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-   -   Ship Models - request/development (https://www.subsim.com/radioroom/showthread.php?t=84673)

Warhunter 05-12-06 11:57 AM

That is probably because the rotation for those nodes is limited in the SIM file.[/quote]

Is there a way to remove the limits or adjust them?

booger2005 05-12-06 04:19 PM

@iambecomelife

that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:

Keep up the good work.

AG124 05-12-06 04:54 PM

I love it. :up: I couldn't even recognize the vessel as the Coastal Merchant originally - it is very different than the parent ship. :yep: But you may want to change the draft a little though, as booger2005 said.

iambecomelife 05-12-06 05:11 PM

Quote:

Originally Posted by booger2005
@iambecomelife

that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:

Keep up the good work.

Unfortunately I can't do that, and I was wondering if anyone could help me. I can't run the SH3 inspector tool, which is what I used to run to change drafts. To make a long story short, the computer problems that almost erased my models a while back mean that the registry info for SH3 isn't in the computer. I get an error message with SH3inspector when I start up. I don't want to reinstall the game, so I'm in a bit of a bind. SH3 itself has run fine since the incident. Anyway, I'm guessing that the only way around this would be to use some sort of crack or bootleg file.

booger2005 05-12-06 06:32 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by booger2005
@iambecomelife

that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:

Keep up the good work.

Unfortunately I can't do that, and I was wondering if anyone could help me. I can't run the SH3 inspector tool, which is what I used to run to change drafts. To make a long story short, the computer problems that almost erased my models a while back mean that the registry info for SH3 isn't in the computer. I get an error message with SH3inspector when I start up. I don't want to reinstall the game, so I'm in a bit of a bind. SH3 itself has run fine since the incident. Anyway, I'm guessing that the only way around this would be to use some sort of crack or bootleg file.


Or just email the file to someone who has a working copy, have them change it and email it back to you... :yep:

AG124 05-12-06 06:47 PM

Couldn't you just use the mini-tweaker by TimeTraveller instead?

booger2005 05-12-06 07:34 PM

Oh, AG124, BTW, what's the bow funnel on the NCVW for? I figured it had something to do with a motor for blubber processing, or a whale lifting wench or something...

Or just for a heater stove?

AG124 05-12-06 08:18 PM

There was one on the bow of the factory ship Ole Wegger in the picture that Iambecomelife posted. I assume it was part of the blubber processing apparatus - probably for venting the smoke while the blubber was being rendered.

booger2005 05-12-06 10:46 PM

Quote:

Originally Posted by AG124
There was one on the bow of the factory ship Ole Wegger in the picture that Iambecomelife posted. I assume it was part of the blubber processing apparatus - probably for venting the smoke while the blubber was being rendered.

Rendered? Whatever that is it sounds gross. Probably why it needs a vent. :lol:

Nice attention to detail. :up: I figured it was something Whaleish...

sergbuto 05-16-06 01:34 PM

Quote:

Originally Posted by Warhunter
That is probably because the rotation for those nodes is limited in the SIM file.

Is there a way to remove the limits or adjust them?[/quote]

I guess the only way to do it is by hex-editing. But maybe timetraveller's tools can be also useful here.

malcymalc 05-17-06 05:02 PM

Quote:

Rendered? Whatever that is it sounds gross. Probably why it needs a vent.
Rendering is the term used to describe the process of boiling down the blubber from the whale to get the whale oil (which is what they were after) - and yes it was extremely "gross".

Malcolm

andy_311 05-20-06 09:30 PM

Am after a Edingbourgh Class light Cruiser ie H.M.S Belfast is anyone doing this class or know where I can get hold of one?
thanks in advance.

mskvforester 05-22-06 11:09 PM

So, any updates on the various merchants being worked on? Any close to completion?

glimmerman 05-25-06 06:46 AM

Can i install the new ships with the Generic Mod Enabler?

iambecomelife 05-25-06 07:05 PM

Quote:

Originally Posted by mskvforester
So, any updates on the various merchants being worked on? Any close to completion?

I've run into another problem - several of the new merchantmen do not emit sound from their engines and props. :nope: Does anyone know which node(s) is/are responsible for this?


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