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The greatest patrol of my career.
As long as I have been playing any sub sim yes that was even in the DOS days I have never had a patrol like this one.
I went searching for the Marianna's Task force. Well I found it it. I couldn't count the Destroyers ... I didn't have that great a death wish but I can tell you how many CV there were. Six CV in two groups. I sank them all. Taiho, Hiryu, and 4 Shokaku. Add to that CA Mogami, CA Furataka, and BB Fuso to round out 9 capital kills for a total of 213,900 tonnes in less than two hours with no time compression. I never once got splashed by a DD. They seemed to be more worried about the Dauntless bombers flying overhead. I gave the crew my bottle of Scotch and let each one have a shot. After setting at 300 feet or a while we came to periscope depth to find a downed pilot. With two DD setting 5000 yards off to the west in the night seas we surfaced and picked up the down pilot, submerged and went back to 300 feet and off to Midway for a great many beers. I can not image ever topping this patrol. FOTRSU is fun. The Sound of Music |
I'm really enjoying your campaign, but I'm having a problem with my belt fed .50 machine gun on my sboat. its proving to be near useless as an anti aircraft weapon. it has no elevation. even my crew cant use it unless the enemy is at sea level.
Is there anyway to increase elevation? Oh! was just sunk for the second time off Guadel canal while on life guard patrol. Very tough mission. enemy aircraft thick as flies, very immersive. :Kaleun_Salute: I'd just like to be able to shoot back.:up: |
Is there a solution yo change the weather more often?
Ir usually takes a long weather yo change? |
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The Judy dove on me but I made it to periscope depth and for some reason it did not drop bombs. It made a second pass and again did not drop anything on me. I guess I got lucky. At night they seem to be all over the place up the Bungo. |
From what I can see in the files merc4ulfate, the Gar is a Tambor, like the S-42 is an S-18, and the Tambor files all look fine for the 50 cal to be replaced with a 20mm Single, after May 1, 1942 when the time period for it ends. However, gun replacements do not always follow the "schedule" as outlined in the equipment files, and you do have to be in-port for it to change... I will keep looking though merc... CapnScurvy did run through it again for the next release, and we'll see what happens when we get finished wrenching on it. If someone - ( :roll: ahem sorry) - hadn't missed a few things, it would have already been out, but hang loose all!
In the meantime, I'm more than a bit worried about these continuing "Judy" attack reports. I'll dig into that even deeper, and maybe figure something out... :salute: |
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Thanks guys. I'm using wrong version. I really am enjoying FOTRS. I dont know how you did it but it has some of the most challenging AI I've ever played. Not taking anything away from TMO but I was racking up ridicules tonnage. Now I tred very carefully...There be monsters in those waters. :Kaleun_Salute: |
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3 Merchants 10 Warships 3 CV 2 CA multiple DD By 1944 it is like shooting fish in a barrel. While I have yet to be sunk by a Judy I have ran into them up the Bungo. They love it up there at night. 25% damage is the worst I have received. I have noticed that the escort are much more aggressive. I like that. The Navy just gave me the Gato Sept. 1944. NO 20mm or 40mm option for AA only the .50 again. I have also noticed the Specialist on board have descriptions that defy understanding. I'll get a list. The mouse over on them has weird descriptions. Might want to check those out before the next release to give them better descriptions like the normal ones have. |
:hmmm: Right now, I'm testing v0.81, and I'm sitting on the surface off Bungo Suido, but no land in sight during the daytime - now at 2200, having sunk a "fishing" boat with deck gun about 1830, taking my time doing it too... they did shoot back with a machine gun, so we had to pull back a bit, so probably pushing 30 minutes worth of "action". Thus far, I've had a couple of Zero fighters, and a few float planes attack, but no Judy planes yet. I do have 32% damage, so I may not be able to withstand another near-miss, but I should still be able to identify the plane... Anyway, looking into that. CapnScurvy did go through the descriptions for this next release, so again, we'll see what they look like shortly.
You mention "shooting fish in a barrel". Are you seeing a lot of convoys, or a lot of big convoys, or a lot of single / doubles, or just a lot of everything? What is the escort ratio like? It should be slowing down by Spring to Summer of 1944, with targets getting somewhat scarce (for SH4)... :salute: |
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Double and sometimes triple Task Forces. I ran into one yesterday that had CV's and then coming up behind them there was another group almost like the first it seemed and both had a huge number of DD. Then some hours later bam there is another but this had multiple CA and two Yamato with about 10 DD. The Task Force are heavy with DD but they are normally way out from the center mass which makes it easy to dive deep under them then come up behind them doing flank speed submerged to get into position. I had four fish left after my last Task Force engagement ... I put them into one of the Yamato but it never brought her down below the main deck. Engine were out though. I wish I could have called in bomb strikes on it. To bad the mod will not let the Gar and Gato have the 20mm or the 40mm. |
Career: Battle of Leyte Gulf. Not a single mission. Oct. 25th 1944
Found Karita's Center Force coming up the San Bernadino Straits. 25 surface ships strong. Two Yamato, two Kongo, Fuso, CA and at least 10-15 DD. 325 feet of water did not hide me. Dead before I could get a solution on the Yamato. |
Crazy ship rolling way too much. Wind speed was 8 m/s. See video for view of ship and when/where.
https://www.twitch.tv/videos/430983921 |
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https://i.imgur.com/p3diJew.jpg which originates at Taipei Formosa as TaskForce008 https://i.imgur.com/w02o4co.jpg That is the Okinoshima rolling about like that, and looks to be a bad spawn, as does the cruiser across from it, and the DD you open that video segment with... I'm putting the layer through the ringer now, to see if I can find something that would cause that many ships to do that, like driving across a nearby island or shoal, and I'll get back with you... :salute: |
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