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Just moved a few mods :up: . |
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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] [EMBLEMS] A Fistful of Emblems v1.51 [EMBLEMS] A Fistful of Emblems v1.51 (Weathered) TDW_Magnum_Opus_v0_0_1 TDW_Magnum_Opus_v0_0_1 (Patch 2) TDW_FX_Update_0_0_19_ByTheDarkWraith TDW_IRAI_0_0_30 TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting TDW_IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_8_0_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 [CAMPAIGN] OPEN HORIZONS II_full v1.5 [CAMPAGIN] OH II Minefield map [CAMPAIGN] TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) TDW_DC_Water_Disturbances_v2_0_SH5 [ENV] Dynamic Environment SH5 Basemod (normal ) V2.1 [ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1 [ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 [ENV] Dynamic Environment SH5 Atlantic Floor V2.1 [ENV] Dynamic Environment SH5 Waves (realistic version) V2.1 [ENV] Dynamic Environmental SH5 Realistic Colors V2.1 [ENV] Dynamic Environmental SH5 Shallow Waters V2.1 [ENV] sobers see thru wake fix [GRAPHIC] Window_Lights_Redone_V1 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Critical hits 1.1 Torpedos [SCRIPTS] Krauters Automated Scripts (v5_0_0 compatible) [GRAPHIC] Naights Submaine Textures v1.2 (PUV) [SOUND] sobers talking conning crew mod [SOUND] Grossdeutscher Rundfunk [FIX] sobers realistic hydrophone operator SH5 stoianm pitch&roll for SH5 V1 (normal) R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V3 SH5 OH II Campaign Radio Messages v4 Equip_Upgrades_Fix_1_4_AFFOE_151 stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_1_ByTheDarkWraith Church's NavMap v1.0 - Illyustrator's Version Church's Gramaphone v1.0 Church's Compass Dials Mod v2.2 - Option Two Church's Game Play Settings [SOUND] Capthelms SH5 Audio Mod NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line NewUIs_TDC_6_8_0_Real_Navigation [SKIN] Black_Skin_albrecht ** Well I seem to be having the same issue again with the sim ctding when I have torpedos hit a ship. Not sure what the issue is. |
My Mods
Here are my mods. I've concentrated on gameplay rather than eye candy. They seem to work, though loadup time is quite long.
No Logo Intro and Menu Animation Goodby Pacman Mighty Fine Crew Mod 1.2.1 (version with beards) FX_Update_0_0_19_ ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkwraith Open Horizons II_Base (v1.5) Open Horizons II_New_Ships (v1.5) Nauticalwolf's_Damage_and_Torpedo-UI (grey version) R.E.M_by_Xrundel_TheBeast_1.2 stoianm's EnvWeather Equipment_Upgrades_Fix_1.2_byTheBeast stoanm's available equipment fix Critical hits (Torpedoes, v1.1) Real_Sink_0_0_16_2 Morale Mod I'm fairly new to SH5, having only bought a copy when that daft DRM thing was shelved. When anyone gets round to producing a megamod it would be nice if they could produce an option that omits graphics / visual mods for those of us with less than perfect computers. Thanks in particular go to the authors of all of these mods. I am in awe of their skill and dedication. |
Hi Kaleuns
Here is my current blend of ingredients, can anyone see anything that should not be in the mix? Doing some cleaning of the galley here! Accurate German Flags MoraleMod Electric torp wake removal - wamphyri MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.03_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Menu - Das Boot Underwater Theme NoPac-Man Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Grossdeutscher Rundfunk Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Map Corrections new_KM_binos Shadow Improvement ModLR SteelViking's Sky Banding Mod My Keyboard Plan Environment Sounds Sub_Exhaust_1_0_5_byTheDarkWraith Conus' Graphic Mod 1.0 Terrain_harbour_flags_Mod_v1_2_1 Zoom Scopes + Freecam Equatool 01.00 - add-on - Coloured Simple Tools Cerberus62 Historical Ship Equipment 1.3 Wooden_Lifeboats_Mod_1.1 No torp bubbles - fx mod compatable- wamphyri Environment 5.0 MOD SteelViking's Interior Mod V1.2 SH5-Pascal-uniforms Patrol Routine Scripts v. 01.01 by AvM sobers ultimate base wave mechanics for SH5 Krauters Automated Scripts (v5_0_0 compatible) Sub splashsound_1.0 TDC Graphics by Naights v1.0 sobers real trees sobers & stoianm base fog mechanics V15 SH5 Sobers Smaller Water Drops TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 OPEN HORIZONS II_full v1.5 Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style Kriegsmarine Grid Map for MO and TDW UIs by stoianm SubFlags_0_0_8_byTheDarkWraith A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 IO_StrategicMap_4_3_for_TDWv651&MO IO_ShapeTextures_NO_mod SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2.1 Patch NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 MARINEQUADRATKARTE_mod KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Sub Caustics Open Bunker Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Thanks |
