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-   -   GR2 Editor/Viewer/Extractor/Importer (https://www.subsim.com/radioroom/showthread.php?t=188290)

TheDarkWraith 02-22-12 10:20 PM

Quote:

Originally Posted by Ekmek (Post 1843793)
you are a machine! any chance you looked at blender scripts yet? or my gr2s? probably not but just wondering.

Not yet. Concentrating on fixing all current bugs/errors :yep:

test version 1.1.76.0 available here: http://www.mediafire.com/?9zff2t8gcr6tcgp

Now it's time to go back and revisit BIGREG's 3DS Max problem...

:|\\

BIGREG 02-23-12 04:58 PM

:salute: Hi TDW

I wanted to ask you if you had succeeded in changing the Meshes texture into 3DWings :06:
I try a lot of things, but nothing to do, still the error of vertices :hmmm:, idem when i adjuste just the transparency etc..

urfisch 02-24-12 09:43 AM

promising work. did anyone tried to add modeling 3d stuff into a file?

TheDarkWraith 02-24-12 12:58 PM

Quote:

Originally Posted by BIGREG (Post 1844257)
:salute: Hi TDW

I wanted to ask you if you had succeeded in changing the Meshes texture into 3DWings :06:
I try a lot of things, but nothing to do, still the error of vertices :hmmm:, idem when i adjuste just the transparency etc..


Can you send me the Wings3D OBJ files made so I can look them over?

Got a call yesterday at 7am telling me I needed to be in Honolulu, HI that day. I got a flight out 6 hours later so greetings from O'ahu! During that long flight I got to work on the app so I started coding in the waypoints editor:

http://www.subsim.com/radioroom/pict...pictureid=5368

What you see is Room_QR1 and Waypoints_Room_QR1 loaded. Then I asked the app to read in the waypoint_edges_QR1.txt file and show it. The lines interconnecting the waypoints are from that file. This shows all the paths defined for pathfinding for that room. Obviously there's way more work to do on it but it's the start :yep:

BIGREG 02-24-12 02:24 PM

Salut TDW http://dl.dropbox.com/u/8655607/hello.gif

Quote : Got a call yesterday at 7am telling me I needed to be in Honolulu ! http://dl.dropbox.com/u/8655607/victory.gif

For me it would be a dream :o, I am lost in the middle of Brittany :yep:

So here in this moment I am trying to redo the conning tower (renaming of all textures was using notepad +) and I noticed that when exporting via the editor (CT_Room.GR2--CT_Body (mesh ) lacks the texture with the suffix _N :hmmm:

When you rename the texture into 3dwings and you see in the .mtl that not all change work ,import in editor ok ,but no texture name are not change,and when a attribute a texture of more faces i have this error :
http://dl.dropbox.com/u/8655607/Vertice%20error.jpg

Here the file : http://dl.dropbox.com/u/8655607/radar.7z

Vanilla 02-26-12 03:43 PM

Glitches noticed:

- Move a bone. Click 'save' not in the menu but in the 'Changes' tool panel, a message pops up saying that the file's CRC is incorrect.

- When two files are opened simultaneously (waypoints + room's gr2s) I cannot add a new bone, the option is greyed out. I guess it's a feature. :)

- Waypoints_Room_QR1: add one bone, add second bone: error **Skeleton's last Bone defined has no data for MaxPropeties **

- Choose 'Add GR2 File', press cancel, currently open file is forced to close

TheDarkWraith 02-26-12 09:01 PM

Quote:

Originally Posted by Vanilla (Post 1845895)
Glitches noticed:

- Move a bone. Click 'save' not in the menu but in the 'Changes' tool panel, a message pops up saying that the file's CRC is incorrect.

Correct. You first have to commit the changes you made to memory, thus you click Save in the changes tool panel. You can click reset if you don't like the changes you did. Clicking save commits it to memory and makes these changes the new 'default' reset position. Then you can click File-->Save to save to file. I'll look into why it's saying file's CRC is incorrect.

- When two files are opened simultaneously (waypoints + room's gr2s) I cannot add a new bone, the option is greyed out. I guess it's a feature. :)

Sort of. Since I gave the ability to open multiple files you need to select the skeleton (in the bones treeview list) that you want to add the new bone to. Since a GR2 file can contain multiple models and each model has it's own skeleton the app has know way of knowing which skeleton you want to add the new bone to until you select it. You also need to select the correct file in use (File-->Current GR2 file in use) before selecting the skeleton.

- Waypoints_Room_QR1: add one bone, add second bone: error **Skeleton's last Bone defined has no data for MaxPropeties **

I haven't been able to duplicate this. Can you give me a step by step procedure of what you do to make this error appear?

- Choose 'Add GR2 File', press cancel, currently open file is forced to close

That's not supposed to happen and thus is a bug. I'll look into it :up:

see above in yellow.

BIGREG 02-27-12 01:16 PM

:salute: Salutation

Here, I worked a well, this weekend, but I wanted to ask you TDW:

- The displacement in the editor and a bit complicated and not very precise, one should be able to pan up / down and rotate from the position where were are :06:

-Problem to zoom ! meshes disappear when you're too close :cry:

-Are there way to back up UV Map in the format of their choice ?
Because during the extension of windows for image magnification,
I do not exceed 960 * 960, otherwise I go into fullscreen mode and therefore image distortion, the Perso most of my textures are in 1024 * 1024 :yep:

-I invert the two buttons on the computer torpedoes (have to manually enter the coordinates) http://dl.dropbox.com/u/8655607/sweatingbullets.gif

- and last question let me know if there are ways to move, at the same time meshes and associated bones :06:
Because it is hard work to do, one by one !

