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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

chopra 11-28-11 06:19 PM

flares only
 
Hello
I'm new on board :arrgh!:
DarkWraith, it is possible to create flares mod only ??

Thx for possible positive results

Magic1111 11-29-11 07:11 AM

Quote:

Originally Posted by chopra (Post 1795698)
Hello
I'm new on board :arrgh!:

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

THE_MASK 12-04-11 09:33 PM

Just looking at the C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith\data\Sound
sh.sdl file . Using sdl editor version 1.2 .

What are all the entries with Priority 128 !
Is this correct ?
Half of the entries show up with the warning sign in the editor .

Dignan 12-18-11 02:42 PM

If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .

mobucks 12-18-11 06:51 PM

you would lose some or all of the new effects applied to ships taking damage.

TheDarkWraith 12-19-11 01:56 AM

Quote:

Originally Posted by Dignan (Post 1807178)
If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .

sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.

Dignan 12-19-11 10:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1807461)
sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.


I'll check but I think its the only mod with a zone file in my mod soup

PL_Andrev 01-01-12 03:24 PM

Captain, is... snowing!
http://img840.imageshack.us/img840/5...1324241302.jpg

I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685

TheDarkWraith 01-01-12 04:24 PM

Quote:

Originally Posted by Antar (Post 1813613)
Captain, is... snowing!
I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685

Yeah I've seen this. Why they keep playing with such an old and antiquated game engine is beyond me. Wish them luck.

When I finish the GR2 Editor/Viewer I have a list of things to do :yep:

urfisch 01-02-12 05:33 AM

in the end, its all about gameplay, rb. you should have noticed that already...

:yep:

mikaelanderlund 01-02-12 06:58 AM

SH3=home for the aged :D

Sailor Steve 01-02-12 08:33 AM

Quote:

Originally Posted by urfisch (Post 1813883)
in the end, its all about gameplay, rb. you should have noticed that already...

:yep:

That's why I still play AOD. :O:

Husksubsky 01-02-12 01:26 PM

Time for funny errors again. I got torpedo hit message but no explotion.The sound I heard could seem to something like a very short compact explotion The ship never sank but was damaged.it was a 4000 ton freighter. The torpedo hit was never recorded in captains log. Happens from time to time now, but this was the only I investigated.(forgot ships name)






MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V4 SH5
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Enhanced FunelSmoke1.2_by HanSolo78
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation

mikaelanderlund 01-18-12 01:47 AM

Baza_FX.dat
 
Great mod! Thanks TDW! Can I add "Old Style Explosions" after your mod without too much conflict. I know that Baza_FX.dat is overwritten. What type of effects do I lose when overwriting your Baza_FX.dat?

Thanks :salute:

mikaelanderlund 01-18-12 12:43 PM

BUMP


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