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@H.sie:
Your information acknowledged with thanks. Stiebler. |
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On diesel submarines (after ww2) are manufactured oxygen using chlorine candles that contain sodium and potassium chlorate and that release oxygen for combustion. One such candle can burn for an hour and produce 2.8 m3 of oxygen. Oxygen is regularly added three times during the day and most mid-day when the consumption is greatest. Quote:
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Steam SH3 + h.sie's realistic repair time= sad panda?
So if I got this straight from this extremely long thread...
The Steam Sh3exe. is completely and hopelessly incompatible to h.sie's realistic repair time mod? If so, is there a line of code I can change to make LRT mod's flooding more realistic, rather than difficult; neigh impossible? Thanks for your time and keep up the good work. |
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http://www.mediafire.com/?dzzfg6153i2i7r9 |
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And if I had known the difference from the start... I too would have preferred H. sie's mod... I am a stickler for realism after all... |
Message to people who complain that I only support one version of sh3.exe:
I am sorry to say, but ATM I only support one version of sh3.exe (which is the one the patcher accepts as the right one). You can get this version for about 5 euros. http://www.amazon.de/Purple-Hills-Si.../dp/B002YNS4FY You might now say: I already payed for sh3 and I won't pay a second time. But I ask for your understanding and argue: I spent more than 2 years now for modding a simulation that fits my (and your?) personal taste. And it would take further days/weeks for me to support three different sh3.exe versions instead of only one. So what are 5 euros (worth maybe 20-30 minutes of work) compared to that? If you are not willing to pay 5 euro's, why should I spend days / weeks to support a sh3.exe version which I even do not own? |
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Unfortunately, I don't have too much programming knowledge beyond webpages. (Wah wah...) But if it's at all possible, either through instruction or on-the-job-learning or whatever... I have a few weeks to burn. |
Yes of course. My patches are freeware. All you need is a Debugger (OlliDbg) and little skills in x86 Assembler language.
But: 1) in my opinion it's not worth the time and 2) I cannot give instant courses in assembler. |
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How did you learn assembler language? Maybe I can take the same route... if it doesn't involve several semesters of computer science... which is actually the most likely route you took... |
It indeed took some semesters of computer science.
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Storm Conditions
I found the code to calculate storm conditions. Example: In the Subs .cfg file you find for storm-conditions e.g. StormConditions=11,0.4 Currently, storm-conditions are true (flak & deckgun cannot be used and crew wears rain clothes) If windspeed > 11m/s OR Rain Intensity > 0.4. What about changing these conditions a little bit as follows: If no rain: Windspeed must be > 11 to set storm conditions If medium rain: Windspeed must be > 9 to set storm conditions If heavy rain: Windspeed must be > 7 to set storm conditions Any reasons NOT to do this? h.sie |
Hi h.sie,
are any rain/wind combinations possible? I am wondering why one should not be able to use the deck gun in heavy rain with wind speed 0m/s :06: It looks strange to me that rain can trigger the storm condition (I think it would make more sense if wind triggers deck gun usage and rain coats, but rain only triggers rain coats and has no influence on the deck gun / flak). Cheers, LGN1 |
@LGN1: I tried to fix that, used different storm-condition routines for clothes and flak.
Weather: No storm but rain. Result: Crew animations look very ugly for crew with rain clothes (stormconditions=1) standing at flak (stormcondition=0). |
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