Here is an overview:

http://dl.dropbox.com/u/8655607/TDCGR2.jpg

TheDarkWraith 02-27-12 01:59 PM

Quote:

Originally Posted by BIGREG (Post 1846335)
:salute: Salutation

Here, I worked a well, this weekend, but I wanted to ask you TDW:

- The displacement in the editor and a bit complicated and not very precise, one should be able to pan up / down and rotate from the position where were are :06:

Click and hold right mouse button and move mouse forward till it doesn't zoom anymore. Now you basically have a first person view camera. Use 2,4,6, and 8 to move left, right, fwd, back. Use the mouse to rotate camera.

-Problem to zoom ! meshes disappear when you're too close :cry:

Under the camera tab uncheck clipping

-Are there way to back up UV Map in the format of their choice ?
Because during the extension of windows for image magnification,
I do not exceed 960 * 960, otherwise I go into fullscreen mode and therefore image distortion, the Perso most of my textures are in 1024 * 1024 :yep:

Double click the bottom right of the texture windows to have them scale to their native size (1024 X 1024). Now double click anywhere in the texture window to save. To save the texture windows in a different format you first select the format under the misc tab (Screenshot box).

-I invert the two buttons on the computer torpedoes (have to manually enter the coordinates) http://dl.dropbox.com/u/8655607/sweatingbullets.gif

- and last question let me know if there are ways to move, at the same time meshes and associated bones :06:
Because it is hard work to do, one by one !

To move meshes and bones at same time....I didn't code anything that allows you to group items together to move as a group. Interesting idea though. I'll have to see how I could add something like this.

see above in yellow.

Still stuck in Hawaii working and thus have had no time to work on anything. Looks like I'll be here for another 3-4 days :-? This place is way too expensive for my tastes.

Vanilla 02-27-12 02:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1846349)
...

Still stuck in Hawaii working and thus have had no time to work on anything. Looks like I'll be here for another 3-4 days :-? This place is way too expensive for my tastes.

Good weather there?

BIGREG 02-27-12 02:49 PM

Thank TDW :yep:

Double click the bottom right of the texture windows to have them scale to their native size (1024 X 1024). http://dl.dropbox.com/u/8655607/this.gif this is what I was searching :yeah:

Under the camera tab uncheck clipping Merci :yep:

Click and hold right mouse button and move mouse forward till it doesn't zoom anymore. Now you basically have a first person view camera. Use 2,4,6, and 8 to move left, right,fwd, back You can not add up/down 7-1 or 9-3 :06: . Use the mouse to rotate camera. Yes but just bassed of one axis ! for decal the up/down direction ,you need to make many manipulations :-?

To move meshes and bones at same time....I didn't code anything that allows you to group items together to move as a group. Interesting idea though. I'll have to see how I could add something like this. :yeah: :rock::woot: It would be really very practical :yep:

BIGREG 02-27-12 03:39 PM

:D It's me again...


Under the camera tab uncheck clipping Merci :yep:
But enable or not is idem :hmmm: I also tried all options in the menu "Rendering" but nothing to do the meshes dissapear :cry:

The General 02-27-12 03:53 PM

Quote:

Originally Posted by TheDarkWraith (Post 1846349)
see above in yellow.

Still stuck in Hawaii working and thus have had no time to work on anything. Looks like I'll be here for another 3-4 days :-? This place is way too expensive for my tastes.

"Stuck in Hawaii"? Oh, the humanity!

:03:

Vanilla 02-28-12 04:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1846037)
- Waypoints_Room_QR1: add one bone, add second bone: error **Skeleton's last Bone defined has no data for MaxPropeties **

I haven't been able to duplicate this. Can you give me a step by step procedure of what you do to make this error appear?

Here is what I do.
1. Fire up the Editor
2. Open, say, Waypoints_DER.gr2
3. Go to bones panel, choose parent bone there
4. In the menu choose 'new bone'.
5. In the bone creation dialog choose correct parent, type name, say 1, check 'Position data', enter X, Y, Z values, click OK, see bone created ok.
6. Repeat steps 3-5 for a new bone: name '2', check 'Posit data', enter X, Y, Z, click OK, here comes the error.

P.S. This crew modding thingy is tedious as hell. It took me good 5 hours to create six new waypoints in the QRF room and place six new chars on them with correctly played idle animation... I'm getting better at it though, hopefuly I will move faster now.
Here, a few more lads in the boat:
http://i1167.photobucket.com/albums/...-29_015411.jpg
http://i1167.photobucket.com/albums/...-29_015421.jpg
http://i1167.photobucket.com/albums/...-29_015440.jpg

pedrobas 02-28-12 05:07 PM

Quote:

Originally Posted by Vanilla (Post 1847096)
P.S. This crew modding thingy is tedious as hell. It took me good 5 hours to create six new waypoints in the QRF room and place six new chars on them with correctly played idle animation... I'm getting better at it though, hopefuly I will move faster now.

But looks great :up:


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