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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Nico71 04-11-12 10:31 AM

I get CTDs that may be related to fx. I had one ctd when d/c'ed, another one when I have hit a merchant. :hmmm: Both was in single missions. A third crash was in the Gibraltar mission, shortly after beginning. Last thing I heard was a report of a spotted aircraft.

Clean install

MMM 0.5 Base mod AIO
MMM Patch OHII 1.8
AntiLag
NoMagic Skills
No hydrophone on surface
Real navigation

TorpLos 04-11-12 06:23 PM

I cannot download from Mediafire. Any1 else having this problem

Tarnsman 04-12-12 01:24 PM

Is there a way to change the dive order teleport mechanics?

I am using Pedrobas" MMM mod. But when I order a dive I am telepoeted to the radio room yet my sub does not dive unless I issue the order again.

Plus, the radio room is a long way from where a skipper would go when the boat dived, the conning tower would be much better. Having a clear the deck command and letting myself down the hatch last would be best of all.

Spider0Jerusalem 04-18-12 05:14 AM

To anyone who are experiencing ctd's. Run the time compression at max 1024 in open sea, 256 harbor areas. Also unistall all vcredist 2008 packages. I had a weird russian version installed which probably caused my ctds.
Oh and hello all, im new. I have the 0.5 aio installed on a clean install and no additions. Skipped the tutorial too.

Swat 04-18-12 06:59 AM

Welcome aboard. I tried all that, max 1024 at the open and max 64 around harbors. Still ctd when approaching Scapa flow...

Spider0Jerusalem 04-18-12 10:19 AM

Weird, i had a crash once too when entering that location, i traveled east to west, through the small S-curl. I saved right before the curl. Second time it worked... Do you have any other programs enabled? for me fraps and radeonpro made the game crash too. (in use with the antilag patch)

I am running 0.5 AIO with the 0.6 base mod update though

Deep Six 04-18-12 03:06 PM

After a very long hiatus of not playing SH5, I thought I would give it another go....

Great collection Pedrobas, excellent MegaMod with just about everything I could really want...

Loads fine and runs great, fingers crossed no crashes as yet.... :)

Kudos

Deep Six

zeus 04-18-12 06:05 PM

Hi, Is there CTDs only in Scapa Flow mission or you have had CTDs at other times?

I mean the 0.5 AIO megamod of Pedrobas

Greetings.

Spider0Jerusalem 04-19-12 08:49 AM

Quote:

Originally Posted by zeus (Post 1872181)
Hi, Is there CTDs only in Scapa Flow mission or you have had CTDs at other times?

I mean the 0.5 AIO megamod of Pedrobas

Greetings.

After extentive testing i always had ctd's when shipping near harbours and populated areas, the nav map when using time compression starts to lag a lot, most of the times this is where it crashes, when a lot of things are going on.
I think the game engine just can't handle so many mods...

Herr Trigger 04-19-12 11:49 AM

You may find the ctd's are due to conflicts in the campaign files from ship types, see here :
http://174.123.69.202/~subsimc/radio...d.php?t=186975

sabretwo 04-20-12 10:11 AM

I have been playing SH3 GWX for years, but I'm brand new to SH5 and just starting to use the MMM 0.5 (in parts) mod.

In the first posting of this thread, you display an keyboard image with mapping for SH3 style keys with TDW UI's additional keys added. Is this SH3-type Commands.cfg from a submod of some type? I loaded the five stock parts of MMM 0.5 with JSGME and I now have the new TDW UI keys, but I still have the SH5 style key mappings instead of the Sh3 style key assignments. (WASD instead of arrows for movement, "v" instead of "D" for dive, etc.)

Did I somehow miss a submod or some type of user preference in the TDW UI .py?

I am getting used to SH5's unique interface, but the keyboard differences between SH3 and SH5 are downright annoying!

Thanks in advance!

Herr Trigger 04-20-12 10:56 AM

sabretwo, I have MMM AIO v0.5 and my UI is as the keyboard image you mention, I vaguely recall an option at some point possibly during install to install as either SH3 style, SH4 style or SH5 Enhanced, I chose the SH5 Enhanced, there may be some explanation in the MMM Documentation folder as it contains a readme for all the contained mods.

sabretwo 04-20-12 11:05 AM

Thanks. I also installed and set the UI style to SH5Enhanced. However, my keyboard is still the typical SH5 with TDW's additional keys, not what is displayed in the first post.

I opened and checked the Commands.cfg in ...\MMM p3 - Base Mod v0.5\data\Cfg and it matches up with what I am seeing (just in case it was being overridden by something else). Its as if the SH3 style keyboard doesn't exist as an option.

Weird!!! :hmmm:

crs 04-20-12 11:07 AM

hey there...

using the aio v0.5 of mmm...
getting the same ctd's when launching torps on both stationary battleships in scapa flow (just seconds before impact the game crashes) - sometimes it even crashes when moving around the area...
4gb patch is applied and just checked sh5 install with tdw's validator and got this error
Code:

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)

I'm not that familiar with analysing these errors, but I guess the problem seems to be there...

thanks

sabretwo 04-20-12 11:15 AM

Herr Trigger:

Can you check your Commands.cfg. Please look at the date modified and the key command for "Dive". I am trying to determine if we have the same Cfg file.

My file modification date is: 8/24/2010 11:57

For my dive command:

[Cmd192]
Name=Dive
Contexts=1
StringID=1030
;SH5 Key0=0x44,C,"D"
Key0=0x56,C,"V"
HasDelayedExecution=Yes
CommandClass=Depth
Sound_0=ELO_Helm,MC_CR_CHIEF_32,1030;Dive
Sound_1=ELO_Helm,MC_CR_CHIEF_34_A,7646;Deeper!
Sound_2=ELO_Helm,MC_CR_CHIEF_34_B,7647;Take Her Deeper
Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit

----- Thanks in advance!

Hopefully Pedrobo or TDW can shed some light on this. I am sure there's a simple answer.


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