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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Dielos 03-22-14 02:46 AM

Hello,

Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me.

Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled?

I'm playing with the Wolves of Steel megamod with Real Nav enabled.

gap 03-24-14 04:10 PM

RE. diveplane control gauges
 
@ TDW

Little reminder: have you seen these posts? :)

Quote:

Originally Posted by gap (Post 2186638)
My fault: the last dds file I uploaded yesterday had the needles (still) off-centre; just checked it.

Fixed version of the file:
https://www.mediafire.com/?bsasjn026gdevc4

Sorry for the disturbance guys :doh: :oops:

Quote:

Originally Posted by gap (Post 2186943)
After a second read of the post by Captain America I had pointed the last week, I think its assumptions are essentially correct (and some of my previous conclusions, here and here, conversely wrong). Look at the diagram below:

http://img54.imageshack.us/img54/207...nediag21jx.jpg

fore needle pointing down = negative fore deflection = diving position
fore needle pointing up = positive fore deflection = surfacing position

conversely:

aft needle pointing down = positive aft deflection = diving position
aft needle pointing up = negative aft deflection = surfacing position

In other words: move both needles to the black scale (down) for diving, move them to the red scale (up) for surfacing. This is exactly how stock 3d diveplane gauges (in command room) work, and how UI diveplane dials should be modelled :yep:

Another way to see it all, is that the "thick back end" of the fore needle (not represented in the above picture) and the aft needle (identical in shape to the former), represent the aft profile of each diveplane.


Sjizzle 03-24-14 04:29 PM

@gap

u have read your pm ?

sorry for offtopic thx

TheDarkWraith 03-24-14 04:56 PM

Quote:

Originally Posted by gap (Post 2189875)
@ TDW

Little reminder: have you seen these posts? :)

I guess I don't see what I'm supposed to see. What am I missing :06:

gap 03-24-14 05:30 PM

Quote:

Originally Posted by TheDarkWraith (Post 2189898)
I guess I don't see what I'm supposed to see. What am I missing :06:

posts #11153 and #11144 (they are quoted in my previous post, no idea why you can't see them, sorry) :salute:

Quote:

Originally Posted by Sjizzle (Post 2189883)
@gap

u have read your pm ?

sorry for offtopic thx

Replied to your PM Sjizzle :up:

TheDarkWraith 03-25-14 10:32 PM

Quote:

Originally Posted by Dielos (Post 2188939)
Hello,

Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me.

Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled?

I'm playing with the Wolves of Steel megamod with Real Nav enabled.

You need to have a journal active in order for these to be saved. Start a journal :up:

TheDarkWraith 03-28-14 07:07 AM

Quote:

Originally Posted by gap (Post 2189917)
posts #11153 and #11144 (they are quoted in my previous post, no idea why you can't see them, sorry) :salute:

Are you trying to say the new diveplane dials don't work correctly :06:

Dielos 03-29-14 05:16 AM

Quote:

Originally Posted by TheDarkWraith (Post 2190432)
You need to have a journal active in order for these to be saved. Start a journal :up:

Oh boy! Thanks! Didn't see this anywhere... I guess you mean the journal available in the game main menu?

Any further info anywhere I can find about this journal? Never used it as I didn't know what it does...


[EDIT]: Ok, I have been playing around with the journal, and it's really incredible! Thank you so much, TheDarkWraith, you have done a brutal job with this game! I'm going to spend a lot of time now logging my progress in Google Earth... It's really a pleasure to play SH5 now.

jwells0504 03-29-14 03:02 PM

Hey guys. How do you enable the snorkel with this mod? I used to use DarkWraith's separate snorkel mod but it says that's no longer needed as its build in. I tried going into the UserOptions.PY file to find that the option was already enabled. I also tried using that GUI interface with still no luck. Sorry I know this answer is going to be somewhere in this thread already but I went through 30 pages or so with no luck, so I'll ask again.

THEBERBSTER 03-29-14 04:40 PM

You need to have your Mods 'Enabled'

It is the 'Submarine Tab' in TDW's Option File Editor Viewer

There are 4 U-Boat types.

