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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Sniper450 10-07-19 09:05 AM

That's probably the culprit. I was in a hurry to install update 10 and start a new career and I know I didn't go into the options for gamrplay. I'll check it tonight. Thanks Prop!

Fifi 10-07-19 09:13 AM

Quote:

Originally Posted by Sniper450 (Post 2631190)
That's probably the culprit. I was in a hurry to install update 10 and start a new career and I know I didn't go into the options for gamrplay. I'll check it tonight. Thanks Prop!

Yes, my VIIC is using normal fuel here...

lederhosen 10-07-19 11:41 AM

ok update 10 then...
loving this mod by the way.
one question though..... are the escorts easier than say in GWX?

Fifi 10-07-19 02:04 PM

Quote:

Originally Posted by lederhosen (Post 2631215)
ok update 10 then...
loving this mod by the way.
one question though..... are the escorts easier than say in GWX?

As for the planes, escorts have an ascending curve along the war.
1939/1940 are ok (but be aware few elite DDs are cruising among them)
1941/1942 begins to be though (but hopefully we have decoys working well)
1943/1944 are...well we could say hard times...:salute:

lederhosen 10-07-19 02:16 PM

danke

Niume 10-08-19 10:49 AM

How do you add custom emblems?

Fifi 10-08-19 11:49 AM

Quote:

Originally Posted by Niume (Post 2631343)
How do you add custom emblems?

If you want your to see your own, replace the one you are currently using in Textures folder...that’s the easiest and quicker way.

Fifi 10-09-19 10:46 AM

Now, hitting "X", you will have your set of clock and U-Jagd chrono to travel with. Better bigger U-Jagd than before, and fully draggable anywhere.

https://image.noelshack.com/fichiers...0-resultat.jpg

The clock can't be dragged and gives only the game time (because you can't have 2 chrono in SH4). The chrono works with the U-Jagd.
It gives also the impact estimation when torpedo is launched (the red needles)

https://image.noelshack.com/fichiers...8-resultat.jpg

When launching multiples torpedoes, you can access them by clicking the left panel hiding them. Then you can click any torpedo near the up left clock.

https://image.noelshack.com/fichiers...7-resultat.jpg

You can start/stop the chrono by clicking either the U-Jagd button or the clock button.
You can hide the clock and U-Jagd by clicking either the clock cross button or the U-Jagd top circle.

THEBERBSTER 10-09-19 01:25 PM

Hi Fifi
The clock and not just a stopwatch is a very welcome addition especially for those who use auto targeting where the U-jagd is of no particular use.
Peter.

joan 10-10-19 07:56 AM

Hello again!
 
I've been absent from the game for a while, but now I return to it.
I have included all the updates (nº 10) in the correct order and at first glance it seems that everything is working correctly.

Thanks again for all the work done. Greetings.

Niume 10-12-19 07:58 AM

Could we get more destroyers? Like in KSD II there are really HI-res destroyers.

Fifi 10-12-19 09:37 AM

UPDATE 11 IS OUT!
See end of post #1

:Kaleun_Salute:

Sniper450 10-16-19 02:49 PM

Newport harbor
 
June 42 and I am sneaking into Newport to have a look-see. It appears the ships in the harbor are all double-spawned into themselves?

Fifi 10-16-19 03:59 PM

SH4 ships spawning issue in harbors as in SH3 WAC...
You should avoid hunting in harbors. Sometime it’s spawning ok sometime not...
Maybe reload previous save and try again. Or stay in high seas...

Sniper450 10-16-19 04:53 PM

Will do and thanks!


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