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Trevally. 11-20-11 11:15 AM

Quote:

Originally Posted by flostt (Post 1790779)
I think the Magnum Opus includes the FX and IRAI Mod already...or am i mistaken?

yes - they are in MO, but they are old versions and you should add the new ones over the top of MO

Silent Steel 11-20-11 11:43 AM

Quote:

Originally Posted by Church SUBSIM (Post 1790522)
TDW_FX_Update_0_0_19_ByTheDarkWraith << Should be enabled before NewUIs_TDC_6_8_0_ByTheDarkWraith
TDW_IRAI_0_0_30
TDW_IRAI_upgrade_to_v_0_0_31
TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting << All IRAI mods should be enabled before NewUIs_TDC_6_8_0_ByTheDarkWraith and
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1 (Patch 2)
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
[FIX] sobers realistic hydrophone operator SH5
[ENV] Dynamic Environment SH5 Basemod (realistic version) V2.1
[ENV] Dynamic Environment SH5 Waves (realistic version) V2.1
[ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1
[ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
[ENV] Dynamic Environment SH5 Atlantic Floor V2.1
[ENV] Dynamic Environment SH5 BrighterNights V2.1
[GRAPHIC] Window_Lights_Redone_V1
[GRAPHIC] Officers skin by Naights
[GRAPHIC] Naights Submaine Textures v1.2 (PUV)
[SCOPE] Archlight_6.8.0_MRP 16x9 ratio
[SCOPE] 1 degree bearing RibAr
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorial - All v0.2(for OHIIv1.3)
[EMBLEMS] A Fistful of Emblems v1.0
[SOUND] sobers talking conning crew mod
[SOUND] Grossdeutscher Rundfunk
Church's Gramaphone v1.0
Church's On Station Search
Church's NavMap v1.0 - Illyustrator's Version
[SKIN] Black_Skin_albrecht
Church's Game Play Settings
[CAMPAIGN] OPEN HORIZONS II_full v1.5
[CAMPAGIN] OH II Minefield map
Church's Compass Dials Mod v2.2 - Option Two
Equip_Upgrades_Fix_1_4_AFFOE_151
NewUIs_TDC_6_8_0_Real_Navigation

Hi,
Just moved a few mods :up:

.

Silent Steel 11-20-11 11:57 AM

Quote:

Originally Posted by sirbum69 (Post 1790528)
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1 << This one should be here, before 'Shallow Waters V2.1 Patch'
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Vivid Colors V2.1

Moved just one mod :up:

flostt 11-21-11 06:18 AM

Quote:

Originally Posted by Trevally. (Post 1790862)
yes - they are in MO, but they are old versions and you should add the new ones over the top of MO

Thanks Trevally, I did not know that you can install the newer versions over the ones already inside MO...:salute:

Church SUBSIM 11-21-11 09:27 AM

Quote:

Originally Posted by Silent Steel (Post 1790869)
Hi,
Just moved a few mods :up:

.

Thanks Silent Steel ... this is my newest set up and it's working flawlessly. Man there have been some fantastic mods released since march! Thanks again for your help!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

[EMBLEMS] A Fistful of Emblems v1.51
[EMBLEMS] A Fistful of Emblems v1.51 (Weathered)
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1 (Patch 2)
TDW_FX_Update_0_0_19_ByTheDarkWraith
TDW_IRAI_0_0_30
TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting
TDW_IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
[CAMPAIGN] OPEN HORIZONS II_full v1.5
[CAMPAGIN] OH II Minefield map
[CAMPAIGN] TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
TDW_DC_Water_Disturbances_v2_0_SH5
[ENV] Dynamic Environment SH5 Basemod (normal ) V2.1
[ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1
[ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
[ENV] Dynamic Environment SH5 Atlantic Floor V2.1
[ENV] Dynamic Environment SH5 Waves (realistic version) V2.1
[ENV] Dynamic Environmental SH5 Realistic Colors V2.1
[ENV] Dynamic Environmental SH5 Shallow Waters V2.1
[ENV] sobers see thru wake fix
[GRAPHIC] Window_Lights_Redone_V1
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Critical hits 1.1 Torpedos
[SCRIPTS] Krauters Automated Scripts (v5_0_0 compatible)
[GRAPHIC] Naights Submaine Textures v1.2 (PUV)
[SOUND] sobers talking conning crew mod
[SOUND] Grossdeutscher Rundfunk
[FIX] sobers realistic hydrophone operator SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V3 SH5
OH II Campaign Radio Messages v4
Equip_Upgrades_Fix_1_4_AFFOE_151
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_1_ByTheDarkWraith
Church's NavMap v1.0 - Illyustrator's Version
Church's Gramaphone v1.0
Church's Compass Dials Mod v2.2 - Option Two
Church's Game Play Settings
[SOUND] Capthelms SH5 Audio Mod
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_8_0_Real_Navigation
[SKIN] Black_Skin_albrecht

** Well I seem to be having the same issue again with the sim ctding when I have torpedos hit a ship. Not sure what the issue is.

Forensicman101 11-22-11 04:19 AM

My Mods
 
Here are my mods. I've concentrated on gameplay rather than eye candy. They seem to work, though loadup time is quite long.

