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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

RushTheBus 02-25-14 07:05 PM

Quote:

Originally Posted by Mikemike47 (Post 2178658)
Exactly where TDW said it would be, data\cfg\Commands.cfg. Try this graphical user interface, too......SH Keymapper

Mike,

I checked there before posting. There was no Commands.cfg. The issue was one of Stormy's sound mods which included a Command.cfg that was edited. Took me a while to track down, i do appreciate the help from everyone it had me going on the right track.

Mikemike47 02-25-14 07:27 PM

Quote:

Originally Posted by RushTheBus (Post 2178816)
The issue was one of Stormy's sound mods which included a Command.cfg that was edited. Took me a while to track down, i do appreciate the help from everyone it had me going on the right track.

There should be commands.cfg in that folder data\cfg. Need for us to upload a stock version 1.2 commands.cfg? Within the last month, someone was just asking to upload or provide a link for this file. Sorry, I can not remember or find what thread it was posted under. Good to hear your success.

Mikemike47 02-25-14 07:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 2178811)
Yeah I really need to get hot on it to make it a releasable version :yep:

Yes please. Here is the link which gives you test version 12, Page TDC update download links and where test version 12 was originally talked about, and a separate a radio issue question.

RushTheBus 02-25-14 11:59 PM

Quote:

Originally Posted by Mikemike47 (Post 2178828)
There should be commands.cfg in that folder data\cfg. Need for us to upload a stock version 1.2 commands.cfg? Within the last month, someone was just asking to upload or provide a link for this file. Sorry, I can not remember or find what thread it was posted under. Good to hear your success.

Mike, its there. I was looking in the wrong place. Like i said, for some reason that sound mod was writing over my old one and changing all of the preset key bindings. Very frustrating.

That sad, i know TDW wrote a new / edited the radio engine. Hes got those really nice old paper radio reports but when i receive radio messages they never seem to come in on them. I am using 7.5.0 test 12...maybe that's the issue?

Mikemike47 02-26-14 06:12 PM

Quote:

Originally Posted by RushTheBus (Post 2178897)
Hes got those really nice old paper radio reports but when i receive radio messages they never seem to come in on them. I am using 7.5.0 test 12...maybe that's the issue?

I have used New UI since version 6.9, used verson 7.4.2, too. I am not going to check the version history at the moment. Not sure about this, but I could be wrong. I have seen the paper radio reports I presume throught the message box or the captain's log but not heard them as radio messages. I can not recall at the moment if I need to recheck something in optionsfile viewer/editor for activation.

TheDarkWraith 02-26-14 07:19 PM

Quote:

Originally Posted by RushTheBus (Post 2178897)
Mike, its there. I was looking in the wrong place. Like i said, for some reason that sound mod was writing over my old one and changing all of the preset key bindings. Very frustrating.

That sad, i know TDW wrote a new / edited the radio engine. Hes got those really nice old paper radio reports but when i receive radio messages they never seem to come in on them. I am using 7.5.0 test 12...maybe that's the issue?

Quote:

Originally Posted by Mikemike47 (Post 2179210)
I have used New UI since version 6.9, used verson 7.4.2, too. I am not going to check the version history at the moment. Not sure about this, but I could be wrong. I have seen the paper radio reports I presume throught the message box or the captain's log but not heard them as radio messages. I can not recall at the moment if I need to recheck something in optionsfile viewer/editor for activation.

ALL radio messages are shown in the radio messages window of the mod. The stock radio message interface has been disabled via the mod and they are rerouted to the mod's radio message window.

RushTheBus 02-26-14 07:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 2179233)
ALL radio messages are shown in the radio messages window of the mod. The stock radio message interface has been disabled via the mod and they are rerouted to the mod's radio message window.

So there is no way to get these nifty notifications?

http://sh5mods.silenthuntermods.com/.../tdw_radio.jpg

Mikemike47 02-26-14 08:07 PM

@TDW
Notice my post, a few posts above this, concerning when u release test version 12 or any new version?

Is the radio messages included in version 12? Or do I have to get the Updated English radio messages stated in post #1?

TheDarkWraith 02-26-14 08:30 PM

Quote:

Originally Posted by RushTheBus (Post 2179238)
So there is no way to get these nifty notifications?

You get those in the radio messages window now of the mod. They are rerouted to there.

Quote:

Originally Posted by Mikemike47 (Post 2179247)
@TDW
Notice my post, a few posts above this, concerning when u release test version 12 or any new version?

Is the radio messages included in version 12? Or do I have to get the Updated English radio messages stated in post #1?

Radio messages are a standard part of my UIs mod and thus are always included.

RushTheBus 02-26-14 08:53 PM

I just have not seen them look like that, that's all.

TheDarkWraith 02-26-14 08:57 PM

Quote:

Originally Posted by RushTheBus (Post 2179261)
I just have not seen them look like that, that's all.

They won't look like the stock radio message anymore. They now look like my radio message format in the radio messages window.

RushTheBus 03-07-14 12:39 PM

Any chance we will see the following:

- expansion of the TDC pannel in periscope / UZO to include the flooding of tubes then opening of tubes (much like is in magUI)

- ability to take a look at a consolidated TDC unit (again, like is in magUI)

Just curious (i really like these features) :D

TheDarkWraith 03-14-14 08:37 PM

Quote:

Originally Posted by Pexorn (Post 2165202)
My problem is;
I set NewUIs to SH5Enhanced mode and turned off bars autohide option. Now, as you know while you hold ctrl key, essential bars switch to advanced mode, so you can set precise speed and depth. But with this mod installed, for me depth meter isn't showing at left of the screen only I see the ">" arrow icon, but no "meters texture" or how could I call...

