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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 11-23-11 08:19 AM

He should also try the 3GB switch since he's running XP 32bit :yep:

Silent Steel 11-23-11 08:47 AM

Quote:

Originally Posted by TheDarkWraith (Post 1792488)
He should also try the 3GB switch since he's running XP 32bit :yep:

Oh yes, I forgot to mention it.

Trevally. 11-23-11 09:24 AM

Quote:

Originally Posted by Silent Steel (Post 1792503)
Oh yes, I forgot to mention it.

See here for info on the switch:- http://www.subsim.com/radioroom/show...&postcount=316

A point to note is this part :-

Even with the switch
Quote:

play for a long time, pass through a lot of harbors etc, you might even exceed the 3GB limit. So CTDs are event possible with that switch, even though more seldom.

Zs4zet 11-23-11 10:44 AM

I saw the CTD come for me, after the system slowed down, and this state exist until a time. Firstly, I not understand why.
I found, the virus guard systems has a big priority of task, and they randomly allocated system-resources, and hold back my system performance. Thus, before I start the game, I temporary disabled the virus guard software.

I not recommend this method without conditionally, because possible forget to turn on, but this was effective for me.

Silent Steel 11-23-11 11:13 AM

Quote:

Originally Posted by Zs4zet (Post 1792546)
I saw the CTD come for me, after the system slowed down, and this state exist until a time. Firstly, I not understand why.
I found, the virus guard systems has a big priority of task, and they randomly allocated system-resources, and hold back my system performance. Thus, before I start the game, I temporary disabled the virus guard software.

I not recommend this method without conditionally, because possible forget to turn on, but this was effective for me.

Yonapot kivanok Zs4zet ur,

This could be a memory problem as well, please see my post 8250 above.

:salute:

Zs4zet 11-23-11 12:47 PM

Thanks Silent Steel! :salute:
I shy, download+burn+run Memtest-86, but not found any memory error.
The tips of virtual memory has interesting for me. I used always the default setting of Windows7 x64.

Best Regards! :up:

Quote:

Originally Posted by Silent Steel (Post 1792555)
Yonapot kivanok Zs4zet ur,

This could be a memory problem as well, please see my post 8250 above.

:salute:


Dignan 11-23-11 04:30 PM

Hi everyone.

I'm running TDW's UI mod, IRAI and FX Update. When I tested compatibility with the TDC Torp Test mission, I'm getting wildly conflicting ranges between the stadimeter and my map tools (left contacts on so I can test stad accuracy). Didn't the UI mod fix the stadimeter issue? Is there something basic I'm forgetting to do?

For example, when I ID a ship and take a stadi reading it should 12k+ meters. When I measure the distance on my map it is only like 3k meters. WHy the huge discrepancy?

EDIT: Forgot to mention I am using 1440x900 res so installed the 8x5 manos scope mod. Is that not the correct scope patch for my resolution?

Thenew1 11-23-11 05:11 PM

Thank you, Silent Steel! I tried some of your suggestions but unfortunately without success. Thank you TDW for all of your contributions!

Finally I will change my system to Win7 in the near future. Of course, I will keep you informed if I was successful with installing SH5 and your mod.

Until then, keep up the good work! THANK YOU!

Trevally. 11-23-11 05:15 PM

Quote:

Originally Posted by Dignan (Post 1792733)
Hi everyone.

I'm running TDW's UI mod, IRAI and FX Update. When I tested compatibility with the TDC Torp Test mission, I'm getting wildly conflicting ranges between the stadimeter and my map tools (left contacts on so I can test stad accuracy). Didn't the UI mod fix the stadimeter issue? Is there something basic I'm forgetting to do?

For example, when I ID a ship and take a stadi reading it should 12k+ meters. When I measure the distance on my map it is only like 3k meters. WHy the huge discrepancy?

EDIT: Forgot to mention I am using 1440x900 res so installed the 8x5 manos scope mod. Is that not the correct scope patch for my resolution?

I think using the stadi from 12km away may be your issue here.
Go a bit closer - say 3 to 5km max and test again:up:

TheDarkWraith 11-23-11 06:08 PM

Quote:

Originally Posted by Dignan (Post 1792733)
Hi everyone.

I'm running TDW's UI mod, IRAI and FX Update. When I tested compatibility with the TDC Torp Test mission, I'm getting wildly conflicting ranges between the stadimeter and my map tools (left contacts on so I can test stad accuracy). Didn't the UI mod fix the stadimeter issue? Is there something basic I'm forgetting to do?