Enable one or all.

gap 03-30-14 05:21 AM

Quote:

Originally Posted by TheDarkWraith (Post 2191350)
Are you trying to say the new diveplane dials don't work correctly :06:

Not necessarily.
Post #11153 is answering the following question posted by you:

Quote:

Originally Posted by TheDarkWraith (Post 2186512)
What I'm unsure of is do the angle of the diveplanes match the numbers? i.e. - if fore diveplane is positioned so that if the sub is moving forward it will force the nose down is that + or - value? Same with aft diveplane.

As for post #11144, it contains the download link to the latest version of my dial graphics. The previous version was not perfect (needles off-center), but they might also be used if you off-set them accordingly with menu editor. :salute:

jwells0504 03-30-14 09:57 AM

Quote:

It is the 'Submarine Tab' in TDW's Option File Editor Viewer
Thx for the quick reply. I see a lot of tabs but sadly none of them say submarine. Perhaps I am opening the wrong file? I'm using the editor 1.0.28.0 opening both the English menu txt plus TheDarkWratihUserOptions.py files.

Sjizzle 03-30-14 11:27 AM

Quote:

Originally Posted by jwells0504 (Post 2192046)
Thx for the quick reply. I see a lot of tabs but sadly none of them say submarine. Perhaps I am opening the wrong file? I'm using the editor 1.0.28.0 opening both the English menu txt plus TheDarkWratihUserOptions.py files.

here we go
start the game in the bunker save the game then exit and run the option file viewer

http://www.mediafire.com/convkey/170...oud9qjicfg.jpg

THEBERBSTER 03-30-14 05:43 PM

TDW's new Option File Editor Viewer_ v_ 1_0_32_0 Viewer comes zipped and separate from the NewUI mod.

When unzipped you have the exe application and the Language Packs.

There are no instructions how to install this.

Help please.

THE_MASK 03-30-14 05:52 PM

Quote:

Originally Posted by THEBERBSTER (Post 2192250)
TDW's new Option File Editor Viewer_ v_ 1_0_32_0 Viewer comes zipped and separate from the NewUI mod.

When unzipped you have the exe application and the Language Packs.

There are no instructions how to install this.

Help please.

Make sure the mod New Ui is not enabled with the mod enabler .
The Option File Editor Viewer_ v_ 1_0_32_0 Viewer is included in the New Ui mod .
Click on the viewer and set path to menu text and SH5 game path .
Click on file /open and point to NewUIs_TDC_ByTheDarkWraith\data\Scripts\Menu\TheDa rkWraithUserOptions .
Change any options then save then reenable the New Ui mod .

THEBERBSTER 03-30-14 06:18 PM

thx Sober:salute:

THEBERBSTER 03-30-14 06:23 PM

It would be useful in the OFEV if there was a hot key to get the Sonar Mans contact update when using the 4 bearing method.

Stormy's mod uses the z key but I can't use the mod as I get ctd's with it.

Dielos 03-31-14 03:14 AM

Hello TheDarkWraith,

Any reason why destroyed marks would not be saved into the journal? They show up when I sink a ship on the map. Save the journal, then the game, and exit.

The journal does not show the destroyed mark, and it doesn't show on the map either when I reload.

By the way, is there a way to add a destroyed mark or position fix manually to the journal?

Sjizzle 03-31-14 04:32 AM

Quote:

Originally Posted by Dielos (Post 2192363)
Hello TheDarkWraith,

Any reason why destroyed marks would not be saved into the journal? They show up when I sink a ship on the map. Save the journal, then the game, and exit.

The journal does not show the destroyed mark, and it doesn't show on the map either when I reload.

By the way, is there a way to add a destroyed mark or position fix manually to the journal?


enable the patch also form the tdw's generic patcher

sir_drinkalot 03-31-14 12:38 PM

I have finally installed the new ui mod and its great. I only have on think to ask about. When I'm underwater, I notice a third periscope raised. I can't find any hotkey for lowering it. I tried raising and lowering the attack and observation scopes, but nothing. Is it a bug or is it something useful and I haven't figured out what it is? I'm using the second conning tower style (the larger one, but no additional platform for another AA gun) and the periscope is coming out of a big hole on the port side


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