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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Fubar2Niner 10-31-11 03:19 PM

Quote:

Originally Posted by Depth Charger (Post 1777109)
And just checking back to say it worked perfectly.

I run on 100% with no map updates and this has added a lot to the depth of the game for me. Trying to figure out whats right in front of you during a storm has become a mission in itself!

Am very grateful to IABL. This is magic!

DC

Hi mate, really chuffed it all works for you. Regarding your thanks, you're more than welcome kaleun. However I'm merely the postman, the gratitude as you so rightly say, is owed to IABL :salute:

Best regards.

Fubar2Niner

GlobalExplorer 10-31-11 03:26 PM

I have always been a great fan of iambecomelifes work.

Has anyone tried to port this complete mod over to Silent Hunter 4?

VONHARRIS 11-02-11 03:02 PM

Question: I know there is a two funneled medium merchant in the MFM. My computer can not run the whole MFM so I have to install ships manually.
Can anybody tell me the number of that medium merchant please?
It will save me from a lot of trouble.
Thank you very much in advance.

Sailor Steve 11-02-11 03:13 PM

There are two of them. The old one is M24B. The 'modern' one is M31B. There may be one with side-by-side funnels, but I only have the ID manual pictures, since I can't run it at all.

KapitanSpinks 11-02-11 04:47 PM

My gameplay is not very smooth. Even outside of port it gets pretty choppy. I am running 4 gig vista 64 on a laptop. Is this mod a bad idea for me?

Also, I noticed the links in the OP no longer host the material.

Fish In The Water 11-02-11 06:07 PM

Quote:

Originally Posted by KapitanSpinks (Post 1779327)
My gameplay is not very smooth. Even outside of port it gets pretty choppy. I am running 4 gig vista 64 on a laptop. Is this mod a bad idea for me?

Also, I noticed the links in the OP no longer host the material.

MFM is very memory intensive. Most people have a hard time getting it to run with less than 4 GB's of RAM. And even then, they need the 4 GB patch installed to allow SH3 to access the extra memory.

As for working links, you can find the latest version on Fubar's page:

http://www.gamefront.com/files/user/Fubar_2_Niner

Hope you get it working and have fun! :sunny:

KapitanSpinks 11-02-11 06:13 PM

Thanks. I think maybe I will hold off on this one though. Looks like a great mod, but probably just too much for my system to run. I have been dipping in and out here for months, trying to get a nice package of mods put together and functioning, and have yet to actually start a new campaign since playing vanilla!

Happy hunting folks!

VONHARRIS 11-02-11 11:55 PM

Quote:

Originally Posted by Sailor Steve (Post 1779225)
There are two of them. The old one is M24B. The 'modern' one is M31B. There may be one with side-by-side funnels, but I only have the ID manual pictures, since I can't run it at all.

Thank you so much Sailor Steve.

Sailor Steve 11-03-11 10:39 AM

Always glad to help. :sunny:

Sepp von Ch. 11-08-11 03:31 PM

Can I use these skins from the 2 skinpacks (MFM-v3-Neutral-Skins-1940, MFM-v3-US+UK_Skins19390901, etc.) with MFM Interim beta? Which version is the newest? "MFM-Interim-Beta" or "MFM-BETA-4.1" (for my GWX)?

Fish In The Water 11-08-11 05:16 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1783434)
Which version is the newest? "MFM-Interim-Beta" or "MFM-BETA-4.1" (for my GWX)?

4.1 is the 'full' version (including neutrals), whereas the 'Interim-Beta' is what is often referred to as MFM lite. :sunny:

Sepp von Ch. 11-08-11 06:30 PM

Thank you my friend! And this version 4.1 is compatible with GWX and better for my PC -

Intel Core 2 Duo E8400, 3,00 GHz
chipset P35, socket 775
nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero
Audio HD Realtek ALC888
2 x DIMM DDR2 2048 MB 800MHz
640GB SATAII/300
Windows Vista Home Premium



than MFM 3.2?

I ask, because I had to uninstall due to this mod in version MFM 3.2 the whole game SHIII...

Fish In The Water 11-08-11 07:00 PM

Yes, should be better as long as you have the 4 GB patch installed. If you don't already have it, you'll need it to access the extra memory. :yep:

Sepp von Ch. 11-08-11 07:07 PM

My sh3.exe in SHIII/data is patched with 4GB patch.

When I use the V15G2-PatchKit, I have to patch (with 4GB patch) the sh3.exe in SHIII/MODS/Supplement to V15G2 (JSGME) too?

frau kaleun 11-08-11 07:33 PM

The 4GB patch in h.sie's and/or Stiebler's patch kits is optional for those mods, but probably recommended.

There are some stand-alone 4GB patches out there as well that can be used without any of those patch kits.

Either way, you will probably need some version of the 4GB patch applied to the game .exe in order to use the Merchant Fleet Mod. Which one doesn't matter.

You only need one 4GB patch, but if you are using V15G2-PatchKit you should just use the one that comes with it - you don't need any additional 4GB if you are already using that one.


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