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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

gap 08-07-12 01:23 PM

Quote:

Originally Posted by DelphiUniverse (Post 1919033)
Hi.

I have had this mod installed on a previous computer that I had, a slower core 2 duo and I experienced that this mod was a little bit too much for it so I uninstalled it again.

I have not tried it on my new computer, but is it still consuming alot of resources?

I am not entirely sure if this mod is trying to improve the real look of one of the nazi u-boats or if this is a sort of "random" facelift mod, just for the looks? Can anyone give me some input, what the goal of this mod is? :D

If you ask me, together with Conus Mod this mod it is one of the best graphical overhauls ever released for SH5. :yep:

flostt 08-07-12 04:31 PM

I agree, this is a "must have" Mod :up:

Paco 08-08-12 02:07 AM

Quote:

Originally Posted by flostt (Post 1919105)
I agree, this is a "must have" Mod :up:

yepp! :yeah:

arleeds 08-15-12 12:19 AM

BIG THANK YOU for this mod..

God Bless you for all your work...
:salute:

memyselfand12 08-17-12 08:52 AM

Quote:

Originally Posted by gap (Post 1919047)
If you ask me, together with Conus Mod this mod it is one of the best graphical overhauls ever released for SH5. :yep:

:yeah: Agreed! However, whats the Conus Mod can't say I ever heard of it. :06:

TheBeast 08-17-12 11:05 AM

Quote:

Originally Posted by gap (Post 1919047)
If you ask me, together with Conus Mod this mod it is one of the best graphical overhauls ever released for SH5. :yep:

Quote:

Originally Posted by memyselfand12 (Post 1922524)
:yeah: Agreed! However, whats the Conus Mod can't say I ever heard of it. :06:

The Conus Graphics MOD 1.0, 1.1, 1.2 is mainly Texture updates that work out very well to improve the interior dial, menu's, Medals, Stop Watch, etc.

pagansmudge 09-02-12 04:28 AM

Great work SteelViking, yours was one of the first download i looked at and i think its a must have for this game.

renard60 09-09-12 10:49 AM

thank you very much for this patch

lopatini 09-15-12 10:12 AM

Nice work SteelViking:arrgh!:

hanspetterbre 09-22-12 12:34 AM

Does a big differ

Captain73 10-05-12 04:13 PM

Hi All! :salute:
Boards with chalk is very lacking in the interior! :hmmm:

http://s017.radikal.ru/i411/1210/31/e1aa0491a9ab.jpg

With respect Captain73!

Dogfish40 10-06-12 05:29 PM

Patches 1.2.1 and 1.2.2
 
I hope this question isn't a dumb one but sometimes I think too much.
If I am running a nvidia card, do I just install the 1.2.2 patch or do I need both 1.2.1 and 1.2.2 installed. Also, I didn't catch weather to install before or after my env mods.
Thanks.
D40:salute:

TheBeast 10-06-12 05:33 PM

Quote:

Originally Posted by Dogfish40 (Post 1944893)
If I am running a nvidia card, do I just install the 1.2.2 patch or do I need both 1.2.1 and 1.2.2 installed. Also, I didn't catch weather to install before or after my env mods.

The NVidia Patch does not contain all the textures so you will need to install both.

Dogfish40 10-27-12 02:00 PM

Quote:

Originally Posted by TheBeast (Post 1944894)
The NVidia Patch does not contain all the textures so you will need to install both.

I'm still having a problem with this. My lights are not coming through. They are that green color tha'ts used in CAD type drawings. I used to get this to work, I don't know why it's not working now. I tried installing the patchs either way, 1.2.1 first or after 1.2.2, it has no effect on the lighting.
I'll keep trying, but why it doesn't work now, I can't explain yet.
D40:hmm2:

ReallyDedPoet 10-28-12 10:01 AM

Quote:

Originally Posted by TheBeast (Post 1778032)
SteelViking's Interior Mod V1.2.1 NVidia Fix by TheBeast
--------------------------------------------------------
This MOD is JSGME Ready!

PURPOSE:
Fix how lights are rendered with NVidia chipset video cards.
Fix the Deck Watch Compass Rose
Change Periscope body from yellow to silver.

CREDITS:
SteelViking
BIGREG

EFFECTED FILES:
data\Objects\Sensors\NSS_Uboat_Senzors.dds
data\Submarine\Common\Rooms
Room_CR.sim
Room_CT.sim
Room_DER.sim
Room_QR1.sim
Room_QR2.sim
Room_TRF.sim
data\Textures\TNormal\tex\ReflectCube.dds

If using this MOD please give propper Credits.
Enjoy!

TheBeast

DOWNLOAD LINK:
http://www.mediafire.com/?w86iapklybbsw

BTW, If I recall correctly, SteelViking worked closely with BIGREG when making this MOD so this MOD contains WoGaDi by BIGREG

With this I have noticed a change regarding the lighting, all except the Aft Torpedo Room. Also, at night are the bulbs supposed to change to a reddish glare?


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