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It was the "MTNS" MOD (v1.7i) from uekel, here: http://www.subsim.com/radioroom/show...60&postcount=1 With V1.7h was all okay. He has fixed it and now it works! :up: I installed your testversion 5 and MTNS v1.7i at the same time and started my game. I thought the problems I idescribed comes from testverion5, but it was the MTNS MOD! But now all is cleared and it works perfect! Best regards, Magic:salute: |
Wheres test version 5?
Found it. Page 456. |
TDW you say at the bottom of your mods file that if something overwrites the u-boat sensor files other then your fx update file then it will cause CTD. Question when i try to apply your own mod for no contact no sounds mod it trys to overwrite those files, Does this mean i will CTD at some point. I would think your own files would be compatable with your own mod.
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Thank you...Seems even tho i had the IRA no contact no hydro on surface going i was still getting Hydro contacts from my Hydro man. LOL...anyways I am going to go ahead and install the other now that you say its ok.
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THANK YOU!!!
Thanks TDW. Your UI Mod has turned a game that was unplayable at release (IMHO) into a good SH game. I still play SH3 GWX a good bit, but I can't wait to see where the modding community takes SH5. Thanks!
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http://i121.photobucket.com/albums/o...-14_172349.jpg I tried the full re-install (CD version+1.20), to no avail. Am just using this mod alone ATM. I guess I can live with it, just set all scopes to a default of "Minimal" and resist the temptation to press the "All" button (otherwise I'll be hunting for the invisible buttons again, see screengrab). In other news, That XO is a bit of an attention seeker ain't he? Does his message box need to be that big? Setting the screen ratio to the correct 16:9 has made an improvement on this screengrab, but still somewhat intrusive. Making him draggable helps, but is there a shortcut key for closing the dialog? |
I think the small button with the face at the top of the screen will close the windows.
I will test this in 2 min, with my 19" i also need sometime to close this windows. I take the opportunity to ask two question :) I saw on an other post, that this mod included some tweak from/like Uboat Historical specifications. It is for that reasons that passing between Standard propulsion and recharging mode take 5 min? I was thinking it was broken until i found that lol. Also, the XO isn't able to solve the firing solution, so i need to find it myself, that is not so bad in fact ;). |
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which mods
[QUOTE=Commander Mysenses;1788208]Phew, it's not just me then!
http://i121.photobucket.com/albums/o...-14_172349.jpg Hi, I ve been playing the earlier versions of Silent hunter, mostly 4 and have been using a few mods from this site which are absolutely wonderful. on my sh4 game though i only run 5 mods usually, when i look at the mods for sh5, i have no idea which are the good ones, or the best, not even so much that but also which order to know which ones overwrire others or other problems, I think this screen look s pretty neat and am wondering what i need to get it looking this way, but i also like sounds and anything that makes things look and act more realistic. any advice on where to start? :timeout:Thanks :rock: btw, if i have this in the wrong forum feel free to move it to the right place. |
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[QUOTE=DjDrJ;1788248]
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Generic Mod Enabler - v2.6.0.157 C:\Ubisoft\Silent Hunter 5\ d3d Anti Lag mod (Prerender 3/FPS 36-37) Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2) IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith IO Map Course Line Normal Pencil Mod ------------- here; http://174.123.69.202/~subsimc/radioroom/showthread.php?t=174841 Accurate German Flags Grossdeutscher Rundfunk Radio Saigon French Music Vol I TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible----------------------- Here; http://www.subsim.com/radioroom/showthread.php?t=166236 MCCD_1.04_GER German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds------------ Here; http://www.gamefront.com/files/20666...ine_sounds.rar Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 HOTFIX 3 R7 HiRes Mithrandirs Alt Clock---------------------------------- Here;http://www.subsim.com/radioroom/down...o=file&id=1916 1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style----------- 1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler----- Here; http://www.subsim.com/radioroom/showthread.php?t=175050 KZS Hull wetness for U-Boats + co tower and deck DBM_Alarm_BackGrnd_Video_Widescreen-------- Here; http://www.mediafire.com/?duqp24lffqh2czx sobers 3D deck spray mod V7 sobers talking conning crew mod Real_Sink_0_0_16_2------------------------------------ Here; http://www.mediafire.com/?mznntt2imygkv7s R.E.M_by_Xrundel_TheBeast_1.2 U-Boat Watch Crew Routine SFX sobers darker ship bow spray----------------------- Here;http://www.subsim.com/radioroom/showthread.php?t=170289 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 sobers see thru wake fix------------------------------- Here;http://www.subsim.com/radioroom/showthread.php?t=181514 sobers smaller water drops V4------------------------ Here; http://www.subsim.com/radioroom/down...o=file&id=3048 Shadow Improvement Mod stoianm upgrade available mod comp----------------------- http://www.subsim.com/radioroom/down...o=file&id=3034 Equipment_Upgrades_Fix_1_2_byTheBeast----------------- http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_1_2_byTheBeast #2-------------- Wrong by me [IMG]file:///C:/Users/ILPADR%7E1/AppData/Local/Temp/msohtmlclip1/01/clip_image001.gif[/IMG]. It's the same as the one above. Stoianm pitch&roll for SH5 V1 (normal)--------------------- http://www.subsim.com/radioroom/down...o=file&id=3208 *TDW_Sub_Warship_Merchant_Same_Shape_1_1_0----------- *TDW_No_Contact_Tails_1_1_0----------------------------- *TDW_No_Contact_Colors_1_1_0--------------------------- *TDW_No_Color_Dashed_Contact_Line_1_1_0--------------- * = all four enclosed in; http://www.gamefront.com/files/20650...Mods_v1_1_0_7z stoianm EnvWeather V1 SH5------------------------------ http://www.subsim.com/radioroom/showthread.php?t=181030 Flags - SubFlags_0_0_6_byTheDarkWraith----------------- This updated version is better; http://www.subsim.com/radioroom/show...59&postcount=1 FX_Update_0_0_19_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch-------------------- At the bottom of post #1; http://www.subsim.com/radioroom/showthread.php?t=171415 OPEN HORIZONS II_v1.4 Full OPEN HORIZONS II v1.4 TDW_Mines_Subnets_Detectable_in_hydro--------- Included in Open Horizons II ;http://www.subsim.com/radioroom/showthread.php?t=182964 OH II and Light Campaign Radio Messages v3 You could check the thread List your mod loadout for more and possibly better advice :DL |
[QUOTE=DjDrJ;1788248]
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The DarkWraith We are sorry, for when the full version6.9.0? thanks:salute:
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