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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Pdubya 09-26-11 02:16 PM

Quote:

Originally Posted by Fubar2Niner (Post 1753469)
Hi mate,

Merchant Fleet Mod 3.2 can be found on my FF page;

http://www.gamefront.com/files/user/Fubar_2_Niner

Oh and welcome aboard shipmate :salute:

Best regards.

Fubar2Niner

Thanks Fubar! The OP's first post link seems to be down again... same with the addon paks.
pw

Fubar2Niner 09-30-11 01:53 PM

Quote:

Originally Posted by Pdubya (Post 1756355)
Thanks Fubar! The OP's first post link seems to be down again... same with the addon paks.
pw


Uploading the skinpaks to my GF account now, sorry for the delay mate :salute:

Best regards.

Fubar2Niner

complutum 09-30-11 03:44 PM

I'm thinking about to install this mod, but first i want to know if it would be compatible with my actual SH3 mods list, and whre inside my current mod list i could install this to avoid CTD.

My current mod list:
http://www.mediafire.com/imgbnc.php/...ba6512016g.jpg


Thanks in advance for your help

U27 Member of the Enigma Flotilla (take a look at our Subforum and join us if you like it)

frau kaleun 09-30-11 08:24 PM

I don't see why it would be incompatible with anything else you've got - essentially the MFM is just adding (a lot of) additional ships to your game, not altering stuff that's already there or that has been added in by other mods.

However because of the large number of ships being added (and therefore loaded by the game every time you run it), it does put quite a strain on your system resources. The #1 obstacle to running this mod from what I've seen here is not conflicts with other mods, but lack of RAM. If that's a problem after enabling the MFM, it will most likely manifest in a CTD when you are trying to load a patrol. If that occurs my first suggestion would be to disable it and try the Lite version instead.

Also look into the 4GB patch for the game .exe file if you have not done so already. Many people find that they cannot run the MFM at all without the patch.

soopaman2 10-10-11 09:14 AM

Quote:

Originally Posted by Fubar2Niner (Post 1758267)
Uploading the skinpaks to my GF account now, sorry for the delay mate :salute:

Best regards.

Fubar2Niner

This helped me too, just letting you know. Thanks, sir.:salute:

DirtyACE 10-22-11 04:43 AM

I'm having trouble running this mod with GWX. It seems to crash my game every time during the mission loading screen. I've even tried running it by itself so that there wouldn't be any conflicts with other mods and still it crashes the game. I'm on Windows 7 Pro system.

HW3 10-22-11 06:43 AM

As frau kaleun said above

Quote:

However because of the large number of ships being added (and therefore loaded by the game every time you run it), it does put quite a strain on your system resources. The #1 obstacle to running this mod from what I've seen here is not conflicts with other mods, but lack of RAM. If that's a problem after enabling the MFM, it will most likely manifest in a CTD when you are trying to load a patrol. If that occurs my first suggestion would be to disable it and try the Lite version instead.

Also look into the 4GB patch for the game .exe file if you have not done so already. Many people find that they cannot run the MFM at all without the patch.
I have 8GB of ram, and still have to use the 4GB patch to run the full MFM on a Vista 64 system. Without the patch it would crash during loading.

1480 10-27-11 08:40 PM

I am always afraid of running a 3rd party fix since I am somewhat programming illiterate, yet that 4g patch was simple. DLing the MFM as we speak, danke to all involved :up:

Depth Charger 10-29-11 12:47 PM

Eye Candy!!!!
 
@ Fubar

This looks like an obscene amount of eye candy... Downloading and sending thanks in advance... :)

DC

Sailor Steve 10-29-11 09:19 PM

Quote:

Originally Posted by DirtyACE (Post 1772577)
I'm having trouble running this mod with GWX. It seems to crash my game every time during the mission loading screen. I've even tried running it by itself so that there wouldn't be any conflicts with other mods and still it crashes the game. I'm on Windows 7 Pro system.

Okay, that's your system. How much RAM do you have. MFM is very memory-intensive, and as already described, crashing during loading is a sign of not enough memory. If you have suffecient RAM, are you using the 4-Gig patch, which allows the system to access more memory?

Depth Charger 10-30-11 03:53 PM

Quote:

Originally Posted by Depth Charger (Post 1776460)
@ Fubar

This looks like an obscene amount of eye candy... Downloading and sending thanks in advance... :)

DC

And just checking back to say it worked perfectly.

I run on 100% with no map updates and this has added a lot to the depth of the game for me. Trying to figure out whats right in front of you during a storm has become a mission in itself!

Am very grateful to IABL. This is magic!

DC

Sailor Steve 10-30-11 04:24 PM

Good to hear! So, do you use SH3 Commander, and are you using my Ship Names mods so all the ones you sink will be real?

Depth Charger 10-30-11 05:46 PM

Quote:

Originally Posted by Sailor Steve (Post 1777128)
Good to hear! So, do you use SH3 Commander, and are you using my Ship Names mods so all the ones you sink will be real?

Just checked that... No. I can see the normal ones but not yours.

Can you point me in the right direction?

Thanks

Sailor Steve 10-30-11 07:05 PM

Sorry. Ship Names Mod. Adds correct names to ships when using SH3 Commander, including several different add-on sets.
http://www.subsim.com/radioroom/down...o=file&id=3124

Kongo Otto 10-31-11 10:35 AM

Quote:

Originally Posted by Sailor Steve (Post 1777213)
Sorry. Ship Names Mod. Adds correct names to ships when using SH3 Commander, including several different add-on sets.
http://www.subsim.com/radioroom/down...o=file&id=3124

This is one of the Mods who gives real immersion to the Game!!!
It so to say the little thing on top of a good cake making him a perfect one. :yeah::up::up::up:
Thanks a lot for your work Sailor Steve!
:salute::salute:


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