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Here are my suggestions - I've done some changes to your list. Some mods I've taken away as they conflict and I've replaced/added some with links to their download sites. Accurate German Flags MoraleMod Electric torp wake removal - wamphyri Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Menu - Das Boot Underwater Theme NoPac-Man MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04 >> Update to v1.04 here MCCD 1.04 MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack >> Add this one - download here German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Grossdeutscher Rundfunk Sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Map Corrections << What mod is this? new_KM_binos Shadow Improvement ModLR My Keyboard Plan << What mod is this? Sub_Exhaust_1_0_5_byTheDarkWraith Terrain_harbour_flags_Mod_v1_2_1 Zoom Scopes + Freecam Equatool 01.00 - add-on - Coloured Simple Tools Cerberus62 Historical Ship Equipment 1.3 Wooden_Lifeboats_Mod_1.1 No torp bubbles - fx mod compatable- wamphyri Environment 5.0 MOD >> Replace this one with Dynamic Environment SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch >> download here Patch to v1.2.1 SH5-Pascal-uniforms Patrol Routine Scripts v. 01.01 by AvM sobers ultimate base wave mechanics for SH5 >> Replace with Stoianm Pitch&Roll for SH5 Krauters Automated Scripts (v5_0_0 compatible) TDC Graphics by Naights v1.0 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_WWIIInterface_by_naights NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 << Disable this one - you shouldn't have this one and NewUIs_TDC_6_8_0_ByTheDarkWraith (above) enabled at the same time TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.5 Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style Kriegsmarine Grid Map for MO and TDW UIs by stoianm SubFlags_0_0_8_byTheDarkWraith A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) 1a. stoianm upgrade available mod compatible a fistfull of 1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 IO_StrategicMap_4_3_for_TDWv651&MO IO_ShapeTextures_NO_mod SteelViking's Bunker Fixes V1.0 NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 MARINEQUADRATKARTE_mod KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Open Bunker 1c. Equipment_Upgrades_Fix_v1_4_byTheBeast 1d. Equip_Upgrades_Fix_1_4_AFFOE_151 I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods are compatible and in what order they should be enabled. :up: |
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NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both |
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OK, thanks :up: |
Thanks Captains!
Downloading the new files now, @ Silent Steel, the Map corrections was from Seeadler, and the My Keyboard Plan is my own key mappings in JSGME friendly form so if a mod overwrites them I have my custom plan to revert to and update with additional functions. Going to install the amended soup now, wish me luck! Thanks again guys |
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can we confirm this? i replaced my ver of 6_8_0 w/ 6_9_0_t_5 as i thought that was what we are to do? gonna need some info on this =) |
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@ Anyone...
1a. stoianm upgrade available mod compatible a fistfull of
1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast 1c. Equipment_Upgrades_Fix_v1_4_byTheBeast 1d. Equip_Upgrades_Fix_1_4_AFFOE_151 I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods really are compatible and in what order they should be enabled. I seem to never get them working together properly, that si according to their respective provided info. If I enable one of them at a time it seems to work as intended. :hmmm: |
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