allowed to do our own navigation!

On a sidenote: Are currents modelled for the navigation? Wind effects?

Best regards,
Fred

TheDarkWraith 01-05-12 11:24 AM

Quote:

Originally Posted by ft (Post 1815873)
Allright, I give up. :)

Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one.

I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers.

I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working?

It's a PITA to bump up against, now that we're finally allowed to do our own navigation!

On a sidenote: Are currents modelled for the navigation? Wind effects?

Best regards,
Fred

I haven't seen currents or wind effects modeled in the game as far as navigation goes.

For changing to imperical isn't there a game option you also have to set for this? :hmmm:

ft 01-05-12 12:42 PM

Sír,
I'm now much obliged not only for your excellent mod but also for your immediate support with basic game features!

If anyone comes looking at me, I'll be over in the corner next to the guy with a t-shirt saying "I'm with stupid". :oops:

No more time for idle banter - I must make it to Kiel before dusk! Heading set, ETA at next breakpoint 12:55Z! :salute:

I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV...

Cheers,
Fred

TheDarkWraith 01-05-12 01:46 PM

Quote:

Originally Posted by ft (Post 1815912)
I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV...

I'm a pilot also (private airplane SEL and private helicopter SEL) and I find that I use the metric system in this game. I just can't use the imperical system with this game :)

quink99 01-05-12 08:22 PM

It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;

http://www.subsim.com/radioroom/downloads.php?do=file&id=2847

TheDarkWraith 01-05-12 10:47 PM

Quote:

Originally Posted by quink99 (Post 1816145)
It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;

http://www.subsim.com/radioroom/down...o=file&id=2847

somehow I missed this one :yeah:

Captain_AJ 01-06-12 02:17 PM

TAI MAP QUESTION
 
In the editor , Is posible make the TAI amp fuctiona; as well as the nav map , Currently iam not getting plot or clesistal marks when I ask the navagator to make a mark on the map . Its a pain in the but to keep switching from the scope to the nav map . I cannot see anything on the Tai map to some quck ploting for targets :damn:


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