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from a few posts up: The destroyed marks are automatic. You don't have to do anything to get them to show. If they are not showing then either the mod is not installed correctly or another mod is overwriting one/some of my .py files. If you are wanting destoyed marks to show on the small mini-map (TAI) that will never happen. I made all marks show only on the navigation map. |
Thank you for replying!:salute:
By the way, how is your work on SH5 progressing these days? I assume you're still working on GR2? |
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I've added shaders to it so that the second texture coordinates are being used now. The rendered models don't look SH3 like anymore. Still haven't figured out how to use the bump maps (how to render them). Reviewing SH5's shaders to see how the devs are doing it. |
SO MANY MODS !
I AM A FAN OF SH series , however I did not load sh5 until recently . I wanted to up grade my rig .. completed now .but Iam amazed on the graphics in sh5 , However old sh fan . Missing alot of features like in sh3 , sh4 , so my first patrol was un modded . now my heads swimming not knowing what to install . The MFC was a great option amd the german launguage pack was also , U-boat v4,1 etc .. The only thing Iam disliking is the scopes and TDC .. I want to change to your mods . But afraid to do so .. HELP .. also I d/l the 6,93 .. lala . but I seen in yout tuturiol video .. darks 3.00 . kind of confused at the moment ..
Old school skipper Kimura |
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Ill try. Ty 7thSeal. |
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Fred friendly:salute::salute::salute::salute::salute: |
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can anyone upload this to filesonic/gamefront or anywhere else.. got ip restriction on my country.. |
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Regards! TheBeast |
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It has the correct Hinged style Snorkle used on Type-VII U-Boats. The Hinged Snorkle replaces the Deck Gun because you can not have both installed at same time. Although the Equipment Upgrade Fixes v1.4 MOD contains Snorkle for Type-VIIA/B subs. I do not recommend installing Snorkle until after 1942 because loosing Deck Gun is loss of a lot of Fire Power. Late 1942 early 1943 Allied Aircraft begin using Radar so surface time gets shorter and shorted and Snorkle becomes almost a requirement depending on area's being patroled. So losing the Deck Gun is just a matter of surviving at that point and later. Link to MOD in my Sig below. |
toolbars fuel battery compressed air CO2
Hi TheDarkWraith!
I have this little problem with 6.9.0 and only whit this version: I have the SH3UIStyle and when I click whit the mouse on the icons of the battery, compressed air and CO2 the relative value toolbar appears for only few seconds (2-3) and immediately after, the toolbar of the fuel reappears whit his relative value. It seems that the toolbars of the battery, compressed air and CO2 are timed to go immediatly to the fuel. Thanks! Torpedo |
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Thanks, now works as I like!!!
Torpedo |
I would like to add item notes to other things like the echolot .
http://img195.imageshack.us/img195/2694/itemsjf.jpg How is it done though ? I guess it has to be a clickable object ? |
TDW,
I'm trying to make the jump to no map contacts but don't want to give up the sonar contact lines. (I think the lines are a good simulation of what your sonar officer would provide during evasion.) Anyway, I noticed that I'm still getting the "ghost contacts" when I move my course line around. This sort of takes the challenge out of plotting the course of a target. What combination of TDW UI addon mods do I need to use to get rid of the ghost ships on the map but keep the sonar lines? Right now I'm only using TDW_No_contact_shapes_or_colors_1_1_0. |
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