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anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.
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hi again ^^
Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ?? |
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Allright, I give up. :)
Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one. I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers. I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working? It's a PITA to bump up against, now that we're finally allowed to do our own navigation! On a sidenote: Are currents modelled for the navigation? Wind effects? Best regards, Fred |
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For changing to imperical isn't there a game option you also have to set for this? :hmmm: |
Sír,
I'm now much obliged not only for your excellent mod but also for your immediate support with basic game features! If anyone comes looking at me, I'll be over in the corner next to the guy with a t-shirt saying "I'm with stupid". :oops: No more time for idle banter - I must make it to Kiel before dusk! Heading set, ETA at next breakpoint 12:55Z! :salute: I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV... Cheers, Fred |
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It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;
http://www.subsim.com/radioroom/downloads.php?do=file&id=2847 |
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TAI MAP QUESTION
In the editor , Is posible make the TAI amp fuctiona; as well as the nav map , Currently iam not getting plot or clesistal marks when I ask the navagator to make a mark on the map . Its a pain in the but to keep switching from the scope to the nav map . I cannot see anything on the Tai map to some quck ploting for targets :damn:
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