Anybody could give me a hint, how can I resolve this?

I downloaded Sober's all in one megamods collection, but I don't want to enable all the mods due I even don't know what they do. :) So I tried pick one or two I guessed their purpose. I just wrote this because maybe my problem is related to mod's loading order. But back to my "original" problem...

in advanced bar-mode, depth meter isn't shown correctly

Quote:

Originally Posted by Oby (Post 2165209)
Uninstall NewUIs_TDC_7_x_x_AltAdvSpeedGraphics_by_naights addon for base mod. It's the one that cause your problem. :salute:

This problem has been fixed in v7.5.0 test version 13 (not released yet). No need to uninstall NewUIs_TDC_7_x_x_AltAdvSpeedGraphics_by_naights anymore :up:

TheDarkWraith 03-14-14 09:22 PM

v7.5.0 test version 13 available here: https://www.mediafire.com/?n05satp7b5o9n55

v7.5.0 - fixed bug in TDWMouse.dll that could cause python exception to be thrown
- redid destroyed marks
- made the whole left side of the NavMap features window draggable so that those users whose screen resolution is small can still view the whole window by dragging it up/down
- added a new order to the engineer's orders: electrics only. When this is clicked and enabled then propulsion will be limited to electric propulsion only (requires patch from Generic Patcher enabled for this)
- removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher. To use the sextant: call up Sextant window, place the scope reference line on the horizon, press the Enable sextant button in the Sextant window, press the Stadimeter button (little button above the TDC range dial), place green reference line on object wanting angle of, read out angle in the sextant window
- added two additional add-on mods: NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection and NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n. These can be used to set a mask for the Sextant (by default the sextant has no mask - just open display)
- added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth)
- revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in.
- when Disable sextant is clicked in the sextant window it will also disable the sextant window now
- fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!)
- fixed bug of button for using sextant disappearing after using the sextant
- added a new icon to the engineer order category: diveplanes
- added a new orders bar: diveplanes. This has the orders for controlling the diveplanes (if the manual diveplanes patch is enabled of my Generic Patcher)
- fixed problem of depth bar not rendering if the add-on mod NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights was enabled

The diveplane dials on the diveplane order bar are not finished. They are currently just something so you all can test it out. They will allow -90 to 90 degrees deflection of the diveplanes.

As always let me know of any problems. If no problems are reported I'll finally make this a releasable version (after finalizing the diveplane dials) :up:

NOTE: in order to have manual control of the diveplanes you need at least v1.0.156.0 of my Generic Patcher enabled

Hiding 03-15-14 12:55 AM

7.5.0
 
THANKS FOR PRODELANUYU JOB, TheDarkWraith!:salute::salute::salute:
Left hand implement the trim ballast tanks and add manual on / off red light in the control room and the conning tower!:haha:
I join in the congratulations due to family celebration! I wish you happiness and inspiration!

Sjizzle 03-15-14 02:49 AM

TDW 2 sextan bugs

1. u can't look up at all with the sexstan
2. when u disable the sextan the navigator reports doesn't work anymore

THE_MASK 03-15-14 03:38 AM

NewUIs_TDC_7_5_0_ByTheDarkWraith Test 13
Plus all the relevant patches enabled .
For some reason I have the officer special abilities icons showing up on the officers panel .
Is this normal ? I noticed you have them in your picture TDW .
http://i59.tinypic.com/2nqs781.jpg

TheDarkWraith 03-15-14 08:19 AM

Quote:

Originally Posted by Sjizzle (Post 2186145)
TDW 2 sextan bugs

1. u can't look up at all with the sexstan
2. when u disable the sextan the navigator reports doesn't work anymore

1) Yes, that is correct. You have the same vertical height as the stadimeter does

2) Don't understand :06:

Quote:

Originally Posted by sober (Post 2186155)
NewUIs_TDC_7_5_0_ByTheDarkWraith Test 13
Plus all the relevant patches enabled .
For some reason I have the officer special abilities icons showing up on the officers panel .
Is this normal ? I noticed you have them in your picture TDW .

Yes I re-enabled them (visually but you can't click on them currently). I'm working on a new patch that will allow me to 'call' abilities from code (thus I can make icons for them so you don't have to walk up to the character and start a dialog to use them)

Sjizzle 03-15-14 08:40 AM

Quote:

Originally Posted by TheDarkWraith (Post 2186213)
1)

2) Don't understand :06:

when i disable the sextant and i click on the navigator officer to report me a deadrecognition, last position, and other reports the command menu doesn't show anymore i must restar the game.

i will come with a print screen in 30 min


EDIT:

here is the print screen does reports don't show anymore when i use the sextant and then disable the sextant.
http://www.mediafire.com/convkey/56a...cpnvbuf2fg.jpg

TheDarkWraith 03-15-14 09:37 AM

Quote:

Originally Posted by Sjizzle (Post 2186216)
when i disable the sextant and i click on the navigator officer to report me a deadrecognition, last position, and other reports the command menu doesn't show anymore i must restar the game.

i will come with a print screen in 30 min


EDIT:

here is the print screen does reports don't show anymore when i use the sextant and then disable the sextant.

Actually none of the order bars will show after you disable the sextant :o I'm looking into it now...


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