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That is probably because the rotation for those nodes is limited in the SIM file.[/quote]
Is there a way to remove the limits or adjust them? |
@iambecomelife
that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up: Keep up the good work. |
I love it. :up: I couldn't even recognize the vessel as the Coastal Merchant originally - it is very different than the parent ship. :yep: But you may want to change the draft a little though, as booger2005 said.
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Or just email the file to someone who has a working copy, have them change it and email it back to you... :yep: |
Couldn't you just use the mini-tweaker by TimeTraveller instead?
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Oh, AG124, BTW, what's the bow funnel on the NCVW for? I figured it had something to do with a motor for blubber processing, or a whale lifting wench or something...
Or just for a heater stove? |
There was one on the bow of the factory ship Ole Wegger in the picture that Iambecomelife posted. I assume it was part of the blubber processing apparatus - probably for venting the smoke while the blubber was being rendered.
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Nice attention to detail. :up: I figured it was something Whaleish... |
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I guess the only way to do it is by hex-editing. But maybe timetraveller's tools can be also useful here. |
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Malcolm |
Am after a Edingbourgh Class light Cruiser ie H.M.S Belfast is anyone doing this class or know where I can get hold of one?
thanks in advance. |
So, any updates on the various merchants being worked on? Any close to completion?
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Can i install the new ships with the Generic Mod Enabler?
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