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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 01-30-08 02:52 PM

To anyone who wants to "tweak" the OLC GUI
 
I was hoping to one day write a tutorial for editing the menu file but it looks like latemail already started a good one here so I'll not bother. It's in German, but if you install Google Toolbar, which is free, it'll translate any webpage into English for you.

I'll update post #1 with this info.

Edit: latemail's tutorial is actually on how to edit the SH4 menu file, but skimming over his post, it looks exactly the same as the SH3 one to me, so you should be fine.

Ivan Putski 01-30-08 02:57 PM

Very nice OLC,b/l it now.:up:

Friedl9te 01-30-08 03:12 PM

Quote:

Originally Posted by onelifecrisis
I was hoping to one day write a tutorial for editing the menu file but it looks like latemail already started a good one here so I'll not bother. It's in German, but if you install Google Toolbar, which is free, it'll translate any webpage into English for you.

I'll update post #1 with this info.

Edit: latemail's tutorial is actually on how to edit the SH4 menu file, but skimming over his post, it looks exactly the same as the SH3 one to me, so you should be fine.

It would be great if you could put in your experience in this tutorial as well.

onelifecrisis 01-30-08 03:17 PM

Quote:

Originally Posted by Friedl9te
Quote:

Originally Posted by onelifecrisis
I was hoping to one day write a tutorial for editing the menu file but it looks like latemail already started a good one here so I'll not bother. It's in German, but if you install Google Toolbar, which is free, it'll translate any webpage into English for you.

I'll update post #1 with this info.

Edit: latemail's tutorial is actually on how to edit the SH4 menu file, but skimming over his post, it looks exactly the same as the SH3 one to me, so you should be fine.

It would be great if you could put in your experience in this tutorial as well.

I could contact latemail for a knowledge-sharing session or whatever... but I wouldn't want to cause offense by suggesting that I know **** he doesn't. You know how us modders can be! And for all I know, his knowledge of the menu file is complete and it's only his tutorial that is not.

Edit: nm, latemail just posted on this very topic :)

Turm 01-30-08 03:51 PM

Hooray once again - off to download now :D Many thanks, OLC!

Ironic that as soon as you add the red crosshair for the deck gun, people want it removed. With no crosshair and no binocular graphic, how will you people aim? :hmm: I suppose you'll restore the binoculars, else you must love the trial-and-error process and wasting countless rounds! :p

I will try the crosshair but not sure if I'll keep it, as the binoculars were fine for me. I suppose I'll need to know how to remove the crosshair too in that case, assuming it's visible over/under the old binoculars graphic.

Edit: Looks like it's included in the deckgun.tga so it can just be swapped with the old one, probably.

Friedl9te 01-30-08 04:00 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Friedl9te
Quote:

Originally Posted by onelifecrisis
I was hoping to one day write a tutorial for editing the menu file but it looks like latemail already started a good one here so I'll not bother. It's in German, but if you install Google Toolbar, which is free, it'll translate any webpage into English for you.

I'll update post #1 with this info.

Edit: latemail's tutorial is actually on how to edit the SH4 menu file, but skimming over his post, it looks exactly the same as the SH3 one to me, so you should be fine.

It would be great if you could put in your experience in this tutorial as well.

I could contact latemail for a knowledge-sharing session or whatever... but I wouldn't want to cause offense by suggesting that I know **** he doesn't. You know how us modders can be! And for all I know, his knowledge of the menu file is complete and it's only his tutorial that is not.

Edit: nm, latemail just posted on this very topic :)

Yes thats what I ment, a kind of knowledge-sharing. I know latemail via mail for some time and I dont believe that he will be offenced in case you contribute ...

Friedl9te 01-30-08 04:39 PM

OLC I have to ask another question, I am going to take part in a campaign of an online flotilla. And they decided to use use GWX 1.03 because of the lack of GWX 2.0 multiplayer missions. Will OLC 1.2.x be backward compatible to GWX 1.3 or will this mast hight issue make reversed problems ?

onelifecrisis 01-30-08 05:27 PM

Quote:

Originally Posted by Friedl9te
OLC I have to ask another question, I am going to take part in a campaign of an online flotilla. And they decided to use use GWX 1.03 because of the lack of GWX 2.0 multiplayer missions. Will OLC 1.2.x be backward compatible to GWX 1.3 or will this mast hight issue make reversed problems ?

It should be possible to make it compatible. The Sea folder is all that needs taking care of - however note that it contains images (recognition manual pages) as well as mast heights!

Is this enough info?

Siara 01-30-08 06:51 PM

Ok - im buffled a little. In original version tutorial when the periscope was used in non magnified position / f.e. when the large ship was close / You read the measures to the scratches on the dial. Right?
Question is - how do i do it now?
I had problem reading the info for TDC when the large merchant was real close. :hmm:

onelifecrisis 01-30-08 07:22 PM

Quote:

Originally Posted by Siara
Ok - im buffled a little. In original version tutorial when the periscope was used in non magnified position / f.e. when the large ship was close / You read the measures to the scratches on the dial. Right?
Question is - how do i do it now?
I had problem reading the info for TDC when the large merchant was real close. :hmm:

The scratch marks are present on the new range/aob finder.

Maybe I didn't make them stand out enough? :hmm:

gimpy117 01-30-08 08:36 PM

got it, love it
is there any chance of a rangefinder screen like the double lense thingys they used to have...might make a useful tool on the surface.

Rasher 01-30-08 09:54 PM

Adding new ships in OLC 1.2.1
 
Hi OLC

Firstly thanks for your genuis work on this mod. Would just like to know how to add new ships to SH3 GWX2.0? You say to double the mast value. I went into one of my new ships config flie and mast value is 57,17. What should this value now be to integrate it with OLC 1.2.1.

Cheers

Rasher

Siara 01-31-08 02:57 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Siara
Ok - im buffled a little. In original version tutorial when the periscope was used in non magnified position / f.e. when the large ship was close / You read the measures to the scratches on the dial. Right?
Question is - how do i do it now?
I had problem reading the info for TDC when the large merchant was real close. :hmm:

The scratch marks are present on the new range/aob finder.

Maybe I didn't make them stand out enough? :hmm:

I think the screenshot with highlighted scratches should help. The area is covered in various scratches and marks - its hard to guess which one is the one.

onelifecrisis 01-31-08 05:31 AM

I need a volunteer, to test 1.2.1 for stock (and save me having to uninstall/re-install everything, as right now I have only GWX installed).

So, if anyone would be willing, just PM me and I'll get the mod over to you :up:

onelifecrisis 01-31-08 09:45 AM

1.2.1 is now available for stock. Thanks to KapiteinP for testing it!


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