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http://s19.postimg.org/4of7rpt4v/SH5...4_05_48_21.jpg |
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Exactly what volodya61 said. The three dials in the lower right corner. |
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Dunno if they pop up or something, being a confused nub i need them permanently :o
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Post a picture and all will become clear:03:
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I hope the OP won't mind your zeal... ;) |
I was trying to tell the sonarman to follow a contact. I went to the hydrophone station, moved the needle towards a reasonable close contact, but that deaf guy kept telling me, there is no near contact to follow.
I think, due to a small bug in TDC_NewUI (I use 7.1.0, but it's still present in 7.5.0 test version), the sonarman looks for the contact at bearing "sub heading plus hydrophone needle bearing" instead of just "hydrophone needle bearing". So it only works, if my sub's heading happens to be zero degrees. After I changed the function HydrophoneFollowNearestContact in /data/Scripts/Stations/Hydrophone.py as follows, my follow contact orders are no longer ignored. Code:
def getHydroBearing ( contact, sub ): |
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No saying that your discovery is only junk: I am just try to understand :) |
Benno has no issues on my sub with following contacts, as long as they are within reasonable range and he reported them himself. I can spot contacts by hand much better then if I let him take care of it. I cant let him follow contacts that I pick out by hand.
I thought this was by design and due to him being a rookie, like me :p |
Alright. Here are the steps to reproduce.
Mods: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_Real_Navigation Manos Scopes-patch for 16x9 Also have the TDW hydrophone exe fixes activated. 1. Load up the historical mission TDW Torp Tutorial. 2. Make sure, your sub is NOT heading North. Turn to heading 320 degrees by making a 40 degrees turn to port/left. 3. The contact should be at around 106 degrees. Go to the sonarman, activate the hydrophone station and point the needle to 106 degrees. 4. Ask the sonar man to follow the selected target (see picture). He responds: "Sonarman: no near contact to follow" 5. You can, however, make him pick up the contact by pointing the needle to 66 degrees The aforementioned changes to /data/Scripts/Stations/Hydrophone.py fix this issue. http://www.deguero.de/jel/sh5CannotF...tedContact.png |
Hello,I managed to configure the new ui 7.5 TDC as I wanted, but unfortunately I am unable to change the keyboard keys in OptionsFileEditorViewerFor example, the L key closes the chat at the bottom right and opens the clock.Can someone tell me the trick to change the basic keys of TDC (such as T for teleport or Q forlog ship etc. ..)
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"T for teleport" may be hardcoded into the **py files that TDW created or stock. Send him a PM to see if he would change other key commands for you. I have tried myself, and seems like there is an option to change them, but does not work. Never asked TDW about it. I need more information from you so I can help you some more. go back into the optionsfilevieweditor in the application folder, you can see an option to create a hotkeys_report.txt. This tells you of all the keyboard commands (most of them are commands.cfg) that Multiple UIs for TDC uses. Copy that list and post it. Click on "#". See above. Paste your hotkeys between the two ##. The "L key closes the chat at the bottom right and opens the clock". The clock command could probably be fixed. If you use JSGME, I need the following information to see if you use other commands.cfg. Go to Your drive letter:\Silent Hunter 5\MODS\!BACKUP\Data\Cfg. I need all filenames that have "commands.cfg" in its' name. One example, "Commands.cfg.Speech fixes and additions (english version) V1.0" I basically created a commands.cfg after all other mods so they run smoothly to use voice recognition and fill in missing commands similar to SH3 or SH4. A great little tool to help you with this is jimimadrid's SH(??) Menumaker. Works great on sh3-sh5 series. I can certainly give you some advice once I have gathered more information from you. |
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