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Actually, when I do a "fresh" install I too have a "pristine" version of SH4 updated to v1.5 in a separate folder on my E: drive, although I never thought of zipping it to save space. I delete the SH4 folder from My Documents as previously stated, then delete the Silent_Hunter_IV live game folder from my D:\Games\Ubisoft folder, and then copy the pristine version directly to that folder. As you say, it is faster by far than having to reload the game by installing from disk or wherever. I then set up the JSGME, run LAA and add the FOTRSU version and go. I was just wanting to make sure the copy approach was ok as compared to the uninstall/reinstall process. Thanks for clarifying. |
Yes, copying the install works fine. All you are after is a "known quantity" as far as the game goes. Known-clean files. Creating the zip file also speeds up the copy and / or move process. Hard drive space does not cost the premium it used to in the DOS / Win31 & 95 days, before the dawn of the gigabyte. :salute:
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Well I thought I had this figured. The game boots up fine ... all the menus and such work but when it comes to rendering it conks out. The museum does not work etc anything that requires the in game graphics seems to prompt a series of errors the only specific on of which mentioned fog. Any ideas? Vanilla game works. I have a steam version as well as the uboat add on
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Well patton610, tell us a bit about your computer and where you installed the game. ie: "I've got a Windows 7 32-bit OS running on an old AMD Thunderbird board with 2 gig of ram, and an nVidia 6200 AGP graphics card. I've got Steam installed in C:\Program Files, but the SH4 games are in a separate "Library Folder" on the 2nd hard drive" - Also tell us whether or not you had emptied your Save folder, and if you have a 64-bit OS, if you activated LAA successfully on the SH4.exe file.
I mention a computer like that, because I've got one with specs like that, and the mod doesn't run very well on it. It does run, but I have to stay at the periscope or NavMap etc., the 2D stations, in order to be able to play. On a Win7 64-bit machine with a CoreDuo quad, 8 gig of ram and an nVidia 560, it does excellent. :salute: |
well it seems to run now i messed around with the order of the installation steps... the first post was a bit misleading "do A." I do A. "But..... Do B before A" ....... once I went back and undid everything and restarted it worked. I have a middling 2 in1 laptop that is by no means a powerhouse but handles games like wows and such without much trouble. think technically its an 8th gen i5 with better than average integrated graphics. I'll check back in if i have more issues but it.... seems.... ok now.
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An i5 is more than adequate to run SH4. I had a first gen i3 with onboard Intel graphics, and it did fine. The game itself runs fine where ever you install it, but if you're going to apply mods, then you have to be outside of the Windows' "Program Files" folders, which Windows protects from "un-autorized" alteration, such as what applying mods does. A Steam install can complicate things, but doing what Steam Support suggests in Moving a Steam Installation and Games are the best ways to move the game install. It also helps if you have a 64-bit OS and use the Large Address Aware (LAA) utility app to set the SH4.exe file to enable access to more RAM. CapnScurvy has a thorough write-up concerning its use in Windows10; Large Address Aware; SH4 Install, which also applies with other versions of Windows with slight alterations. If you do have any further issues, give a shout. :salute:
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I'm experiencing a total absence of fire on board of hit ships.
This goes both for torpedo and deck gun attacks, but I remember FORTSU worked fine last week, when I last played it https://imgur.com/LTnBpVs This is a picture taken after a shot that split the freighter in two. Never seen these effects in FORTSU, feels like something is not being rendered the right way. My game version is 1.5 Folder is C:/Ubisoft Mod installed is FORTSU only. I have already tried to reinstall everything from scratch, deleting all folders and stuff, but sadly nothing changed. I'm in your hands people, this bug is really ruining the experience for me... Note: this issue seems to affect ships and subs only. Planes seem to explode fine. |
April 1944. I accepted the Gar class submarine based at Midway. Once again I have to repurchase any upgrade but I found one thing odd. There is no longer a 20mm or 40mm option. Once I got the Gar it is .50 cal. only for AA like at the beginning of the career.
Clean install by Scurvy's instructions. Ver 1.5 JSGME FOTRSU |
Thanks for that merc4ulfate. We'll double-check the new build for that, but CapnScurvy re-did all of that sort of thing for this next release, as noted in Post #8075. Rockin Robbins is teaching himself new words as he re-builds his computer, and hopefully everything has / is gone / going smoothly, and he has a new build (computer / mod) shortly (fingers crossed)... :roll:
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Hello Krieg Francis You know when I first started working with the FOTRSU mod team and started playing the FOTRSU I didn't like the way the flames were modded in the game either. I had just come from TMO and liked the way the flames were modded in it. After working with the FOTRSU mod for quite awhile now I think the way the flames are modded in FOTRSU are quite kewl looking. The flames are there sometimes you just don't see them sometimes because of all the smoke. Some examples below. https://i.imgur.com/KnzV8rp.jpg https://i.imgur.com/139Ljtk.jpg |
Judy Dive Bombers Night Vision
I've see a lot here on the AI and incredible vision capabilities, and I've pretty much accepted it. However, having Judy's zero in on me while on a course that should have passed me by over six miles away, in the middle of a pitch black night, while I'm running at periscope depth and nothing showing above the surface, is a bit much.
It is June 1944, and I'm in a Sargo off the mouth of Bungo Suido intercepting one tanker after another along the West shore when BAM! I get bombed when I'm at at 100'. Another one gets me when I'm running at PD, scope down, again in the middle of hte night. I finally had to say "screw it", call Battle Stations, surface, man the AA guns (40mm) and paste the little bugger. Felt good, but only intensified the number of attacks from then on. This kept up until I was good and clear of Bungo Suido and headed back to Fremantle via the Philippines, Celebes Sea, Makassar Strait, etc. It seems the only ones that will attack at night are the Judy's, and they come with a vengeance. Is that what you had planned to happen? I was feeling like I was in a Uboat in Biscay Bay about this same time period, but I had no snorkel, and the damn Judy's would have attacked anyway. Sheesh! |
I'll do some experiments with that later today torpedobait, and "see" what I see. I do have some questions though, for some clarification... First of all, how much or how little of time compression did you use to get to your location? Did you do any game Saves enroute, prior to and after contact, etc.?
and now, for a Cary Grant imitation, courtesy of Goober, of an imminent dive bomber attack :roll: https://www.youtube.com/watch?v=blQrIySidOA :salute: |
I prefer that over the real life fairy that was Cary Grant.
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