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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 08-10-10 05:49 PM

Work on the Michel and Stier has begun!
I will let SH427 post pictures and give an update when he has dug into the work, but for now just know work has started!

Sledgehammer427 08-11-10 12:01 AM

Michel with hatches open
http://i391.photobucket.com/albums/o...t91/Michel.jpg
Michel's forward hold, there will be a gun here, say hello little SH427!
http://i391.photobucket.com/albums/o...Michelhold.jpg
The forward gun cutout, hello again little buddy!
http://i391.photobucket.com/albums/o...dguncutout.jpg
here's the model I'm going to tear apart to make the Stier
http://i391.photobucket.com/albums/o...at91/Stier.jpg
I've also started on the Komet
http://i391.photobucket.com/albums/o...at91/Komet.jpg
and added a bridge onto Atlantis
http://i391.photobucket.com/albums/o...ntisbridge.jpg

more as the importing process starts :D

ivank 08-17-10 11:53 AM

Working with the last ship pack. I added some british bases, but all the US bases are now gone!:dead:
I am just going to just keep trying at it

ivank 08-17-10 01:24 PM

Okay all allied main* bases are done! We can now sail around the world and not have to worry about running out of anything!!

*main bases are bases that remained open the entire war. Bases that were open and then closed, or closed and then opened, are not done yet.

Axis main bases are almost done also.

Airbases for allies are done too.
I am having some trouble with the German bases, their range is not being shown

ivank 08-17-10 03:10 PM

Now working on some career start dates.

P.S. All work mentioned here is for the RN/RAN until otherwise noted

PL_Andrev 08-18-10 11:17 AM

Quote:

Originally Posted by ivank (Post 1470354)
Now working on some career start dates.

P.S. All work mentioned here is for the RN/RAN until otherwise noted

So, I understand that mod is at finish now, right?

ivank 08-18-10 02:10 PM

Quote:

Originally Posted by Antar (Post 1470921)
So, I understand that mod is at finish now, right?

Far from it. What you are seeing is the 1st successful re-start of this mod. SH427, Karle74, and I, are kicking it into high gear. That is all.
I do not want to give to much away, but I feel really good about this attempt.

ivank 08-18-10 09:22 PM

Allied Bases
 
Here is the list of allied bases that were open the whole war;
U.K.:
Reykjavik
Scapa Flow
Loch Ewe
Holy Loch
Belfast
Liverpool
Portsmouth
Dover
Firth of Forth
Hartlepool
Gibraltar
Valletta
Port Said
Alexandria
As Suways
Bombay
Colombo
Tamatave
Cape Town
Durban
Port Elizabeth
Auckland
Wellington
Kingston
Freetown
Port Louis
Royal Naval Dockyard, Bermuda
HMS Sheba
Saint Helena
Anguilla
Grand Cayman
Road Town, Virgin Islands
Grytviken

Australia:
Darwin
Perth-Fremantle
Adelaide
Melbourne
Sydney
Brisbane

Canada:
Sydney
Halifax

American:
Portland
Newport
New York
Norfolk
Charleston
Tampa
Key West
New Orleans
Galveson
Guantanamo
Colon
Balboa
Isla Baltra
San Francisco
San Diego
Pearl Harbour
Midway
Kodiak

If you know of any other bases that were open the whole war or think I am included a base that was not open please tell me.

Karle94 08-19-10 09:01 AM

After studying the Dido and my instructions to make sub-classes I did some changes to the Dido and made the Bellona subclass. Here are some pictures:

Profile

http://i777.photobucket.com/albums/y...9082010152.jpg

Bow
http://i777.photobucket.com/albums/y...9082010150.jpg

Stern
http://i777.photobucket.com/albums/y...9082010151.jpg

ivank 08-19-10 12:01 PM

That would be the Bellona sub class right?
Either way, looks good.

ivank 08-19-10 05:57 PM

Went into battle with a Admiral Hipper class CA with my Kent Class, and I must say our damage model is amazing. I sank the AH, but he damaged be so badly that my engines were destroyed, I was on fire, fuel tanks ruptured, and I had a heavy list. This is realisticly amazing but causes a major issue in game. If this were a career, I would be dead in the water 1,000's of miles from help. I think we need to have a 'scuttle' option. Agree?

Wolfling04 08-20-10 12:33 AM

OMG, Ivan that sounds amazing, sounds very realistic.

From this players point of view, a scuttle option IMO is a good idea

Sledgehammer427 08-20-10 01:17 AM

I don't know if that would be a good idea, if we had a scuttle option button, someone could hit it on accident and end their illustrious careers

I think once you are dead in the water and practically sunk, i think it would be a better idea to end that campaign, and restart a new one the closest time after you were rendered out of action in a new ship of the same class, thinking like you were rescued and returned to command after an official inquiry.

unless you want to imagine sitting on a lifeboat and dying of starvation and dehydration

Wolfling04 08-20-10 01:39 AM

Just an idea, for ya guys, maybe instead of a keyboard assigned button, maybe a click-able button on the messages screen? or the damage control screen?

ivank 08-20-10 01:43 PM

I really would like a scuttle button on the messages screen or the damage area. And hey if you clicked it, too bad. Think of it as one of your magazines exploded due to CARELESSNESS.

I will look into it. May a torpedo or two that are inside the ship and explode when fired. IDK yet.


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