For example, when I ID a ship and take a stadi reading it should 12k+ meters. When I measure the distance on my map it is only like 3k meters. WHy the huge discrepancy?

The stadimeter works correctly ONLY if the proper mast height is input either automatically (by 'checking' the correct ship in the stock rec manual or using WEPS-->Identify Target) or manually.
If by IDing the ship you mean you visually spot it and see that it's an enemy vessel and you do nothing more then yes the stadimeter will be totally whacked.
How you use the stadimeter also affects its accuracy. Where are you putting the first line? Where are you putting the prism split line? If you're not putting the first line directly on the waterline of the unit and/or not putting the second line at exactly the highest point on the unit then the stadimeter reading will be inaccurate. The farther the unit is away from you the harder to get an accurate stadimeter reading (due to the margin of error increase).
I would have an extremely hard time getting an accurate stadimeter reading on a unit at 12k+ distance. It's almost impossible to place the 2 lines correctly at that distance.

Dignan 11-24-11 01:16 AM

Quote:

Originally Posted by TheDarkWraith (Post 1792801)
The stadimeter works correctly ONLY if the proper mast height is input either automatically (by 'checking' the correct ship in the stock rec manual or using WEPS-->Identify Target) or manually.
If by IDing the ship you mean you visually spot it and see that it's an enemy vessel and you do nothing more then yes the stadimeter will be totally whacked.
How you use the stadimeter also affects its accuracy. Where are you putting the first line? Where are you putting the prism split line? If you're not putting the first line directly on the waterline of the unit and/or not putting the second line at exactly the highest point on the unit then the stadimeter reading will be inaccurate. The farther the unit is away from you the harder to get an accurate stadimeter reading (due to the margin of error increase).
I would have an extremely hard time getting an accurate stadimeter reading on a unit at 12k+ distance. It's almost impossible to place the 2 lines correctly at that distance.

Thanks for the quick reply.

That's just it. The ship I am targeting has been appropriately identified (via WEPS) and is at a range of approximately 3000 meters but the stadimeter is saying its 12,000. Something is out of whack but i can't figure out what.

Silent Steel 11-24-11 01:22 AM

Quote:

Originally Posted by Thenew1 (Post 1792764)
Thank you, Silent Steel! I tried some of your suggestions but unfortunately without success. Thank you TDW for all of your contributions!

Finally I will change my system to Win7 in the near future. Of course, I will keep you informed if I was successful with installing SH5 and your mod.

Until then, keep up the good work! THANK YOU!


Hi again,

Please tell me which of my suggestions you tested without success and where you put it in your list.

:salute:

TheDarkWraith 11-24-11 02:41 AM

Quote:

Originally Posted by Dignan (Post 1792988)
Thanks for the quick reply.

That's just it. The ship I am targeting has been appropriately identified (via WEPS) and is at a range of approximately 3000 meters but the stadimeter is saying its 12,000. Something is out of whack but i can't figure out what.

Open the stock recognition manual and click on the range highlighted text. What does it show the mast height for the unit is when it's been identified by WEPS? Does that mast height agree with the .cfg file for the unit? Which unit are you targeting?

DickDastardly 11-24-11 09:32 AM

Is there a list of keyboard commands for this mod?

The reason I ask is I believe there's an option to lock the periscope view to the target on it, as was in previous versions. I've tried pressing random keys until I'm a drooling mess, but I'm stumped. Is it something that has to be enabled somewhere in one of the python files? I did a google search and that doesn't help, tho I haven't ploughed through all 501 pages of this thread.

I'm just using the stock NewUIs_TDC_6_8_0_TheDarkWraith and patch 1 and SH5 Enhanced as the UI option.


Other than that, this looks to be an awesome mod :cool:

TheDarkWraith 11-24-11 10:59 AM

Quote:

Originally Posted by DickDastardly (Post 1793131)
Is there a list of keyboard commands for this mod?

The reason I ask is I believe there's an option to lock the periscope view to the target on it, as was in previous versions. I've tried pressing random keys until I'm a drooling mess, but I'm stumped. Is it something that has to be enabled somewhere in one of the python files? I did a google search and that doesn't help, tho I haven't ploughed through all 501 pages of this thread.

I'm just using the stock NewUIs_TDC_6_8_0_TheDarkWraith and patch 1 and SH5 Enhanced as the UI option.


Other than that, this looks to be an awesome mod :cool:

Look in \data\Applications for the app OptionsFileEditorViewer. Use that app to view/change the options file. You'll be able to see all hotkeys used with the app :up:


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