No Logo Intro and Menu Animation
Goodby Pacman
Mighty Fine Crew Mod 1.2.1 (version with beards)
FX_Update_0_0_19_ ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkwraith
Open Horizons II_Base (v1.5)
Open Horizons II_New_Ships (v1.5)
Nauticalwolf's_Damage_and_Torpedo-UI (grey version)
R.E.M_by_Xrundel_TheBeast_1.2
stoianm's EnvWeather
Equipment_Upgrades_Fix_1.2_byTheBeast
stoanm's available equipment fix
Critical hits (Torpedoes, v1.1)
Real_Sink_0_0_16_2
Morale Mod

I'm fairly new to SH5, having only bought a copy when that daft DRM thing was shelved. When anyone gets round to producing a megamod it would be nice if they could produce an option that omits graphics / visual mods for those of us with less than perfect computers. Thanks in particular go to the authors of all of these mods. I am in awe of their skill and dedication.

Kentrat 11-22-11 04:55 AM

Hi Kaleuns

Here is my current blend of ingredients, can anyone see anything that should not be in the mix?

Doing some cleaning of the galley here!

Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5
OPEN HORIZONS II_full v1.5
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
stoianm upgrade available mod compatible a fistfull of
emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
Open Bunker
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151


Thanks

Silent Steel 11-22-11 07:48 AM

Quote:

Originally Posted by Kentrat (Post 1791767)
...can anyone see anything that should not be in the mix?

Hi Kentrat,

Here are my suggestions - I've done some changes to your list.
Some mods I've taken away as they conflict and I've replaced/added some with links to their download sites.

Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Menu - Das Boot Underwater Theme
NoPac-Man

MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 >> Update to v1.04 here MCCD 1.04

MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack >> Add this one - download here German U-Boat Crew Language Pack

Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy

Grossdeutscher Rundfunk
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Map Corrections << What mod is this?
new_KM_binos
Shadow Improvement ModLR
My Keyboard Plan << What mod is this?
Sub_Exhaust_1_0_5_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Environment 5.0 MOD >> Replace this one with Dynamic Environment
SteelViking's Interior Mod V1.2

SteelViking's Interior Mod V1.2.1 Patch >> download here Patch to v1.2.1
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5 >> Replace with Stoianm Pitch&Roll for SH5
Krauters Automated Scripts (v5_0_0 compatible)
TDC Graphics by Naights v1.0
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 << Disable this one - you shouldn't have this one and NewUIs_TDC_6_8_0_ByTheDarkWraith (above) enabled at the same time

TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
1a. stoianm upgrade available mod compatible a fistfull of

1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Open Bunker
1c. Equipment_Upgrades_Fix_v1_4_byTheBeast
1d. Equip_Upgrades_Fix_1_4_AFFOE_151


I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods are compatible and in what order they should be enabled.


:up:

oakdesign 11-22-11 08:45 AM

Quote:

Originally Posted by Silent Steel (Post 1791805)

NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 << Disable this one - you shouldn't have this one and NewUIs_TDC_6_8_0_ByTheDarkWraith (above) enabled at the same time[/SIZE]

Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both

Silent Steel 11-22-11 11:47 AM

Quote:

Originally Posted by oakdesign (Post 1791826)
Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both


OK, thanks :up:

Kentrat 11-22-11 12:13 PM

Thanks Captains!

Downloading the new files now,

@ Silent Steel, the Map corrections was from Seeadler, and the My Keyboard Plan is my own key mappings in JSGME friendly form so if a mod overwrites them I have my custom plan to revert to and update with additional functions.

Going to install the amended soup now, wish me luck!

Thanks again guys

Khelven 11-22-11 09:17 PM

Quote:

Originally Posted by oakdesign (Post 1791826)
Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both


can we confirm this? i replaced my ver of 6_8_0 w/ 6_9_0_t_5 as i thought that was what we are to do? gonna need some info on this =)

TheDarkWraith 11-22-11 09:27 PM

Quote:

Originally Posted by Khelven (Post 1792308)
can we confirm this? i replaced my ver of 6_8_0 w/ 6_9_0_t_5 as i thought that was what we are to do? gonna need some info on this =)

If you're using test 5 then yes you need to install it after v6.8.0. Test 5 only has script files and a couple of other files in it (not a complete mod)

Silent Steel 11-23-11 01:09 AM

Quote:

Originally Posted by Kentrat (Post 1791919)
Thanks Captains!

Downloading the new files now,

@ Silent Steel, the Map corrections was from Seeadler, and the My Keyboard Plan is my own key mappings in JSGME friendly form so if a mod overwrites them I have my custom plan to revert to and update with additional functions.

Going to install the amended soup now, wish me luck!

Thanks again guys

Fette Beute, Kentrat. :salute:

Silent Steel 11-23-11 01:17 AM

@ Anyone...
 
1a. stoianm upgrade available mod compatible a fistfull of
1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
1c. Equipment_Upgrades_Fix_v1_4_byTheBeast
1d. Equip_Upgrades_Fix_1_4_AFFOE_151


I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods really are compatible and in what order they should be enabled.
I seem to never get them working together properly, that si according to their respective provided info.

If I enable one of them at a time it seems to work as intended.

:hmmm:


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